Difference between revisions of "Virtual Reality Augmented Reality Wiki:Wanted pages"

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{{TOCRIGHT}}
 +
==New products==
 +
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/
 +
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex
 +
* [[Vive XR Elite]] - release date: March 31st, 2023
 +
 +
==Hardware and software==
 +
===Devices===
 +
 +
[[Snap Spectacles 4]] (unreleased AR glasses)
 +
 +
[[PSVR 2]]
 +
 +
===Accessories===
 +
 +
===Other===
 +
[[Spark AR]] - tool to create AR from facebook
 +
 +
[[Pico Digital Platform]] - Pico's game / app store
 +
 +
[[Oculus Quest (Platform)]]
 +
 +
[[Oculus Insight]]
 +
 +
[[Pico VR]]
 +
 +
[[Unreal Engine 4]] - game engine, for VR dev
 +
 +
[[Siri]] - or how Device-local speech recognition is fundamental to AR
 +
 +
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit
 +
 +
[[WebXR]]
 +
 +
===Games and Apps===
 +
[[Supernatural]]
 +
 +
[[Flight Simulator 2020]]
 +
 +
[[Vader Immortal]]
 +
 +
[[Asgard's Wrath]]
 +
 +
[[Population One]]
 +
 +
==Update==
 +
[[TPCAST]] - [https://www.roadtovr.com/tpcast-announces-wireless-adapter-oculus-rift-arriving-q4-2017/ ref 1]
 +
 +
[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1]
 +
 
==Terms==
 
==Terms==
[[Locomotion]]
+
===Technical Terms===
 +
* [[Pose]]
 +
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1]
 +
* [[Near-eye light field]] ([[NE-LF]])
 +
* [[Light fields]] - [https://www.youtube.com/watch?v=rEMP3XEgnws reference 1], [https://www.reddit.com/r/oculus/comments/3ugsxx/light_field_imaging_the_future_of_vrarmr_part_1/ reference 2]
 +
* [[Point cloud]]
 +
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]]
  
[[Positional Timewarp]]
+
[[Deep learning]]
  
[[Near-eye light field display]]
+
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4]
  
[[Line of sight]]
+
[[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process.
  
[[Fiducial Markers]]
+
[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR]
  
[[Occlusion]]
+
==Hardware==
 +
[[Pimax 5K]] - [https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset ref 1]
  
[[Facial tracking]]
+
[[Daydream View (2017)]] - [https://www.roadtovr.com/google-daydream-view-2-2017-performance-field-of-view-comfort/ ref 1], [https://www.roadtovr.com/hands-on-google-daydream-view-2-2017-pixel-2-pixel-2-xl/ ref 2] -
  
[[Gyroscope]]
+
[[Google Pixel 2]] / [[Google Pixel 2 XL]] - [https://www.roadtovr.com/googles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready
  
[[Accelerometer‏]]
+
[[Oculus For Business]] - [https://www.oculus.com/blog/announcing-oculus-for-business-bringing-vr-into-the-workplace/ ref 1], [https://www.oculusforbusiness.com/ ref 2]
  
[[Magnetometer‏]]
+
[[Oculus Santa Cruz 2]] - [[Santa Cruz Controllers]] - [https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/ ref 1] - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!
  
[[Low persistence]]
+
[[Mindride Airflow]] - [http://www.mindride.co/make-1/ ref] - harness that simulates flying in VR
  
[[Light fields]]
+
New [[Base Stations]] - [http://www.roadtovr.com/valve-confirms-new-steamvr-tracking-lighthouse-base-station-release-date-2017-htc-vive/ reference 1], [https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33x33-foot-playspaces-with-4-base-stations/ ref 2] - New Vive Base Stations
  
[[VR Audio]]
+
[[Sync Blinker]] - IR beacon within [[Base Stations]] for [[Lighthouse]]
  
[[Computer vision]]
+
[[FOCUS]] - 360 Camera by Link VR
  
[[Object recognition]]
+
[https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News]
  
[[Privacy]]
+
[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]]
  
[[Metaverse]]
+
[[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]]
  
[[Education]]
+
[[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]]
  
[[Advertising]]
+
[[EXOS]] - VR gloves with haptic feedback
  
[[GPU buffering]]
+
[[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function.
  
[[Holograms]]
+
[[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training.
  
[[Eye-relief]]
+
[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers.
  
==Hardware==
+
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1]
[[SteamVR Base Stations]]
+
 
 +
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook
 +
 
 +
[[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]]
 +
 
 +
[[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] -
 +
 
 +
[[Google Glass Enterprise Edition]] - Google Glass 2.0
  
[[SteamVR Controllers]]
+
[[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone.
  
[[Sync Blinker]]
+
[[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL
  
[[Razer Hydra]]
+
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]]
  
[[Avegant Glyph]]
+
[[Strider VR]] - [https://www.roadtovr.com/strider-vr-intriguing-new-omnidirectional-treadmill-solution/ ref 1] - new approach to omnidirectional treadmill
  
[[STEM System]]
+
[[Eye-Sync]] - portable concussion diagnosis tool.
  
[[Control VR]]
+
[[Samsung Odyssey]] - [https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series.
  
