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  • ...se, of being in another reality. <ref name=”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Ma ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |VR/AR=[[Augmented reality]] ...displays). Unlike the [[Oculus Rift]] and other [[Virtual Reality#Devices|VR Devices]], the eye-piece component of HoloLens is transparent and the heads
    15 KB (2,127 words) - 07:12, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...e players experience the world not through computer monitors but through [[VR Headsets]]. Unlike traditional MMORPGs, VRMMOs are usually played in a firs
    880 bytes (122 words) - 14:23, 8 August 2017
  • |VR/AR=[[Augmented Reality]] ..., tracks the movements and the positions of your head. Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual Rea
    6 KB (885 words) - 04:40, 4 February 2016
  • |VR/AR=[[Virtual Reality]] |Platform=[[PlayStation VR]]
    7 KB (1,054 words) - 01:25, 17 June 2020
  • |VR/AR=[[Virtual Reality]] |Developer=[[Oculus VR]]
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ...from the traditional stereoscopic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does ...raeme Devine]] joined Magic Leap as its Chief Creative Officer & Senior VP Games.
    4 KB (653 words) - 08:00, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...ced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...o precisely and intuitively navigate the immersive, 3D environments of a [[VR]] world with their feet. 3DRudder can also be used in non VR environments.
    2 KB (423 words) - 09:31, 18 February 2016
  • ...to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. ...is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards a
    3 KB (426 words) - 20:19, 13 June 2016
  • ...wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate simulator sickness. ...]] has claimed that its [[HTC Vive]], unveiled in GDC 2015, is the first [[VR Device]] that has eliminated simulator sickness from its users. HTC Vive ha
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...[[Tilt Brush]] developer, [[Skillman & Hackett]], and [[Thrive Audio]], a VR audio company. '''January 12, 2016''': Google announced the creation of its VR division headed by [[Clay Bavor]], VP for product management.
    2 KB (230 words) - 04:58, 17 April 2024
  • ...tnered with [[HTC]] to release SteamVR's first [[device]], [[HTC Vive]], a VR [[HMD]] similar to [[Oculus Rift]]. Unlike Oculus, SteamVR features a [[hol '''[[Dashboard]]''' - Steam overlay for [[VR Apps]].
    5 KB (745 words) - 06:17, 17 April 2024
  • .../ '''Time warping''' also known as '''Reprojection''' is a technique in [[VR]] that warps the rendered image before sending it to the display to correct ...[PSVR]] is using SteamVR style reprojection as one of their default modes. Games can render at 60fps and will be reprojected to 120.
    6 KB (916 words) - 05:02, 5 July 2020
  • |Industry=Video Games<br>Digital Distribution ...SteamVR]], its [[Virtual Reality]] platform, and [[HTC Vive]], its first [[VR Device]], in March 2015 during the World Mobile Congress and Game Developer
    770 bytes (104 words) - 07:46, 17 April 2024
  • ...he idea to fruition by building an engine that can drive massive, [[social VR]] worlds. ==Games using Improbable's technology==
    3 KB (392 words) - 02:58, 15 May 2017
  • |VR/AR=[[Virtual Reality]] ...ources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.
    4 KB (525 words) - 08:51, 22 May 2017
  • |VR/AR=[[VR]] |Device=[[Oculus Rift DK2]], [[Gear VR]], [[Oculus Rift CV1]], [[HTC Vive]], [[Leap Motion]], [[Microsoft Kinect]]
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |VR/AR=[[VR]] |Genre=[[Adventure]], [[Indie]], [[Simulation]], [[Horror]], [[VR]]
    6 KB (1,109 words) - 16:04, 19 October 2016
  • |VR/AR=[[VR]] |Genre=[[Early Access]], [[Early Access]], [[VR]], [[Indie]], [[Building]], [[Software]], [[Memes]]
    6 KB (1,048 words) - 10:30, 3 September 2017
  • ...ore curates and distributes apps created for the device. It has not only [[VR]] apps but also other apps built for Leap Motion devices. [[Computer Controls]], [[Creative Tools]], [[Education]], [[Experimental]], [[Games]], [[Music and Entertainment]], [[Productivity and Utility]], [[Science]] a
    742 bytes (94 words) - 23:41, 7 May 2015
  • |VR/AR=[[VR]] |Genre=[[Utilities]], [[VR]], [[Virtual Reality Desktops]]
    6 KB (931 words) - 04:04, 10 February 2017
  • |Developer=[[Owlchemy Labs]] and [[Dejobaan Games]] |Publisher=Dejobaan Games
    1 KB (151 words) - 05:15, 17 April 2024
  • |Developer=[[Because Games]] [[A Night at the Roculus]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    808 bytes (97 words) - 12:16, 17 September 2016
  • |Developer=[[Wild Child Games]] [[Ambient Flight]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    863 bytes (99 words) - 12:28, 17 September 2016
  • |Developer=[[Trash Dragon Games]] |Publisher=[[Trash Dragon Games]]
