Virtual Reality Augmented Reality Wiki:Wanted pages
New products
- HoloKit - AR headset for iPhone - https://holokit.io/intro_holokit/
- MeganeX - compact VR headset - https://en.shiftall.net/products/meganex
- Vive XR Elite - release date: March 31st, 2023
Hardware and software
Devices
Snap Spectacles 4 (unreleased AR glasses)
Accessories
Other
Spark AR - tool to create AR from facebook
Pico Digital Platform - Pico's game / app store
Unreal Engine 4 - game engine, for VR dev
Siri - or how Device-local speech recognition is fundamental to AR
Lightship ARDK - Niantic's (Pokemon Go) AR development kit
Games and Apps
Update
Oculus Rift DK2 Open Source - ref 1
Terms
Technical Terms
- Pose
- VR UI/UX design - reference 1
- Near-eye light field (NE-LF)
- Light fields - reference 1, reference 2
- Point cloud
- Mura correction - improves image sharpness, first employed in HTC Vive Pre
Myriad 2 / Vision processing unit - reference 1, reference 2, reference 3, reference 4
Lens Matched Shading - avoid rendering pixels that end up being discarded after the distortion process.
Hardware
Daydream View (2017) - ref 1, ref 2 -
Google Pixel 2 / Google Pixel 2 XL - ref 1 - AR-ready and Daydream-ready
Oculus For Business - ref 1, ref 2
Oculus Santa Cruz 2 - Santa Cruz Controllers - ref 1 - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!
Mindride Airflow - ref - harness that simulates flying in VR
New Base Stations - reference 1, ref 2 - New Vive Base Stations
Sync Blinker - IR beacon within Base Stations for Lighthouse
FOCUS - 360 Camera by Link VR
Qualcomm VRDK using Snapdragon 385 - reference 1, ref 2, ref 3 - VR Dev kit by Qualcomm with inside-out6, DOF tracking and eye tracking
rEvolve - Flip-visor head-mount accessory for the HTC Vive
HOLOSCOPE - reference 1 - AR HMD by RealView
EXOS - VR gloves with haptic feedback
VR Sense - reference 1 - VR Arcade cabinet for VR Dynasty Warriors with PSVR inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function.
VR Mobile Crane Simulator - reference 1, reference 2 - VR Crane Simulator for Industrial training.
VR Touch - ref - Haptic wearable for the fingers.
Surround 360 x6 / Surround 360 x24 - VR Cameras from Facebook
Asus HC102 aka Asus Windows Mixed Reality Headset - ref 1, ref 2 - Windows 10 VR
AI coprocessor of Microsoft HoloLens 2 - ref 1 -
Google Glass Enterprise Edition - Google Glass 2.0
Upskill's EyeSight - ref 1 - enterprise video streaming technology for maintenance, inspection and repair tasks for Google Glass and smartphone.
Ubimax with Glass - ref 1 - real-time instructions with Google Glass for DHL
Glass with Augmedix - ref 1 - Healthcare with Google Glass
Strider VR - ref 1 - new approach to omnidirectional treadmill
Eye-Sync - portable concussion diagnosis tool.
Samsung Odyssey - ref 1 - VR HMD part of the Windows Mixed Reality series.
Updated PlayStation VR and PlayStation Move controllers - ref 1, ref 2 - not released
Software
OpenXR - ref 1 - open standard for VR and AR apps and devices.
CloverVR - ref 1 - VR Editing Interface for Adobe Premiere Pro
NVDIA Holodeck - ref 1 - Photorealistic Collaborative Design in VR or Design lab of the future
Chrome VR - VR web browser by Google that supports WebVR
Oculus Avatars - Universal avatars for the Oculus (Platform)
Facebook 360 Capture SDK - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.
V (Dashboard) - reference 1 - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.
Google VR - Google's VR platform. Consist of Cardboard for low-end and Daydream for high-end.
Destinations - Valve's free tool that allows anyone to create realistic VR worlds with Photogrammetry.
