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  • ...To edit existing pages or create new pages, please [[Special:Login|login]] or [[Special:CreateAccount|register]].</div> ...ent that can take inspiration from the physical features of the real world or go beyond them. [[Virtual Reality#Devices|VR Devices]] are able to temporar
    5 KB (588 words) - 09:33, 25 December 2023
  • '''Augmented Reality''' or '''AR''' is a technology that enhances perception, allowing environments to
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ...orms of media. Some enthusiasts call VR the "ultimate input/output device" or the "last medium" because any subsequent medium can be created within VR, u
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...nor smartphone. It is able to project high-definition (HD) virtual content or [[hologram]]s over real world objects. <ref name=”one”>Microsoft. Micro ...are light point rich, i.e. have a high holographic density, and are pinned or anchored to the world around you. To achieve this, HoloLens has been design
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ...e user to have a [[Virtual Reality]] experience by holding it close to his or her face.. ...s for the device on its website. Users can either construct one themselves or purchase them from a number of unofficial vendors. [[#Version 2|2nd version
    7 KB (1,004 words) - 22:15, 15 November 2017
  • VRMMO or VRMMORPG stands for '''V'''irtual '''R'''eality '''M'''assive '''M'''ultipl Novels such as [[Snow Crash]] or [[Ready Player One]].
    880 bytes (122 words) - 14:23, 8 August 2017
  • ...s-talk between projectors so only each wearer of the glasses sees only his or her own images. ...,110 dollars by its end on September 14, 2013. Backers who contribute $189 or more will receive a castAR as part of their backer reward.
    6 KB (885 words) - 04:40, 4 February 2016
  • ...e in the [[Cinematic mode]]. Note that EPU does NOT provide extra GPU, CPU or help PS to distort the HMD output.
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ...Samsung Gear VR, the user needs to mount a [[Galaxy Note 4]], [[Galaxy 6]] or [[Galaxy 6 Edge]] inside it. The smartphone serves not only as Gear VR's sc ...AMOLED display of Samsung Galaxy Note 4. It has resolution of 2560 x 1440 or 1280 x 1440 per eye. Note that it uses exactly the same display as [[Oculus
    5 KB (812 words) - 22:57, 27 April 2016
  • ...niMax's lawsuit. Oculus VR claimed that Oculus Rift did not share any code or technology with ZeniMax's intellectual properties. ZeniMax's claims were fa
    6 KB (781 words) - 09:36, 17 April 2024
  • '''Google Glass''' or '''Google Glass Explorer Edition''' is an [[optical head-mounted display]] [[Google Glass Enterprise Edition]] or [[Google Glass 2]] was announced on July 18, 2017 by Project Lead of Glass,
    6 KB (994 words) - 03:10, 27 July 2017
  • [[Rift]] or [[Consumer Version 1]] ([[CV1]])
    3 KB (423 words) - 22:56, 6 June 2023
  • Oculus Rift DK 1 or Development Kit 1 is the first version of [[Oculus Rift (Platform)|Oculus R
    6 KB (866 words) - 09:23, 17 April 2024
  • [[Oculus Rift DK2]] or Development Kit 2 is the 2nd version of [[Oculus Rift (Platform)|Oculus Rif *Windows: 7, 8 or 8.1 / Mac: 10.8+ / Linux: Ubuntu 12.04 LTS
    7 KB (1,050 words) - 09:08, 17 April 2024
  • SmartEyeglass connects to an [[Android]] device through Bluetooth or WLAN.
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  • '''Field of view''' or '''FOV''' is the extent of observable world at any given moment. Field of v ...FOVs: [[#Display FOV|Display FOV]] or dFOV and [[#Camera FOV|Camera FOV]] or cFOV.
    2 KB (346 words) - 21:05, 19 June 2016
  • ...on their identities. For example small, rectangular blocks of wood, metal or plastic could be identified as "computer mouse". User can move the object w
    4 KB (653 words) - 08:00, 17 April 2024
  • [[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s ...or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types. '''LiquidVR Development Kit''' or '''LDK''' is
    826 bytes (114 words) - 18:37, 7 September 2015
  • The user's hands are free to act/to do. She/He becomes more effective or productive. * User can move forward or backward in a game by tilting the device forward and backward
    2 KB (423 words) - 09:31, 18 February 2016
  • [[OSVR]] or '''Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[V ...e schematics is available for free. Allows the user to build or modify his or her own device.
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  • ...CES 2015 alongside Razer's [[VR Platform]] [[Open Source Virtual Reality]] or [[OSVR]]. OSVR Hacker Dev Kit has an open source and modular design that no ...o pre-existing ones. Users to replace older components with newer versions or customize the entire HMD.
