Difference between revisions of "Virtual Reality Augmented Reality Wiki:Wanted pages"
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− | == | + | {{TOCRIGHT}} |
+ | ==New products== | ||
+ | * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
+ | * [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | ||
+ | * [[Vive XR Elite]] - release date: March 31st, 2023 | ||
− | === | + | ==Hardware and software== |
− | + | ===Devices=== | |
− | [[ | + | [[Snap Spectacles 4]] (unreleased AR glasses) |
− | [[ | + | [[PSVR 2]] |
− | + | ===Accessories=== | |
− | [[ | + | ===Other=== |
+ | [[Spark AR]] - tool to create AR from facebook | ||
− | [[ | + | [[Pico Digital Platform]] - Pico's game / app store |
− | [[ | + | [[Oculus Quest (Platform)]] |
− | [[ | + | [[Oculus Insight]] |
− | [[ | + | [[Pico VR]] |
− | [[ | + | [[Unreal Engine 4]] - game engine, for VR dev |
− | [[ | + | [[Siri]] - or how Device-local speech recognition is fundamental to AR |
− | [[ | + | [[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit |
− | [[ | + | [[WebXR]] |
− | [[ | + | ===Games and Apps=== |
+ | [[Supernatural]] | ||
− | [[ | + | [[Flight Simulator 2020]] |
− | [[ | + | [[Vader Immortal]] |
− | [[ | + | [[Asgard's Wrath]] |
− | [[ | + | [[Population One]] |
− | [[ | + | ==Update== |
+ | [[TPCAST]] - [https://www.roadtovr.com/tpcast-announces-wireless-adapter-oculus-rift-arriving-q4-2017/ ref 1] | ||
− | [[ | + | [[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] |
− | [[ | + | ==Terms== |
− | + | ===Technical Terms=== | |
− | [[ | + | * [[Pose]] |
− | + | * [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | |
− | [[ | + | * [[Near-eye light field]] ([[NE-LF]]) |
− | + | * [[Light fields]] - [https://www.youtube.com/watch?v=rEMP3XEgnws reference 1], [https://www.reddit.com/r/oculus/comments/3ugsxx/light_field_imaging_the_future_of_vrarmr_part_1/ reference 2] | |
− | [[ | + | * [[Point cloud]] |
+ | * [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | ||
[[Deep learning]] | [[Deep learning]] | ||
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[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | [[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | ||
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[[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process. | [[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process. | ||
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[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | [https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | ||
− | [[ | + | ==Hardware== |
+ | [[Pimax 5K]] - [https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset ref 1] | ||
− | [[ | + | [[Daydream View (2017)]] - [https://www.roadtovr.com/google-daydream-view-2-2017-performance-field-of-view-comfort/ ref 1], [https://www.roadtovr.com/hands-on-google-daydream-view-2-2017-pixel-2-pixel-2-xl/ ref 2] - |
− | + | [[Google Pixel 2]] / [[Google Pixel 2 XL]] - [https://www.roadtovr.com/googles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready | |
− | [[ | ||
− | [[ | + | [[Oculus For Business]] - [https://www.oculus.com/blog/announcing-oculus-for-business-bringing-vr-into-the-workplace/ ref 1], [https://www.oculusforbusiness.com/ ref 2] |
− | [[ | + | [[Oculus Santa Cruz 2]] - [[Santa Cruz Controllers]] - [https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/ ref 1] - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD! |
− | [[ | + | [[Mindride Airflow]] - [http://www.mindride.co/make-1/ ref] - harness that simulates flying in VR |
− | [[ | + | New [[Base Stations]] - [http://www.roadtovr.com/valve-confirms-new-steamvr-tracking-lighthouse-base-station-release-date-2017-htc-vive/ reference 1], [https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33x33-foot-playspaces-with-4-base-stations/ ref 2] - New Vive Base Stations |
− | [[ | + | [[Sync Blinker]] - IR beacon within [[Base Stations]] for [[Lighthouse]] |
− | [[ | + | [[FOCUS]] - 360 Camera by Link VR |
− | [ | + | [https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News] |
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− | [[ | + | [[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] |
− | [[ | + | [[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]] |
− | [[ | + | [[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]] |
− | + | [[EXOS]] - VR gloves with haptic feedback | |
− | [[ | ||
− | [[ | + | [[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function. |
− | [[ | + | [[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training. |
− | [[ | + | [[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. |
− | [[ | + | [[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1] |
− | [[ | + | [[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook |
− | [[ | + | [[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]] |
− | [[ | + | [[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] - |
− | [[ | + | [[Google Glass Enterprise Edition]] - Google Glass 2.0 |
− | [[ | + | [[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone. |
− | [[ | + | [[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL |
− | [[ | + | [[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] |
− | [https://www. | + | [[Strider VR]] - [https://www.roadtovr.com/strider-vr-intriguing-new-omnidirectional-treadmill-solution/ ref 1] - new approach to omnidirectional treadmill |
− | [[ | + | [[Eye-Sync]] - portable concussion diagnosis tool. |
− | [[ | + | [[Samsung Odyssey]] - [https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series. |
− | [[ | + | Updated [[PlayStation VR]] and [[PlayStation Move]] controllers - [https://www.roadtovr.com/new-psvr-model-way-featuring-integrated-audio-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released |
− | + | ==Software== | |
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− | [[ | + | [[SideQuest]] |
− | [[ | + | [[Snapchat AR Lenses]] |
− | + | [[OpenXR]] - [https://www.khronos.org/openxr ref 1] - open standard for VR and AR apps and devices. | |
− | [[ | ||
− | [[ | + | [[CloverVR]] - [https://www.roadtovr.com/adobe-premiere-pro-now-includes-vr-editing-interface-project-clovervr/ ref 1] - VR Editing Interface for Adobe Premiere Pro |
− | [[ | + | [[NVDIA Holodeck]] - [https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future |
[[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]] | [[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]] | ||
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[[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]] | [[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]] | ||
− | [[ | + | [[Facebook 360 Capture SDK]] - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos. |
[[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences. | [[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences. | ||
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[[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]]. | [[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]]. | ||
+ | |||
+ | [[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera | ||
[[Vuforia]] - [[Qualcomm]]'s AR SDK | [[Vuforia]] - [[Qualcomm]]'s AR SDK | ||
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[[Unity]] - game engine | [[Unity]] - game engine | ||
− | [[Unity VR | + | [[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity |
+ | |||
+ | [[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]]. | ||
+ | |||
+ | [[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]] | ||
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+ | [[EditorVR]] - allows the user to create Unity experiences and games within VR. | ||
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+ | [[Carte Blanche]] - allows the non-technical users to create experiences. | ||
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine | [[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine | ||
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[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1] | [[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1] | ||
+ | |||
+ | [[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR | ||
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]] | [[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]] | ||
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[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]]. | [[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]]. | ||
− | [[ | + | [[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]]. |
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[[Stingray]] - game engine by [[Autodesk]]. | [[Stingray]] - game engine by [[Autodesk]]. | ||
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[[VLC]] - popular video player that supports 360 videos and VR HMDs. | [[VLC]] - popular video player that supports 360 videos and VR HMDs. | ||
− | + | [[The View]] - [http://theviewer.co/getstarted source] - create VR Tours easily. | |
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− | [[ | + | [[Phantom]] - AR OS |
− | [[ | + | [[Decentraland]] - [https://decentraland.org/ ref 1] - Peer-to-peer, blockchain-based [[metaverse]] |
− | [[ | + | [[SteamVR Home]] - [https://steamcommunity.com/games/250820/announcements/detail/1256913672017157095 ref 1] |
− | [[ | + | [[Pixvana's SPIN Play SDK]] - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player |
− | [[ | + | [[OpenVR Recorder]] - [https://www.roadtovr.com/openvr-recorder-powerful-tool-capturing-tracking-input-data/ ref 1] - record OpenVR tracking data from headsets, motion controllers and Vive Trackers. |
+ | ==Companies and Organizations== | ||
+ | [[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]] | ||
− | [[ | + | [[Surreal]] - [https://surreal.tv/ ref 1] - Immersive VR Studio |
− | [[ | + | [[Neuralink]] - [https://waitbutwhy.com/2017/04/neuralink.html ref 1] - [[Elon Musk]]'s company to develop [[implantable]] [[brain–computer interface]] |
− | [[ | + | [[Reality Caucus]] - [https://delbene.house.gov/media-center/press-releases/reps-delbene-clarke-flores-issa-and-lieu-form-reality-caucus ref 1] - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies |
− | [[ | + | [[GVRA]] - [https://www.gvra.com/ site] - Global Virtual Reality Association |