    1 KB (124 words) - 11:17, 17 September 2016
  • |Developer=[[Targem Games ]] |Publisher=[[Targem Games ]]
    882 bytes (104 words) - 10:55, 17 September 2016
  • |Developer=[[Aesop Games]] |Publisher=[[Aesop Games]]
    936 bytes (107 words) - 12:06, 13 September 2016
  • |VR/AR=[[VR]] |Developer=[[Little Cloud Games]]
    5 KB (663 words) - 11:06, 23 September 2016
  • |Developer=[[Glowstick Games]] [[Dark Deception Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    870 bytes (101 words) - 12:05, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[White Door Games]]
    2 KB (313 words) - 18:35, 19 April 2017
  • |Developer=[[Innervision Games]] |Publisher=[[Innervision Games LLC]]
    997 bytes (114 words) - 22:48, 17 September 2016
  • |Publisher=[[Innervision Games]] [[Ethereon: &quot;The Gateway&quot; (Alpha)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    1 KB (119 words) - 11:36, 17 September 2016
  • |Developer=[[Seven Hills Games]] |Publisher=[[Seven Hills Games]]
    803 bytes (95 words) - 20:11, 17 September 2016
  • |Developer=[[Mimicry Games]] |Publisher=[[Mimicry Games]]
    767 bytes (90 words) - 16:31, 17 September 2016
  • |Developer=[[Magpie Games]] [[Hollow]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    896 bytes (102 words) - 12:10, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[Schell Games]]
    2 KB (231 words) - 23:47, 21 August 2017
  • |Developer=[[Impromptu Games]] |Publisher=[[Impromptu Games]]
    803 bytes (94 words) - 11:57, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[Janus VR, Inc.]]
    6 KB (937 words) - 20:19, 19 April 2017
  • |Publisher=[[rabbit hole games]] [[Moto Rider VR Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    823 bytes (99 words) - 15:15, 17 September 2016
  • |Developer=[[baKno Games]] |Publisher=[[baKno Games]]
    976 bytes (114 words) - 19:08, 17 September 2016
  • |Developer=[[Hidden Treasure Games]] |Publisher=[[Hidden Treasure Games]]
    838 bytes (98 words) - 22:34, 17 September 2016
  • |Publisher=[[Nuclear VR]] |Website=http://thiaguimrp2.wix.com/vr-for-all
    791 bytes (94 words) - 13:23, 17 September 2016
  • |Developer=[[Lab Games Factory]] |Publisher=[[Lab Games Factory]]
    921 bytes (109 words) - 22:09, 17 September 2016
  • |Developer=[[South East Games]] |Publisher=[[South East Games]]
    1,015 bytes (116 words) - 13:59, 17 September 2016
  • |Publisher=[[Digital Tribe Games]] [[Qbeh-1: The Atlas Cube]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    961 bytes (113 words) - 23:52, 17 September 2016
  • |Developer=[[Tammeka Games]] |Publisher=[[Tammeka Games]]
    868 bytes (100 words) - 20:23, 17 September 2016
  • |Publisher=[[Corbomite Games]] [[Rose: Time Apart]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    995 bytes (111 words) - 23:07, 17 September 2016
  • |Publisher=[[MetaLWarrioR Games]] [[SlenderCraft VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    795 bytes (92 words) - 19:06, 17 September 2016
  • |Developer=[[Born Ready Games]] |Publisher=[[Born Ready Games]]
    862 bytes (102 words) - 14:43, 17 September 2016
  • |Developer=[[Free Range Games]] |Publisher=[[Free Range Games]]
    873 bytes (106 words) - 23:14, 17 September 2016
  • |Developer=[[Attract Mode Games/Cratesmith]] [[Tail Drift]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    822 bytes (96 words) - 19:23, 17 September 2016
  • |Developer=[[Opposable Games]] |Publisher=[[Opposable Games]]
    830 bytes (98 words) - 13:40, 17 September 2016
  • |Publisher=[[Asylum Bound Games]] [[Terminator VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    854 bytes (100 words) - 18:22, 17 September 2016
  • |Developer=[[File Corrupted Games]] |Publisher=[[File Corrupted Games]]
    882 bytes (101 words) - 22:29, 17 September 2016
  • |Developer=[[Cloudhead Games LTD]] |Publisher=[[Cloudhead Games LTD]]
    896 bytes (102 words) - 16:29, 17 September 2016
  • |Developer=[[Cloudhead Games]] |Publisher=[[Cloudhead Games]]
    925 bytes (106 words) - 15:16, 17 September 2016
  • |VR/AR=[[VR]] |Publisher=[[MD Lab Games]]
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  • |Developer=[[Paper Crane Games]] [[The Lost Valley VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    767 bytes (91 words) - 16:59, 17 September 2016
  • |Developer=[[Moonshine Games]] |Publisher=[[Moonshine Games]]
    854 bytes (101 words) - 16:05, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[Offpeak Games]]
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  • |Developer=[[Cepheid Games]] [[V.E.C.T. (Alpha)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    772 bytes (95 words) - 14:59, 17 September 2016
  • |Developer=[[Viewpoint Games]] |Publisher=[[Viewpoint Games]]
    856 bytes (98 words) - 19:54, 17 September 2016
  • |Developer=[[Byte Rockers' Games]] [[VRog Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    794 bytes (93 words) - 20:19, 17 September 2016
  • |VR/AR=[[VR]] [[War Thunder]] is a [[VR App]].