    5 KB (720 words) - 12:33, 16 June 2016
  • *Low altitude or filling [[FOV]] with ground *Flickering or flashing images rapidly
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...phone or [[VR Devices|VR HMD]], by waving, pointing and gesturing with his or her finger. The Nod Ring was released in Fall 2014 for 150 dollars. Gestures performed by single or multiple fingers are tracked by multiple sensors on board.
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  • ...he presence of your mind. It can be achieved by watching a compelling film or reading an engaging book. Cognitive Presence is important to an immersive e ...aches out to grab the virtual apple, becomes unwilling to step off a plank or feel nervous when walking on rooftops.
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  • '''[[HTC Vive]]''' or '''VCV1''' is SteamVR's first commercial product. Pre-orders for the device '''[[HTC Vive DK1]]''' or '''VDK1''' is SteamVR's first development kit. The HDM was a partnership be
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  • ...], pixels per inch, can cause the user to feel pixelation and feel like he or she is looking through a [[screen door]]. For optimal immersion, pixels on ...r-perfect-vr/</ref>. As of 2015, non of the [[VR Devices|VR HMDs]] have 4k or greater resolution.
    2 KB (242 words) - 22:55, 27 April 2016
  • .../asynchronous-timewarp/</ref> Timewarp can reduce [[latency]] and increase or maintain [[frame rate]]. Additionally, it can reduce [[judder]] caused miss '''Asynchronous Timewarp''' or '''ATW''' is when timewarp occurs on another thread in parallel (asynchrono
    6 KB (916 words) - 05:02, 5 July 2020
  • ...an cause blurring and smearing of the images. A [[low persistence]] of 3ms or lower is required to create [[presence]] in [[VR]]. As [[pixel density]] in
    310 bytes (47 words) - 18:17, 27 August 2015
  • '''Interpupillary distance''' or '''IPD''' is the distance between the pupils of your eyes. There are two ty Virtual IPD, sometimes referred to as ICD (Inter Camera Distance) or VCS (Virtual Camera Separation), is the distance between the 2 virtual eyes
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  • ...' is a [[device]] worn on your head. It features a display in front of one or both of your eyes. The display streams data, images and other information i ...real life objects. These HMDs are called [[Optical head-mounted display]]s or [[OHMD]]s. In VR, the display is not transparent and only virtual informati
    5 KB (807 words) - 02:54, 18 April 2024
  • ...is a key technology that enables [[SteamVR]] to create the first holodeck or full-room experience in [[Virtual Reality]]. ...ssible at all without another absolute reference system (optical, magnetic or otherwise) but it's the IMU that's doing the grunt-work.
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  • ...in real time to maximise efficiency. A worker can be your own application or one of our pre-existing integrations.
    3 KB (392 words) - 02:58, 15 May 2017
  • ...ng low latency is crucial when using a [[Head-mounted Display]] for [[VR]] or [[AR]]. As you move your head, your [[HMD]] should display the resulting ch
    1 KB (230 words) - 07:26, 4 June 2015
  • Impression Pi or Impression π is a mobile [[Virtual Reality]] and [[Augmented Reality]] [[H ...ge]], [[#Core Package|Core Package]], [[#Empower Package|Empower Package]] or [[#Master Package|Master Package]] respectively.
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  • ...racked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs dependin ...ith objects by glancing at them. Aim your weapon's cross hair in FPS games or create contextual menus for a gaze based interface.
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  • ...[Motion Capture]] device that allows the user to track the movement of his or her entire body. Developed by Beijing-based [[Noitom]], Perception Neuron i *10 Neurons and 1 Hub are needed to track your upper body or 1 of your hands.
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  • ...haptics, Reactive Grip offers the user a more immersive experience when he or she interacts with objects in [[VR]]. .... It reacts to the actions of its user and allows the user to feel that he or she is actually grasping objects.
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  • ...untering gorey, creepy, scary and other distressful content in an unwanted or expected context can be extremely traumatic to certain individuals. Childre *One method is to render untrustworthy sites smaller, further away or with lower [[resolution]].
    783 bytes (103 words) - 08:24, 7 November 2016
  • ...the Omni treadmill and have their movements reflected within a [[VR]] game or world.
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  • ...cause [[simulator sickness]]. The Judder is caused by low [[refresh rate]] or high [[persistence]] of the display. Smearing occurs when each pixel moves
    2 KB (313 words) - 22:02, 4 November 2015
  • [[IO]] or '''I/O''' stands for '''input/output'''.
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  • ...rtual world, the user should feel the realistic sensations of a cup in his or her hand. Even though the cup is not present in the real world. ...uator. When held between 2 fingers, it creates a force illusion in towards or away from the user.
