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  • |Type=[[Talk]], [[Hardware]] ...ki]] (Head of Product Design of [[Oculus VR]]), [[Stephanie Lue]] (Head of Hardware Program Management of [[Oculus VR]]) during the [[Oculus Connect 2]] on Sep
    969 bytes (131 words) - 05:25, 8 September 2015

Page text matches

  • ...ts in real-time. It combined projectors, video-cameras and special purpose hardware, as well as onscreen silhouettes of the users <ref name=”1”></ref> <ref
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ==Hardware Technologies== ...] and specialized [[lenses]] along with [[#Motion Tracking|motion tracking hardware]] to give the illusion that the user is physically inside the virtual world
    19 KB (2,854 words) - 09:59, 17 April 2024
  • While the HoloLens price is high, it is an impressive piece of hardware and indicates that Microsoft is taking the augmented reality and virtual re ==Hardware==
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ==Hardware==
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ==Hardware== castAR began began in the hardware lab of Valve Software in May 2012. Jeri Ellesworth discovered a retro-refle
    6 KB (885 words) - 04:40, 4 February 2016
  • ==Hardware==
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ==Hardware==
    5 KB (812 words) - 22:57, 27 April 2016
  • ==Hardware==
    6 KB (994 words) - 03:10, 27 July 2017
  • ...ual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [[#Oculus SDK|SDK]], [[Oculus Share|App Store]], [[Oculus Home|
    3 KB (423 words) - 22:56, 6 June 2023
  • ==Hardware==
    6 KB (866 words) - 09:23, 17 April 2024
  • ==Hardware==
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ==Hardware== ...ttps://developer.sony.com/develop/wearables/smarteyeglass-sdk/api-overview/hardware/</ref>
    4 KB (609 words) - 04:41, 4 February 2016
  • ==Hardware==
    1 KB (119 words) - 22:17, 15 November 2017
  • ==Hardware== Magic Leap will utilize its own operating system built ground up for its OHMD hardware.<ref>http://www.engadget.com/2015/10/20/magic-leap-wsjdlive/</ref>
    4 KB (653 words) - 08:00, 17 April 2024
  • ==Hardware== ...Basestations, 2 power adapters, mounting hardware, 2 mounting plate, more hardware, 2 shelf adapters and 50 ft sync cable.
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...dardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to al ...tware and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his or
    3 KB (426 words) - 20:19, 13 June 2016
  • |Website=[http://www.osvr.com/hardware.html OSVR Hardware] ...and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch. The schematics is available for
    5 KB (720 words) - 12:33, 16 June 2016
  • ...one of the major problems to the wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminat
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ==Hardware==
    2 KB (387 words) - 06:35, 18 July 2017
  • ==Hardware==
    3 KB (409 words) - 18:26, 27 April 2016
  • ...e is able to deliver [[VR]] and/or [[AR]] experiences without any external hardware such as PC or smartphone. It contains everything from display to processors
    5 KB (807 words) - 02:54, 18 April 2024
  • Valve plans to make Lighthouse freely available to all hardware manufactures.
    5 KB (744 words) - 22:08, 24 July 2017
  • ==Hardware==
    4 KB (534 words) - 08:29, 11 June 2016
  • ==Hardware==
    4 KB (525 words) - 08:51, 22 May 2017
  • ==Hardware==
    2 KB (355 words) - 20:33, 27 April 2016
  • ==Hardware==
    908 bytes (120 words) - 20:50, 25 April 2016
  • ==Hardware==
    1 KB (202 words) - 09:41, 28 April 2015
  • *Hardware accelerated 360 video playback
    6 KB (931 words) - 04:04, 10 February 2017
  • ...s position relative to the environment around it. It uses a combination of hardware and software to achieve the detection of its absolute position. It is an es
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ==Hardware==
    2 KB (284 words) - 04:39, 4 February 2016
  • ==Hardware==
    3 KB (362 words) - 07:10, 19 October 2017
  • ...out Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.<ref name="svvr2015">https://www.youtube.com/watc ...ut any application changes. Apps do not need to be modified to support new hardware or software updates.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm
    2 KB (269 words) - 15:16, 15 June 2015
  • 2. '''Best Hardware''' - Wearables, gesture and input devices, sensors, cameras, displays, stat 2. '''Best Hardware''' - [[BublCam]] by [[Bubl Technology]]
    3 KB (439 words) - 13:51, 14 January 2016
  • ==Hardware== *Highly parallel hardware pipelines to process and reduce the data to a manageable rate.