    7 KB (1,065 words) - 11:06, 23 September 2016
  • |Developer=[[FutureB Games]] |Publisher=[[FutureB Games]]
    995 bytes (113 words) - 12:06, 13 September 2016
  • |VR/AR=[[VR]] |Developer=[[Psytec Games Ltd]]
    6 KB (897 words) - 11:06, 23 September 2016
  • ...017, Microsoft announced that they have partnered with [[Valve]] to have [[games]] and [[experiences]] from [[Steam]] to run on [[Windows Mixed Reality Head ===Windows 10 VR Headsets===
    3 KB (362 words) - 07:10, 19 October 2017
  • |Developer=[[Raptor Games]] |Publisher=[[Raptor Games]]
    867 bytes (100 words) - 10:54, 17 September 2016
  • |Developer=[[Lab Games Factory]] |Publisher=[[Lab Games Factory]]
    840 bytes (97 words) - 13:48, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[catbull]], [[Omicron Games]]
    2 KB (218 words) - 18:57, 19 April 2017
  • |Developer=[[Innervision Games]] |Publisher=[[Innervision Games LLC]]
    975 bytes (112 words) - 14:36, 17 September 2016
  • |Publisher=[[Innervision Games]] [[Ethereon: &quot;The Gateway&quot; (Alpha)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
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  • |Developer=[[RK Games]] |Publisher=[[RK Games]]
    968 bytes (111 words) - 14:36, 17 September 2016
  • |Developer=[[Rail slave games]] [[Selfie:Sisters of the amniotic lens]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    708 bytes (89 words) - 16:30, 17 September 2016
  • |Developer=[[Frostfire Games]] [[Spindrift]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    846 bytes (96 words) - 21:47, 17 September 2016
  • |VR/AR=[[VR]] |Developer=[[Sea Green Games]]
    3 KB (439 words) - 19:02, 19 April 2017
  • |Developer=[[Run Dot Games]] [[VR-Bump]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    755 bytes (88 words) - 15:11, 17 September 2016
  • |Publisher=[[Nuclear VR]] |Website=http://thiaguimrp2.wix.com/nuclear-vr
    890 bytes (105 words) - 17:41, 17 September 2016
  • |Developer=[[Internow Games LLC]] ...ax Theater 4D: Virtual Reality Theater and Entertainment Megaplex]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    962 bytes (112 words) - 23:27, 17 September 2016
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]] ...ift S]], [[Oculus Quest]], [[Meta Quest 2]], [[Oculus Go]], [[Samsung Gear VR]]
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  • |image=[[file:mobile vr jam 2015.png|300px]] |Presenter=[[Oculus VR]]
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  • |Sponsor=[[Samsung]], [[Sixense]], [[Oculus VR]], [[Google Cardboard]], [[Sony PlayStation]], Many More ...Sixense]], [[PlayStation VR]], [[Leap Motion]], [[High Fidelity]], [[Jaunt VR]], [[AltspaceVR]], Many More
    3 KB (352 words) - 13:49, 14 January 2016
  • ...Gateshead, U.K. on November 12, 2015. VRTGO 2015 is the largest European [[VR]] event of the year. [[Microsoft]], [[Patrick O'luanaigh]], [[CCP Games]], [[Ana Ribeiro]], [[Will Freeman]]
    930 bytes (111 words) - 13:49, 14 January 2016
  • |Presenter=[[Oculus VR]] ...2nd annual [[Virtual Reality]] [[events|conference]] presented by [[Oculus VR]]. The [[Oculus Rift (Platform)|Oculus Rift]]-centric event takes place in
    2 KB (282 words) - 22:48, 27 April 2016
  • |VR/AR=[[VR]] |Developer=[[Vertigo Games]], [[Jaywalkers Interactive]]
    10 KB (1,625 words) - 11:57, 20 May 2017
  • |Developer=[[Pellon Games]] |Publisher=[[Pellon Games]]
    925 bytes (107 words) - 19:13, 17 September 2016
  • ...Potential Uses|potential uses]], including incorporation into [[VR Devices|VR]] and [[AR Devices]] and even [[Google Cardboard]]. |Entertainment/Games || $4096 || [[Ghostly Mansion]] by [[Rabbx Inc]]
    3 KB (422 words) - 19:26, 11 June 2017
  • *[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex [[Pico VR]]
    24 KB (3,057 words) - 05:08, 30 April 2024
  • .../www.tested.com/tech/concepts/504521-htc-vive-vs-oculus-crescent-bay-my-10-vr-takeaways/</ref> within the user's virtual space to notify them that they a A secondary purpose for the Chaperone system is to allow games to interact with the user in a unique way. Because the Chaperone system has
    6 KB (981 words) - 11:57, 2 August 2017