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  • ...unted display (OST-HMD)''', also called '''Optical head-mounted display''' or '''OHMD''', is a type of [[head-mounted display]] that projects images and ...f OST-HMDs such as the Hololens and Magic Leap 1 is usually set to about 1 or 2 meters in front of the face.
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  • Currently Myo is used to issue input to your computer or smartphone with hand gestures. Users can download Myo apps and connectors t
    1 KB (202 words) - 09:41, 28 April 2015
  • *Nonverbal communication, enhanced by [[Perception Neuron]], [[Leap Motion]] or [[Kinect]] V2 ...al environment. Players can take on the roles of Game Masters, adventurers or observers.
    7 KB (1,039 words) - 21:17, 11 October 2017
  • ...m (with a chair in it); alas you have absolutely no idea how you got there or why you’re there. To figure out this big mystery, you’re going to need ...uzzles - while they are a focus - they don’t get in the way of the story or the atmosphere; if it did either of those I would have to be a little disap
    6 KB (1,109 words) - 16:04, 19 October 2016
  • ...or complicated. In the platform you could make a VR version of ping-pong, or you could come up with something completely original for anyone to enjoy, a ...and mess around with everything that’s around them, be it a punching bag or a bow and arrow mini-game that you can compete with your friends on. It’s
    6 KB (1,048 words) - 10:30, 3 September 2017
  • The app files can be hosted by Oculus Share or a 3rd party developer. Developer can choose as many genres as needed for his or her app. The list of genres may change over time.
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  • ...ed by either having really high [[refresh rate]], about 1000 Hz is needed, or using a [[low persistence]] display, a more practical method employed by mo
    1,012 bytes (142 words) - 08:18, 7 April 2015
  • ...computer. For instance, you can search the internet as you normally would or you can load up the video player and watch anything you please in your own ...pplication, just to see if it was something that you’ve been looking for or at the very least to see how it all works. Unfortunately there’s no way t
    6 KB (931 words) - 04:04, 10 February 2017
  • '''Degrees of freedom''' or '''DOF''' are the ways an object can move within a space. There are a total ...others. Translational movements are usually tracked by an external camera or other sensors. Few HMDs use on-board sensors to track translational movemen
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  • ...viewpoint of the user to reflect different actions like jumping, ducking, or leaning forward; allow for an exact representation of the user’s hands an
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...that utilize the focus of the viewer's gaze to determine the path of story or branch of narration.
    593 bytes (76 words) - 16:34, 18 April 2015
  • ...er you are playing for the full adventure, or just a quick challenge. Edit or create your own rooms, enemies, weapons, textures, models &amp; sounds, the ...nstall Java 8 on Linux or Mac to run. If you are having trouble installing or running 4089, please uninstall old versions of Java &amp; re-install the la
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  • ...ble to control the amount of exposure to virtual spiders. You can increase or decrease the number of spiders in the room yourself. You will not be able t *OS: Windows 8 or higher
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  • <br> - Rescue and escort a VIP or a family member <br> *<strong>Random date, time or weather</strong>
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  • *Processor: Intel Core i5 or equivalent *Graphics: NVidia 560ti or equivalent
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  • Intel Core i5 or Better<br> Windows 7 or Better<br>
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  • *Processor: Intel i5-4590 / AMD FX 8350 (or equivalent) *Graphics: Nvidia GTX 970 / AMD R9 290 (or equivalent)
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  • ...lenge ghost racers in Ring Attack or just relax and explore Free Flight....or you could always hop into the cockpit of the Jump Seat and give Target Prac
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  • Whether you’re exploring terrain in search of crashed spacecraft parts or racing through open expanse to deliver vital supplies to scientific bases,
    3 KB (417 words) - 23:49, 11 December 2016
  • ...th. Use it and whatever resources you can find to escape each situation... or die trying. *OS: Windows 7 SP1 64 bit or newer
    2 KB (231 words) - 23:47, 21 August 2017
  • ...ess journey, literally walking or flying through the internet, with others or on their own. In social mode, user avatars at the same webspace, can see, t *Navigation using traditional game controls or 3D hand gestures
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  • *OS: Windows 7 or later
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  • *Graphics: Nvidia GeForce GTX 970 or better
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  • *Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster *Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
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  • PC with i5 CPU or more, 8GB RAM or more<br><br>
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  • <br>Each uterus (or throat) is procedurally generated &amp; populated with defenses. The deeper *Graphics: ATI or NVIDIA (Intel HD NOT supported)
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  • *Processor: Intel Core I5-4590 (or equivalent) *Graphics: GeForce GTX 970 (or equivalent)
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  • [[Trick or Treat VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    877 bytes (103 words) - 20:18, 17 September 2016
  • ...nst other players*Full ingame positional VoIP to strategize with teammates or demoralize opponents*3D HRTF positional audio for an exciting and realistic *Graphics: NVIDIA GTX 970 or AMD 290
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  • *Processor: i5 6th Gen or higher
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  • ...t in the space the protagonist is in. VR headsets like the [[Oculus Rift]] or [[Google Cardboard|Google cardboard]] provide 360° panorama for the user t ...l ways: live action films, computer-generated (CG) films, animation films, or a combination of live action and CG/animation films. Some of the mentioned
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...nd eyes that actually look at you. Our full IK system tracks when you lean or crouch. ...ive? Put on some Bob Ross and bring out your inner artist in Sculpt Studio or enjoy a night of VR Karaoke. Whatever your mood, we’ve got something for
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  • *Pilot a miniature attack-helicopter or Sopwith Camel over tables and chairs! *OS: Windows 7 or higher
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  • ...ower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - ...one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also a
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  • Intel Core i5 or Better<br> Windows 7 or Better<br>
    1,004 bytes (134 words) - 23:09, 23 March 2017
  • ...ey are truly making huge jumps, swinging in the air by the grappling hook, or walking along narrow edges. ...ce across many different game environments, such as a desert, underground, or a flying island.