    2 KB (287 words) - 05:10, 4 February 2016
  • ==Hardware==
    3 KB (422 words) - 19:26, 11 June 2017
  • ==Hardware== ...io-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released
    24 KB (3,057 words) - 05:08, 30 April 2024
  • ''Hardware and software, sensors, and base stations for the detection and measurement
    6 KB (981 words) - 11:57, 2 August 2017
  • * No special hardware required; ...mobile devices to understand their location in space. It is a software and hardware solution that offers inside-out technology and markerless tracking. Accordi
    12 KB (1,692 words) - 21:39, 24 July 2017
  • ==Hardware==
    7 KB (1,120 words) - 08:41, 17 October 2017
  • Constellation is an open platform that allows third-party hardware manufactures to create their own controllers that utilize the tracking syst
    4 KB (618 words) - 22:09, 24 July 2017
  • ==Hardware==
    3 KB (431 words) - 02:09, 2 November 2016
  • ==Hardware==
    7 KB (1,010 words) - 00:45, 13 June 2016
  • ==Hardware==
    3 KB (346 words) - 05:18, 4 February 2016
  • ==Hardware==
    2 KB (221 words) - 05:19, 4 February 2016
  • ==Hardware==
    4 KB (514 words) - 05:25, 4 February 2016
  • ==Hardware==
    895 bytes (101 words) - 05:23, 4 February 2016
  • ==Hardware==
    3 KB (381 words) - 05:23, 4 February 2016
  • ...as a technology and be easily used by developers. It also allowed for the hardware acceleration of 3D sound. When Microsoft released Windows Vista, it stopped
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ==Hardware==
    3 KB (369 words) - 05:26, 4 February 2016
  • |Type=[[Talk]], [[Hardware]] ...ki]] (Head of Product Design of [[Oculus VR]]), [[Stephanie Lue]] (Head of Hardware Program Management of [[Oculus VR]]) during the [[Oculus Connect 2]] on Sep
    969 bytes (131 words) - 05:25, 8 September 2015
  • [[Shipping Hardware: The Evolution of the Rift]] is a [[Game & App Design]] [[talk]] by [[Holde ...ys Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engin
    989 bytes (139 words) - 05:29, 8 September 2015
  • ==Hardware==
    3 KB (394 words) - 17:59, 12 May 2016
  • ==Hardware== ...mesh, Gear VR is 22% lighter than the [[Samsung Gear VR Innovator Edition#Hardware|Innovator Edition]]. A soft layer of microfleece is added where the HMD mee
    6 KB (846 words) - 18:01, 13 November 2018
  • [[Bublcam]] is a [[360° Camera]] developed by [[Bubl]]. In addition to hardware, Bublcam has software technology that lets users easily capture spherical p ==Hardware==
    3 KB (386 words) - 05:23, 4 February 2016
  • ==Hardware==
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  • ==Hardware==
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  • ==Hardware== The hallmark of FARO’s hardware design is its small size, which makes it very portable and convenient for e
    2 KB (356 words) - 15:45, 27 November 2015
  • ==Hardware==
    3 KB (458 words) - 22:44, 22 April 2016
  • ...behind Purple Pill VR is to enable virtually anybody to get their hands on hardware capable for shooting immersive [[VR videos]] without the extremely high cos ==Hardware==
    3 KB (384 words) - 05:22, 4 February 2016
  • ...tions to cloud-based platforms that are able to reduce otherwise very high hardware requirements for efficient processing.
    5 KB (720 words) - 20:23, 27 June 2016
  • ==Hardware Correction for Chromatic Aberration==
    2 KB (367 words) - 11:36, 14 December 2015
  • ...at are several times that figure, but alternate configurations of the same hardware components can allow that target to be reached.<ref> http://altdevblog.com/
    2 KB (340 words) - 12:07, 14 December 2015
  • ...ferent devices and platforms. This gives users the freedom to choose their hardware independently from the available software.
    2 KB (380 words) - 21:44, 18 December 2015
  • ==Hardware Products== The company manufactures several different hardware solutions built specifically for 360-degree video capture. Amateurs and pro
    3 KB (439 words) - 03:57, 4 January 2016
  • ...ttle. Retrieved from https://news4c.com/htc-vive-vs-oculus-rift-design-and-hardware-battle/</ref> ==Hardware==
    24 KB (3,921 words) - 08:21, 17 April 2024
  • ==Hardware== |Additional hardware || 3 Replaceable Magnetic Nose Bridges <br> Removable ear horns <br> Dual H
    6 KB (853 words) - 09:54, 30 April 2024
  • ==Hardware==
    4 KB (582 words) - 03:20, 7 February 2016
  • This element allows the created content to be viewed and played on VR hardware such as the Oculus Rift and Samsung Gear VR.