  • |Developer=[[Oculus VR]] ...s revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. Reservation for Touch began on January 6, 20
    7 KB (1,120 words) - 08:41, 17 October 2017
  • |Developer=[[Mannequin Games LLC]] |Publisher=[[Mannequin Games LLC]]
    887 bytes (106 words) - 15:53, 17 September 2016
  • |Developer=[[Schell Games]] [[I Expect You To Die (Library Prototype)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    901 bytes (105 words) - 11:55, 17 September 2016
  • ...hey truly are a part of the virtual world. While [[Virtual Reality Devices|VR HMDs]], such as the [[Oculus Rift]], are able to provide the visual aspect ...nsducers, creating precise, directed haptic output to deliver an unmatched VR experience. Even if the game doesn’t natively support [[haptic feedback]]
    3 KB (478 words) - 22:55, 27 April 2016
  • |Developer=[[Alexander Young Games]] [[The Sketchy FPS]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    891 bytes (102 words) - 21:53, 17 September 2016
  • |Developer=[[MoonShine Games]] |Publisher=[[MoonShine Games]]
    874 bytes (103 words) - 19:48, 17 September 2016
  • |VR/AR=[[VR]] |Genre=[[Action]], [[Indie]], [[Early Access]],[[VR]], [[Destruction]], [[Simulation]]
    3 KB (363 words) - 23:57, 21 August 2017
  • |VR/AR=[[VR]] |Developer=[[Zoxide Games]]
    4 KB (578 words) - 05:43, 21 November 2016
  • |Developer=[[Dormant Games]] [[Steampuff VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    754 bytes (87 words) - 16:58, 17 September 2016
  • |Products=[[Live VR]] ...m, [[Live VR]], is being tested in sports events and is available on all [[VR Devices]].
    3 KB (397 words) - 09:10, 29 October 2016
  • |Developer=[[Trilby Games]] [[Betatron]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    832 bytes (98 words) - 14:59, 17 September 2016
  • |Publisher=[[chocolatefudge games]] [[Car Car Crash 3 Level Pre Release Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    937 bytes (108 words) - 10:55, 17 September 2016
  • |Developer=[[Redbyte Games]] [[Quantum]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    695 bytes (83 words) - 19:06, 17 September 2016
  • |Sponsor=[[Oculus VR]], [[Qualcomm Vuforia]], [[Sony]], [[SteamVR]] ...Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 d
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  • ...sitize users to violence beyond the effects of TV, movies and video games. VR could cause certain users to become more disposed to violence. Many people Desensitization is a possible outcome for extensive use of VR.
    813 bytes (118 words) - 19:32, 14 August 2015
  • Best overall - [[I Expect You To Die]] by [[Schell Games]] | Best GUI || [[Skyworld]], [[VRChat]], [[VRMT: VR Worldbuilder]], [[Virtual Desktop]], [[World of Comenius]] || [[Virtual Des
    3 KB (423 words) - 04:50, 7 June 2016
  • ...nology that simulates sound in a realistic manner for [[virtual reality]] (VR). When properly executed, it increases the user’s [[immersion]] and the s ...How VR is resurrecting 3D audio. Retrieved from http://www.pcgamer.com/how-vr-is-resurrecting-3d-audio/</ref>
    15 KB (2,378 words) - 17:56, 13 December 2017
  • |Developer=[[Nifflas' Games]] |Publisher=[[Nifflas' Games]]
    816 bytes (96 words) - 12:28, 17 September 2016
  • ...']] is a [[Game & App Design]] [[talk]] by [[Jesse Schell]] (CEO of Schell Games) during the [[Oculus Connect 2]] on September 23, 2015. ...20-years. In this talk, he shares what he has learned about creating great VR over the years, including many specific examples from 'I Expect You To Die'
    764 bytes (104 words) - 05:29, 8 September 2015
  • ...& App Design]] [[talk]] by [[Tom Smurdon]] (Audio Content Lead of [[Oculus VR]]) during the [[Oculus Connect 2]] on September 23, 2015. ...R is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves
    982 bytes (136 words) - 05:19, 15 October 2015
  • ..., and see the ways Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among
    989 bytes (139 words) - 05:29, 8 September 2015
  • |Type=[[Workshop]], [[VR Engineering]] ...]] by [[Ray Davis]], [[Nick Donaldson]] and [[Nick Whiting]] of the [[Epic Games]] during the [[Oculus Connect 2]] on September 25, 2015.