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[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | [[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | ||
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[[Envelop VR]] - Data visualization | [[Envelop VR]] - Data visualization | ||
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[[Two Bit Circus]] - VR + Circus | [[Two Bit Circus]] - VR + Circus | ||
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[[WeLens]] - rent [[Gear VR]] | [[WeLens]] - rent [[Gear VR]] | ||
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[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs. | [[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs. | ||
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[[VisiSonics]] - [[3D audio]] capture hardware company | [[VisiSonics]] - [[3D audio]] capture hardware company | ||
− | [[Google DeepMind]] - Artificial Intelligence | + | [[Google DeepMind]] - [[Artificial Intelligence]] |
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre | [[ILMxLAB]] - Immersive entertainment such as Holo-theatre | ||
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[[vrse.works]] - Production studio that build tools for VR filmmaking. | [[vrse.works]] - Production studio that build tools for VR filmmaking. | ||
− | [[Vivid Vision]] - Use VR to treat lazy eye and crossed eye. | + | [[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye. |
[[VRC]] - Virtual Reality Company - VR movie studio | [[VRC]] - Virtual Reality Company - VR movie studio | ||
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[[HypeVR]] - films volumetric 3D 360 videos | [[HypeVR]] - films volumetric 3D 360 videos | ||
− | [[ | + | [[VRsenal]] - VR Arcade with high-end controllers |
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− | [[ | + | [[Virtualitics]] - visualize big data in VR |
− | [[ | + | [[WaveOptics]] - builds optics for AR |
==People== | ==People== | ||
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[[John Carmack]] - CTO of Oculus VR | [[John Carmack]] - CTO of Oculus VR | ||
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Latest revision as of 06:43, 18 March 2025
New products
- HoloKit - AR headset for iPhone - https://holokit.io/intro_holokit/
- MeganeX - compact VR headset - https://en.shiftall.net/products/meganex
- Vive XR Elite - release date: March 31st, 2023
Hardware and software
Devices
Snap Spectacles 4 (unreleased AR glasses)
Accessories
Other
Spark AR - tool to create AR from facebook
Pico Digital Platform - Pico's game / app store
Unreal Engine 4 - game engine, for VR dev
Siri - or how Device-local speech recognition is fundamental to AR
Lightship ARDK - Niantic's (Pokemon Go) AR development kit
Games and Apps
Update
Oculus Rift DK2 Open Source - ref 1
Terms
Technical Terms
- Pose
- VR UI/UX design - reference 1
- Near-eye light field (NE-LF)
- Light fields - reference 1, reference 2
- Point cloud
- Mura correction - improves image sharpness, first employed in HTC Vive Pre
Myriad 2 / Vision processing unit - reference 1, reference 2, reference 3, reference 4
Lens Matched Shading - avoid rendering pixels that end up being discarded after the distortion process.
Hardware
Daydream View (2017) - ref 1, ref 2 -
Google Pixel 2 / Google Pixel 2 XL - ref 1 - AR-ready and Daydream-ready
Oculus For Business - ref 1, ref 2
Oculus Santa Cruz 2 - Santa Cruz Controllers - ref 1 - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!
Mindride Airflow - ref - harness that simulates flying in VR
New Base Stations - reference 1, ref 2 - New Vive Base Stations
Sync Blinker - IR beacon within Base Stations for Lighthouse
FOCUS - 360 Camera by Link VR
Qualcomm VRDK using Snapdragon 385 - reference 1, ref 2, ref 3 - VR Dev kit by Qualcomm with inside-out6, DOF tracking and eye tracking
rEvolve - Flip-visor head-mount accessory for the HTC Vive
HOLOSCOPE - reference 1 - AR HMD by RealView
EXOS - VR gloves with haptic feedback
VR Sense - reference 1 - VR Arcade cabinet for VR Dynasty Warriors with PSVR inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function.
VR Mobile Crane Simulator - reference 1, reference 2 - VR Crane Simulator for Industrial training.
VR Touch - ref - Haptic wearable for the fingers.
Surround 360 x6 / Surround 360 x24 - VR Cameras from Facebook
Asus HC102 aka Asus Windows Mixed Reality Headset - ref 1, ref 2 - Windows 10 VR
AI coprocessor of Microsoft HoloLens 2 - ref 1 -
Google Glass Enterprise Edition - Google Glass 2.0
Upskill's EyeSight - ref 1 - enterprise video streaming technology for maintenance, inspection and repair tasks for Google Glass and smartphone.
Ubimax with Glass - ref 1 - real-time instructions with Google Glass for DHL
Glass with Augmedix - ref 1 - Healthcare with Google Glass
Strider VR - ref 1 - new approach to omnidirectional treadmill
Eye-Sync - portable concussion diagnosis tool.
Samsung Odyssey - ref 1 - VR HMD part of the Windows Mixed Reality series.
Updated PlayStation VR and PlayStation Move controllers - ref 1, ref 2 - not released
Software
OpenXR - ref 1 - open standard for VR and AR apps and devices.