Camera Effects Platform - AR Studio - Frame Studio - Facebook's AR platform for camera
Wikitude - AR SDK
Unity - game engine
VRTK - link 1, link 2 - Virtual Reality Toolkit for Unity
WalkinVR - ref 1 - driver that allows physically disabled to move around in VR for SteamVR.
Visual Positioning Service (VPS) - ref 1 - AR tracking that combines Tango with Google Maps
EditorVR - allows the user to create Unity experiences and games within VR.
Carte Blanche - allows the non-technical users to create experiences.
Unreal Engine - reference 1 - game engine
Oculus SDK - SDK for Oculus Rift (Platform)
Oculus Audio SDK - reference 1
Ghostline - ref 1, ref 2 - analytics and visualization tool for VR
Faceshift - reference 1 - captures facial motion, acquired by Apple
Fabric Engine - game engine
Presenz - reference 1 - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI
Pixvana - cloud-based VR Video capture, processing and delivery.
Leap Motion Interaction Engine - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.
VRED - 3D visualization and virtual prototyping software by Autodesk.
Orion - Leap Motion's third software stack for finger tracking.
Iray VR - photorealistic rendering for VR by NVIDIA.
VRScore reference 1 - benchmark software for VR.
Stingray - game engine by Autodesk.
PresenZ - CGI-quality VR rendering software
VRidge - allows the user to play Rift and Vive games with Cardboard
The Lab Renderer - reference 1
Ansel - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.
VRWorks - update the page with information from source 1, add VRWorks Audio
IC.IDO - VR CAD Simulation by ESI Group
Vizor - easily create and publish VR content on the web
VLC - popular video player that supports 360 videos and VR HMDs.
The View - source - create VR Tours easily.
Phantom - AR OS
Decentraland - ref 1 - Peer-to-peer, blockchain-based metaverse
Pixvana's SPIN Play SDK - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player
OpenVR Recorder - ref 1 - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.
Companies and Organizations
Dreamscape Immersive - ref 1, ref 2 - VR theme park / arcade similar to The Void
Surreal - ref 1 - Immersive VR Studio
Neuralink - ref 1 - Elon Musk's company to develop implantable brain–computer interface
Reality Caucus - ref 1 - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies
GVRA - site - Global Virtual Reality Association
VREAL - reference 1 - VR streaming technology company.
Apple - reference 1 - List the VR/AR acquisitions please.
IrisVR - VR for architecture
Envelop VR - Data visualization
Two Bit Circus - VR + Circus
HTC - manufacturer of HTC Vive
Valve Corporation - developer of SteamVR
Samsung - manufacturer of Gear VR
Body Labs - 3D body modeling
Echopixel - creator of True 3D, medical visualization software
EEVO - platform for VR films
Ximmerse - creator of various Input Devices
WakingApp - creator of ENTiTi, AR/VR cloud platform
SensoMotoric Instruments (SMI) 's foveated rendering - reference 1 reference 2 reference 3 - 250Hz eye-tracking kit for HMDs.
Infinity AR - AR glasses
VisiSonics - 3D audio capture hardware company
Google DeepMind - Artificial Intelligence
ILMxLAB - Immersive entertainment such as Holo-theatre
Kaleidoscope VR - VR film festival tours around the world.
OBE Immersive - company that makes full body input device in the form of a jacket.
VRcade - out of home, wireless VR experience
VR Lens Lab - prescription lens for VR HMDs
Immersv - VR advertising platform
vrse.works - Production studio that build tools for VR filmmaking.
Vivid Vision ref 1, ref 2 - Use VR to treat lazy eye and crossed eye.
VRC - Virtual Reality Company - VR movie studio
KonceptVR - produces 360 video content for broadway shows.
Virtual Umbrella - Marketing for VR
Baobab Studios - VR filmmaking studio
STRIVR Labs - use VR for sports training
Nitero - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in
HypeVR - films volumetric 3D 360 videos
VRsenal - VR Arcade with high-end controllers
Virtualitics - visualize big data in VR
WaveOptics - builds optics for AR
People
Palmer Luckey - Co-founder of Oculus VR
John Carmack - CTO of Oculus VR