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  • |Developer=[[Pellon Games]] |Publisher=[[Pellon Games]]
    992 bytes (115 words) - 13:40, 17 September 2016
  • |VR/AR=[[VR]] [[TOKYO WARFARE]] is a [[VR App]].
    3 KB (442 words) - 03:37, 16 September 2016
  • |VR/AR=[[VR]] |Genre=[[Design & Illustration]], [[Design and Illustration]], [[VR]], [[Painting]]
    8 KB (1,326 words) - 05:06, 16 November 2016
  • {{see also|How to Get Started in VR Development}} {{:How to Get Started in VR Development}}
    6 KB (1,028 words) - 11:42, 4 January 2017
  • {{see also|VR audio}} ...http://www.theverge.com/2015/2/12/8021733/3d-audio-3dio-binaural-immersive-vr-sound-times-square-new-york</ref> The simplest form of binaural recording r
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  • |Publisher=[[Rabbit Hole Games]] [[Turret Attack VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    878 bytes (103 words) - 17:36, 17 September 2016
  • |Developer=[[Tír na nÓg Games]] |Publisher=[[Tír na nÓg Games]]
    821 bytes (101 words) - 15:21, 17 September 2016
  • ===PlayStation VR=== {{see also|PlayStation VR}}
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  • ...vices work in tandem to provide users with a very realistic and accurate [[VR]] experience, however, it is the pair of hand-held controllers that offer t ...r provides a sufficient amount of ways how players can engage with various VR experiences. And finally, there is a home button for system and menu naviga
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  • |Developer=[[ShockPanda Games]] |Publisher=[[ShockPanda Games]]
    748 bytes (88 words) - 10:58, 17 September 2016
  • |VR/AR=[[VR]] [[Dungeon Hero]] is a [[VR App]].
    4 KB (477 words) - 11:06, 23 September 2016
  • |Publisher=[[Sons of Earth Games]] [[Gone With The Flow]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    801 bytes (95 words) - 18:42, 17 September 2016
  • [[The Hunger Games - Virtual Reality Experience]] is a [[VR App]] for the [[Oculus Rift (Platform)]]. [[Category:VR Apps]] [[Category:Oculus Rift Apps]] [[Category:Experience]] [[Category:Cas
    978 bytes (110 words) - 17:04, 17 September 2016
  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Simulation]], [[Puzzle]], [[VR]]
    2 KB (353 words) - 04:11, 16 September 2016
  • ...more accessible for everybody, no matter which [[Virtual Reality Platforms|VR platform]] and the operating system are used. ...th it. Scienverse acts as a virtual hub where developers can publish their VR applications, which will then become available to everyone. These applicati
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  • |VR/AR= |Platform=[[PlayStation VR]]
    2 KB (234 words) - 23:51, 1 May 2016
  • ...tion from the novel [[Ready Player One]], retro gaming, and world-building games such as [[Minecraft]]. Players are going to be able to travel across the di ===Supported VR Platforms===
    3 KB (447 words) - 15:15, 27 April 2016
  • |VR/AR=[[Virtual Reality]] ...ies that led to a quality product and made possible the integration of the VR headset with the SteamVR platform. <ref name=”one”>Teston, C. (2017). H
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  • .... It’s possible to create advanced interactive data connections and even games, without any coding. ...advertising]], [[real estate]], [[retail]], [[services]], [[education]], [[games]], and many others.
    3 KB (452 words) - 11:44, 13 September 2016
  • ...a a low [[latency]] wireless connection, and offers compatibility with all games that support keyboard or joypad input. ...od posture, and is suitable for long sessions, unlike many other full-body VR controllers.