CloverVR - ref 1 - VR Editing Interface for Adobe Premiere Pro
NVDIA Holodeck - ref 1 - Photorealistic Collaborative Design in VR or Design lab of the future
Chrome VR - VR web browser by Google that supports WebVR
Oculus Avatars - Universal avatars for the Oculus (Platform)
Facebook 360 Capture SDK - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.
V (Dashboard) - reference 1 - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.
Google VR - Google's VR platform. Consist of Cardboard for low-end and Daydream for high-end.
Destinations - Valve's free tool that allows anyone to create realistic VR worlds with Photogrammetry.
Camera Effects Platform - AR Studio - Frame Studio - Facebook's AR platform for camera
Wikitude - AR SDK
Unity - game engine
VRTK - link 1, link 2 - Virtual Reality Toolkit for Unity
WalkinVR - ref 1 - driver that allows physically disabled to move around in VR for SteamVR.
Visual Positioning Service (VPS) - ref 1 - AR tracking that combines Tango with Google Maps
EditorVR - allows the user to create Unity experiences and games within VR.
Carte Blanche - allows the non-technical users to create experiences.
Unreal Engine - reference 1 - game engine
Oculus SDK - SDK for Oculus Rift (Platform)
Oculus Audio SDK - reference 1
Ghostline - ref 1, ref 2 - analytics and visualization tool for VR
Faceshift - reference 1 - captures facial motion, acquired by Apple
Fabric Engine - game engine
Presenz - reference 1 - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI
Pixvana - cloud-based VR Video capture, processing and delivery.
Leap Motion Interaction Engine - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.
VRED - 3D visualization and virtual prototyping software by Autodesk.
Orion - Leap Motion's third software stack for finger tracking.
Iray VR - photorealistic rendering for VR by NVIDIA.
VRScore reference 1 - benchmark software for VR.
Stingray - game engine by Autodesk.
PresenZ - CGI-quality VR rendering software
VRidge - allows the user to play Rift and Vive games with Cardboard
The Lab Renderer - reference 1
Ansel - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.
VRWorks - update the page with information from source 1, add VRWorks Audio
IC.IDO - VR CAD Simulation by ESI Group
Vizor - easily create and publish VR content on the web
VLC - popular video player that supports 360 videos and VR HMDs.
The View - source - create VR Tours easily.
Phantom - AR OS
Decentraland - ref 1 - Peer-to-peer, blockchain-based metaverse
Pixvana's SPIN Play SDK - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player
OpenVR Recorder - ref 1 - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.
Companies and Organizations
Dreamscape Immersive - ref 1, ref 2 - VR theme park / arcade similar to The Void
Surreal - ref 1 - Immersive VR Studio
Neuralink - ref 1 - Elon Musk's company to develop implantable brain–computer interface
Reality Caucus - ref 1 - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies
GVRA - site - Global Virtual Reality Association
VREAL - reference 1 - VR streaming technology company.
Apple - reference 1 - List the VR/AR acquisitions please.
IrisVR - VR for architecture
Envelop VR - Data visualization
Two Bit Circus - VR + Circus
HTC - manufacturer of HTC Vive
Valve Corporation - developer of SteamVR
Samsung - manufacturer of Gear VR
Body Labs - 3D body modeling
Echopixel - creator of True 3D, medical visualization software
EEVO - platform for VR films
Ximmerse - creator of various Input Devices
WakingApp - creator of ENTiTi, AR/VR cloud platform
SensoMotoric Instruments (SMI) 's foveated rendering - reference 1 reference 2 reference 3 - 250Hz eye-tracking kit for HMDs.
Infinity AR - AR glasses
VisiSonics - 3D audio capture hardware company
Google DeepMind - Artificial Intelligence
ILMxLAB - Immersive entertainment such as Holo-theatre
Kaleidoscope VR - VR film festival tours around the world.
OBE Immersive - company that makes full body input device in the form of a jacket.
VRcade - out of home, wireless VR experience
VR Lens Lab - prescription lens for VR HMDs
Immersv - VR advertising platform
vrse.works - Production studio that build tools for VR filmmaking.
Vivid Vision ref 1, ref 2 - Use VR to treat lazy eye and crossed eye.
VRC - Virtual Reality Company - VR movie studio
KonceptVR - produces 360 video content for broadway shows.
Virtual Umbrella - Marketing for VR
Baobab Studios - VR filmmaking studio
STRIVR Labs - use VR for sports training
Nitero - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in
HypeVR - films volumetric 3D 360 videos
VRsenal - VR Arcade with high-end controllers
Virtualitics - visualize big data in VR
WaveOptics - builds optics for AR
People
Palmer Luckey - Co-founder of Oculus VR
John Carmack - CTO of Oculus VR