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  • ...]], to project Windows 10 apps and other high-definition digital imageries or [[hologram]]s onto real life objects. Holographic allows users to interact ...apps]] can become holograms. Holograms can be 2D (a TV or another screen) or 3D (a real object).
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  • ...or OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps. ...plication changes. Apps do not need to be modified to support new hardware or software updates.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sL
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  • <br>This time you aren't the player, or even the ball - you're the hoop. Balls will be flying at your head (literal *Processor: Intel Core i5 4590 or greater
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  • Instead of standing or moving in a limited area, the Don't Look Back uses a unique method.
    2 KB (218 words) - 18:57, 19 April 2017
  • ...mode puts you in the crowd in another player's game! Cheer them to victory or heckle them failure with the gear at your disposal - laser pens, bottles, g
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  • ...e. Additionally, Oculus Home has a 2D interface that can be accessed on PC or mobile, without an HMD.
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  • ...t rating]] to indicate if they are likely to induce [[simulator sickness]] or cause [[psychological trauma]]. They also receive an Age Rating through the
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  • [[Light field]] is the set of light rays flowing through a point, surface or volume from every direction. Light field capture seizes all of the informat
    996 bytes (163 words) - 08:32, 29 July 2015
  • ...: "Game" and "App or Experience". Developers can enter as Individual, Team or Organization. |Platinum App or Experience || $100,000 || App or Experience || Judges || 1 || align = "left" |[[The Night Cafe: An Immersive
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  • '''SVVR 2015''' or '''Silicon Valley Virtual Reality Conference & Expo 2015''' is the 2nd annu
    3 KB (352 words) - 13:49, 14 January 2016
  • ...allow developers, content creators, entrepreneurs and investors interested or working in the virtual reality industry to share, teach, improve and promot
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  • 7. '''Best Game or Toy''' - Mobile and wearable apps or toys that enable digital interaction with the physical world 8. '''Best Art or Film''' - Art Installations or Films including design concepts and documentary films that explore an augme
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  • '''AWE 2015''' or '''Augmented World Expo 2015''' is the 6th annual [[Virtual Reality|virtual
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  • '''Augmented World Expo''' or '''AWE''' is an annual [[events|conference and expo]] for [[AR]], [[VR]], w
    734 bytes (97 words) - 01:06, 14 May 2015
  • ...ect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and
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  • ...t and vibrant, regardless of whether you’re in the middle of the dessert or exploring around a deep, dark cavern. Even with the zombie motif being the ...t have all the free time in the world to get the chance to look high and or low for new resources to come about and make your life that little bit easi
    10 KB (1,625 words) - 11:57, 20 May 2017
  • ...ctional treadmill such as [[Omni]]. Another option is to use teleportation or elevators to virtually transport the user to a new environment while keepin
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  • |Cons=Cannot use weapons or perform actions with hands while moving.
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  • ...ironment. Teleportation, especially with turning teleportation (snap turns or the method found in The Gallery) has a tendency to disrupt orientation lear *Cheap. Basically grants you the most vital benefits of an ODT, but better (because it still lets you use room-scale still). Doesn't take up space. On
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  • *Small gestures such as turning of a nub or sliding of a page work fine.
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  • [[Siri]] - or how Device-local speech recognition is fundamental to AR .../technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future
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