    3 KB (460 words) - 18:57, 7 January 2016
  • |VR/AR=[[Virtual Reality]] |Developer=[[Carbon Games]]
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  • ...mmersion. Retrieved from http://www.androidheadlines.com/2016/05/tech-talk-vr-nausea-solved-next-stop-full-immersion.html</ref>. ...oment-by-moment act of playing the game, occurring normally in fast action games. It’s analogous to the description of “being in the zone”. It’s als
    17 KB (2,635 words) - 23:16, 28 September 2022
  • ...ws its users to create, share, enjoy and even make money from their Social VR experiences. ...nd of 2016.<ref>http://www.tomshardware.com/news/linden-lab-project-sansar-vr,30054.html</ref>
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  • |Developer=[[Incendiary Games]] [[Death of Dragons]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    701 bytes (85 words) - 11:23, 17 September 2016
  • |Publisher=[[Pellon Games]] [[Rampage]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    853 bytes (101 words) - 21:21, 17 September 2016
  • |Developer=[[Out Of My Mind Games]] [[VR Meteors]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    735 bytes (88 words) - 20:19, 17 September 2016
  • |VR/AR= |Requires=[[Oculus Rift CV1]], [[HTC Vive]], [[PlayStation VR]]
    4 KB (534 words) - 07:30, 7 February 2016
  • |VR/AR= ...ll 360 degree space. KAT WALK is designed to mimic [[locomotion]] inside [[VR]] using a [[HMD]].
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  • |Device=[[Oculus Rift (Platform)]], [[Samsung Gear VR]] ...rm that allows anyone to create, play and share [[Virtual Reality]] (VR) [[games]] and [[experiences]] without any programming knowledge. Anyone can design
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Adventure]], [[Indie]], [[VR]], [[FPS]], [[Multiplayer]], [[Shooter]], [[Co-op]]
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  • ...dditionally, vorpX provides support for issues that may arise when playing games on the [[Rift]] that are not designed for it. Players can purchase the soft *'''VR Keys''': A virtual keyboard allowing quick access to in-game features, no n
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  • |Device=[[Samsung Gear VR]], [[Google Cardboard]], [[Oculus Rift CV1]], [[Oculus Rift DK2]] ...n virtual locations with just a smartphone and a [[Virtual Reality Devices|VR headset]].
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  • ...MD is less mobile than its 2 counter parts, it is able to deliver the best VR experience. To deliver positional tracking, Discrete HMDs utilize external Discrete HMDs require powerful PCs to run their demanding [[games]] and [[software]]. Not counting the cost of PC, Discrete HMDs is cheaper
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  • |VR/AR= |Website=https://manus-vr.com/
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  • |VR/AR=[[Virtual Reality]] The headset is very similar in appearance to many other upcoming VR displays. It has a glossy black finish and a rubber strap for keeping it se
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  • |VR/AR=[[Virtual Reality]] |Platform=[[Oculus Rift]], [[PlayStation VR]], [[HTC Vive]]
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  • |VR/AR=[[Virtual Reality]] This is possible because Worlds Adrift is one of the first games created using Improbable's unique technology, which allows Bossa Studios to
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  • |VR/AR=[[Virtual Reality]] |Platform=[[PlayStation VR]]
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  • |VR/AR=[[Virtual Reality]] |Website=[http://www.lg.com/us/lg-friends/lg-LGR100.AVRZTS-360-vr// LG 360 VR]
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  • |VR/AR=[[VR]] |Developer=[[Northway Games]], [[Radial Games]]
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  • |VR/AR=[[Virtual Reality]] |Platform=[[SteamVR]], [[Oculus Rift]], [[PlayStation VR]]
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  • ...previous [[Rock Band]] game but a standalone game for [[Virtual Reality]] (VR). ...in 2016, near the launch date for the Oculus Rift. The price for Rock Band VR is not disclosed at the moment.
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  • |VR/AR=[[VR]] |Genre=[[Utilities]], [[VR]], [[Benchmark]]
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  • ...Rift (Platform)]] for [[Oculus Rift CV1]] and [[Samsung Gear VR]], current games include titles from [[Sega]], [[Midway]] and [[Bandai Namco]]. ...Reality. This app will work with existing Gear VR devices and Samsung Gear VR smartphones and will also be compatible with the upcoming version of the Oc
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  • |VR/AR=[[VR]] |Device=[[HTC Vive]], [[Oculus Rift CV1]], [[Samsung Gear VR]]
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  • |Accessible=[[Mobile]], [[PC]], [[VR]] ...essible on [[VR Devices]] such as [[HTC Vive]] and [[Oculus Rift]] and non-VR devices such as PC and Mobile.