    5 KB (672 words) - 18:51, 18 October 2017
  • ==Hardware==
    4 KB (511 words) - 09:23, 12 June 2016
  • ==Hardware==
    3 KB (509 words) - 11:55, 7 February 2016
  • ...e is able to deliver [[VR]] and/or [[AR]] experiences without any external hardware such as PC or smartphone. It contains everything from [[display]] to [[proc
    1 KB (153 words) - 10:00, 4 February 2016
  • ==Hardware== ...Dutch investors, after they went through the High Tech XL startup bootcamp hardware accelerator program in November 2015. <ref>http://techcrunch.com/2015/06/23
    4 KB (498 words) - 18:47, 24 April 2016
  • ==Hardware==
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  • ==Hardware==
    3 KB (451 words) - 06:54, 20 August 2016
  • ==Hardware==
    6 KB (742 words) - 19:34, 9 May 2017
  • ...tation 4 video game system. Players won't need to invest in any additional hardware, besides the console and the VR headset.
    3 KB (454 words) - 11:05, 5 September 2016
  • == Hardware ==
    4 KB (531 words) - 11:06, 15 December 2017
  • == Hardware ==
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  • == Hardware ==
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  • == Hardware ==
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  • ==Hardware==
    3 KB (495 words) - 04:17, 21 April 2016
  • ...ess, analysts and manufacturers and utilizes a combination of software and hardware to measure the system’s VR performance. It tests the system’s performan *Detailed results and hardware monitoring charts.
    7 KB (1,019 words) - 20:46, 21 November 2016
  • ==Hardware==
    2 KB (307 words) - 08:42, 10 March 2017
  • ==Hardware== Oculus Ready is a PC program that partners with hardware manufacturers such as Asus, Dell, and Alienware to create pre-built PCs tha
    14 KB (2,107 words) - 08:20, 17 April 2024
  • [[Rotational tracking]] is a [[terms|term]] used to describe how a piece of hardware determines how tilted something is. There are three different ways that an
    1 KB (165 words) - 20:39, 24 July 2017
  • ...It is built on top of [[Android Nougat]] and encompasses both software and hardware such as [[Daydream View#Daydream Ready Phones|Daydream-ready smartphones]],
    4 KB (548 words) - 04:52, 17 April 2024
  • ==Hardware==
    7 KB (1,111 words) - 22:41, 30 April 2024
  • ==Hardware==
    6 KB (931 words) - 06:32, 10 May 2017
  • ...and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch. ==Hardware==
    8 KB (1,225 words) - 06:09, 17 April 2024
  • ==Hardware==
    6 KB (837 words) - 08:17, 20 August 2016
  • ==Hardware== The Entrim 4D team, made up of an eclectic mix of hardware professionals, software engineers and biomedical engineering experts, have
    4 KB (552 words) - 18:28, 27 June 2016
  • ...io-release-date-specs-news-rumours-4k-vr</ref>. Scorpio will have powerful hardware capable of delivering true 4K gaming, high-end virtual reality (VR) and HDR ...to say, ‘I want to invest in these particular games and this particular hardware, and I want those to work going forward, I don’t want to have to worry ab
    6 KB (973 words) - 06:28, 10 May 2017
  • ...gy necessary for Tango to function, such as the sensors, cameras and other hardware. The result is a smartphone with a 6.4-inch Quad HD screen. It can be descr ...AU pricing. In the US it will be available in Best Buy stores and Lowe’s hardware stores. It is considered to be reasonably priced, considering its specifica
    10 KB (1,614 words) - 18:55, 10 May 2017
  • ...rag images or videos onto the LightVR UI window to open them in the scene (hardware-accelerated; requires the 64-bit VLC player to be installed on the system f
    3 KB (444 words) - 09:09, 15 February 2017
  • ...at you can expect to experience. Here is a list of the current and planned hardware support: <br /><strong><u>Hardware Support:</u></strong>
    7 KB (1,069 words) - 04:10, 16 September 2016
  • - Star Chart requires hardware to be viewed in Virtual Reality - ie either a Vive or Oculus Rift.<br />
    5 KB (687 words) - 04:03, 16 September 2016
  • <br>No Additional Hardware, Plugs, Drivers or Internet Connection Required. * Hardware Accelerated Gaming at 40-60 fps (GTX 660 / GTX 980M / GTX 1070)
    4 KB (524 words) - 11:06, 23 September 2016
  • ...iple videos simultaneously (just make sure if you are in chrome to disable Hardware Acceleration in advanced settings) while playing a game<br />
    3 KB (515 words) - 21:57, 29 October 2016
  • <br>Media Foundation (Win 8/10) is a super optimized DX11 hardware accelerated decoder built into the latest versions of Windows with full h26
    6 KB (936 words) - 11:03, 23 September 2016
  • ===Compatible Hardware===
    5 KB (695 words) - 11:06, 23 September 2016

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