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  • |VR/AR=[[Virtual Reality]], [[Augmented Reality]] |Developer=Finch VR team
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  • |VR/AR=[[Virtual Reality]] |Platform=[[Gear VR]]
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  • |VR/AR=[[Virtual Reality]] |Developer=[[Oculus VR]]
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  • |VR/AR=[[Virtual Reality]] The game leverages the immersive power of room-scale VR with a use of one-to-one motion controls and movement, so that players feel
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  • |Website=[https://play.google.com/store/apps/details?id=com.google.vr.cardboard.apps.designlab&hl=en Google Play] ...app puts the user inside a VR environment and teaches the fundamentals of VR design in a very effective way.
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Early Access]], [[Early Access]], [[VR]], [[Great Soundtrack]], [[Space]]
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  • |Developer=[[Gunfire Games]] |Publisher=[[Gunfire Games]]
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  • |VR/AR=[[VR]] ...[[Sandbox]], [[Online Co-Op]], [[Trading]], [[Difficult]], [[TrackIR]], [[VR]]
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  • ...e [[Input Device]] for the [[Daydream]] [[Virtual Reality Platforms|mobile VR platform]]. Developed by [[Google]], the small remote had 2 buttons, 1 clic ...n not used, the remote controller can be safely stored inside the Daydream VR headset.
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  • |VR/AR=[[Virtual Reality]] |Developer=[[Mindfield Games]]
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  • |VR/AR=[[Virtual Reality]] |Type=[[Social VR]]
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  • |VR/AR=[[Virtual Reality]] |Website=[http://vrscout.com/games/damaged-core-oculus-rift// Damaged Core at VRscout]
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  • |VR/AR=[[Virtual Reality]] ...in gamers in the last few years about so called ‘walking simulations’. Games with minimalistic or sometimes virtually no gameplay mechanics at all have
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  • |Genre=[[Social VR]] ...n <ref name=”3”> Kraft, Courtney (2016). Ubisoft brings party games to VR with “Werewolves Within”. Retrieved from geekandsundry.com/paranoia-get
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Indie]], [[Strategy]], [[VR]], [[FPS]]
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  • |VR/AR=[[Virtual Reality]] |Requires=[[Xbox One VR]]
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  • |VR/AR=[[Virtual Reality]] |Platform=[[PlayStation VR]]
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  • |VR/AR=[[Virtual Reality]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]], [[PlayStation VR]]
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  • ...problem with exploring these VEs has been the fact that, in many existing VR systems, the user navigates the virtual world with hand-based input devices ...ly small place <ref name=”2”></ref>. As an example, first-person video games in virtual reality would benefit of such technology by allowing gamers to e
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  • ...3 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 195-195</ref> <ref name=”2”> Kohli, L., Whitton, M. C. and Brooks ...Exploiting Perceptual Illusions to Enhance Passive Haptics. Proc. of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), pp. 22-24<
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  • |VR/AR= According to Yang Yuanging, the smartphone is intended to make “AR and VR as pervasive as GPS”, augmenting the world we already live in. To achieve
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  • |VR/AR=[[VR]] |Genre=[[Free to Play]], [[Free to Play]], [[VR]], [[Action]], [[First-Person]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Adventure]], [[Casual]], [[Indie]], [[Simulation]], [[VR]], [[Space]], [[Sci-fi]], [[Aliens]]
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  • |VR/AR=[[VR]] ..., [[Casual]], [[Free to Play]], [[Indie]], [[Sports]], [[Free to Play]], [[VR]]
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  • |VR/AR=[[VR]] |Publisher=[[MADSOFT Games, inc.]]
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  • |VR/AR=[[VR]] |Developer=[[Headtrip Games llc]]
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  • |VR/AR=[[VR]] |Genre=[[Animation & Modeling]], [[Utilities]], [[Animation and Modeling]], [[VR]]
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  • |VR/AR=[[VR]] ...Casual]], [[Indie]], [[Simulation]], [[Early Access]], [[Early Access]], [[VR]]
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  • |VR/AR=[[VR]] ...[[Casual]], [[Indie]], [[Strategy]], [[Early Access]], [[Early Access]], [[VR]]
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  • |image=[[file:vr ping pong1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Developer=[[DonkeyKwon Games]]
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  • |VR/AR=[[VR]] |Developer=[[Wadup Games]]
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  • |VR/AR=[[VR]] |Developer=[[Himi Games]]
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  • |VR/AR=[[VR]] |Developer=[[Escapist Games Ltd]]
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  • |image=[[file:dreamdesk vr beta1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Developer=[[What Up Games, LLC]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Indie]], [[VR]], [[Space]], [[Sci-fi]], [[Space Sim]], [[Shooter]], [[Third-Person Shoote
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  • |VR/AR=[[VR]] |Developer=[[Mad Vulture Games]]
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  • |image=[[file:super vr trainer1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Indie]], [[Simulation]], [[VR]], [[Space]], [[Sci-fi]], [[PvP]], [[Exploration]], [[Great Soundtrack]], [
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  • |VR/AR=[[VR]] ...e=[[Action]], [[Indie]], [[Simulation]], [[Strategy]], [[Early Access]], [[VR]]
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  • |VR/AR=[[VR]] |Publisher=[[Red Meat Games]]
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  • |VR/AR=[[VR]] |Developer=[[Element Games, LLC]]
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  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Strategy]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Solus Games, Inc.]]
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  • |VR/AR=[[VR]] |Publisher=[[Big Fish Games]]
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  • |VR/AR=[[VR]] |Developer=[[Laser Fuel Games]]
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  • |VR/AR=[[VR]] |Developer=[[Artificient Games Inc.]]
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  • |VR/AR=[[VR]] ...Action]], [[Adventure]], [[Racing]], [[Early Access]], [[Early Access]], [[VR]]
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  • |image=[[file:watching grass grow in vr - the game1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Publisher=[[Sysdia Games]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Casual]], [[Simulation]], [[VR]]
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  • |VR/AR=[[VR]] ...], [[Indie]], [[Sports]], [[Early Access]], [[Early Access]], [[Space]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[XIERRA Games]]
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  • |VR/AR=[[VR]] |Developer=[[Bolvërk Games]]
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  • |VR/AR=[[VR]] ...ion]], [[Casual]], [[Massively Multiplayer]], [[Massively Multiplayer]], [[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Adventure]], [[Simulation]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Trickster Games]]
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  • |image=[[file:vr ultimate paintball heartbreak, regret and paintbots1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Invictus Games Ltd.]]
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  • |VR/AR=[[VR]] |Genre=[[Utilities]], [[VR]]
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  • |image=[[file:world vr competition1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Simulation]], [[Early Access]], [[Early Access]], [[VR]]
    7 KB (1,218 words) - 11:05, 23 September 2016
  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Strategy]], [[Puzzle]], [[VR]]
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  • |VR/AR=[[VR]] ...enture]], [[Casual]], [[Indie]], [[Racing]], [[Simulation]], [[Sports]], [[VR]], [[Arcade]], [[Retro]], [[1980s]], [[Online Co-Op]], [[Multiplayer]], [[C
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  • |VR/AR=[[VR]] |Developer=[[Temple Gates Games]]
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  • |VR/AR=[[VR]] |Developer=[[Directive Games Limited]]
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  • |VR/AR=[[VR]] [[VirZOOM Gamepad Emulator]] is a [[VR App]].
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  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Simulation]], [[Online Co-Op]], [[VR]], [[Building]], [[Physics]], [[Funny]], [[Sandbox]]
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  • |VR/AR=[[VR]] |Genre=[[Adventure]], [[Indie]], [[Strategy]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Nest Egg Games, LLC]]
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  • |VR/AR=[[VR]] ...Indie]], [[Simulation]], [[Sports]], [[Early Access]], [[Early Access]], [[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Adventure]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Wadup Games]]
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  • |VR/AR=[[VR]] |Developer=[[Argeus Games]]
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  • |VR/AR=[[VR]] |Developer=[[Ayy Caramba Games]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Casual]], [[Indie]], [[Sports]], [[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Indie]], [[Strategy]], [[VR]], [[FPS]], [[Cyberpunk]], [[Robots]], [[Survival]], [[Horror]], [[Atmosphe
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  • |image=[[file:nvidia® vr funhouse1.jpg|350px]] |VR/AR=[[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Xelphyre Games]]
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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Casual]], [[Indie]], [[Simulation]], [[VR]]
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  • |VR/AR=[[VR]] |Developer=[[Sandglass Games LLC]]
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  • |VR/AR=[[VR]] |Developer=[[Bird Man Games]]
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  • |VR/AR=[[VR]] |Genre=[[RPG]], [[VR]]
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  • |VR/AR=[[VR]] |Genre=[[Indie]], [[VR]], [[Music]]
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  • |VR/AR=[[VR]] |Developer=[[Chocolatefudge Games]]
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  • |VR/AR=[[VR]] |Developer=[[Gyoza Games LLC]]
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  • |VR/AR=[[VR]] |Developer=[[Phosphor Games]]
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  • |VR/AR=[[VR]] |Developer=[[Alkame Games]]
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  • |VR/AR=[[VR]] |Genre=[[Sports]], [[Early Access]], [[Early Access]], [[VR]], [[Multiplayer]], [[Co-op]], [[Online Co-Op]], [[Free to Play]]
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  • |VR/AR=[[VR]] |Developer=[[Carbon Fiber Games]]
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