[[Cyberith Virtualizer]]
+
Updated [[PlayStation VR]] and [[PlayStation Move]] controllers - [https://www.roadtovr.com/new-psvr-model-way-featuring-integrated-audio-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released
  
 
==Software==
 
==Software==
[[MozVR]]
 
  
[[Cardboard Design Lab]]
+
[[SideQuest]]
 +
 
 +
[[Snapchat AR Lenses]]
 +
 
 +
[[OpenXR]] - [https://www.khronos.org/openxr ref 1] - open standard for VR and AR apps and devices.
 +
 
 +
[[CloverVR]] - [https://www.roadtovr.com/adobe-premiere-pro-now-includes-vr-editing-interface-project-clovervr/ ref 1] - VR Editing Interface  for Adobe Premiere Pro
 +
 
 +
[[NVDIA Holodeck]] - [https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future
 +
 
 +
[[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]]
 +
 
 +
[[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]]
 +
 
 +
[[Facebook 360 Capture SDK]] - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.
 +
 
 +
[[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.
  
[[Voxelnauts]]
+
[[Google VR]] - Google's VR platform. Consist of [[Cardboard]] for low-end and [[Daydream]] for high-end.
  
[[Qualcomm Vuforia]]
+
[[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]].
  
[[Wikitude]]
+
[[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera
  
[[Unity]]
+
[[Vuforia]] - [[Qualcomm]]'s AR SDK
  
[[Unreal Engine]]
+
[[Wikitude]] - AR SDK
  
[[MozVR]]
+
[[Unity]] - game engine
  
[[Janus VR]]
+
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity
  
[[Jaunt VR]]
+
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]].
  
[[NextVR]]
+
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]]
  
[[EEVO]]
+
[[EditorVR]] - allows the user to create Unity experiences and games within VR.
  
[[Worlds Adrift]]
+
[[Carte Blanche]] - allows the non-technical users to create experiences.
  
[[Gameworks VR]]
+
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine
  
[[Oculus SDK]]
+
[[Unreal VR Editor]] -
 +
 
 +
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]]  
  
 
[[Oculus Mobile SDK]]
 
[[Oculus Mobile SDK]]
  
[[Oculus Audio SDK]]
+
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1]
 +
 
 +
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR
 +
 
 +
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]]
  
==Media==
+
[[Fabric Engine]] - game engine
===Books===
 
[[Snow Crash]]
 
  
[[Rainbows End]]
+
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI
  
[[Ready Player One]]
+
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery.
  
[[Neuromancer]]
+
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.
  
[[Otherland]]
+
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]].
  
==People==
+
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking.
[[Palmer Luckey]]
+
 
 +
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]].
 +
 
 +
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]].
 +
 
 +
[[Stingray]] - game engine by [[Autodesk]].
 +
 
 +
[[PresenZ]] - CGI-quality VR rendering software
 +
 
 +
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]]
 +
 
 +
[[The Lab Renderer]] - [http://steamcommunity.com/games/250820/announcements/detail/604985915045842668 reference 1]
 +
 
 +
[[Ansel]] - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.
 +
 
 +
[[VRWorks]] - update the page with information from [https://developer.nvidia.com/vrworks source 1], add VRWorks Audio
 +
 
 +
[[IC.IDO]] - VR CAD Simulation by ESI Group
 +
 
 +
[[Vizor]] - easily create and publish VR content on the web
 +
 
 +
[[VLC]] - popular video player that supports 360 videos and VR HMDs.
 +
 
 +
[[The View]] - [http://theviewer.co/getstarted source] - create VR Tours easily.
 +
 
 +
[[Phantom]] - AR OS
 +
 
 +
[[Decentraland]] - [https://decentraland.org/ ref 1] - Peer-to-peer, blockchain-based [[metaverse]]
 +
 
 +
[[SteamVR Home]] - [https://steamcommunity.com/games/250820/announcements/detail/1256913672017157095 ref 1]
 +
 
 +
[[Pixvana's SPIN Play SDK]] - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player
 +
 
 +
[[OpenVR Recorder]] - [https://www.roadtovr.com/openvr-recorder-powerful-tool-capturing-tracking-input-data/ ref 1] - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.
 +
==Companies and Organizations==
 +
[[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]]
 +
 
 +
[[Surreal]] - [https://surreal.tv/ ref 1] - Immersive VR Studio
 +
 
 +
[[Neuralink]] - [https://waitbutwhy.com/2017/04/neuralink.html ref 1] - [[Elon Musk]]'s company to develop [[implantable]] [[brain–computer interface]]
 +
 
 +
[[Reality Caucus]] - [https://delbene.house.gov/media-center/press-releases/reps-delbene-clarke-flores-issa-and-lieu-form-reality-caucus ref 1] - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies
 +
 
 +
[[GVRA]] - [https://www.gvra.com/ site] - Global Virtual Reality Association
 +
 
 +
[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company.
 +
 
 +
[[Apple]] - [http://www.theverge.com/2016/1/29/10871228/apple-secret-virtual-reality-team-report reference 1] - List the VR/AR acquisitions please.
 +
 
 +
[[IrisVR]] - VR for architecture
 +
 
 +
[[Envelop VR]] - Data visualization
 +
 
 +
[[Two Bit Circus]] - VR + Circus
 +
 
 +
[[HTC]] - manufacturer of [[HTC Vive]]
 +
 
 +
[[Valve Corporation]] - developer of [[SteamVR]]
 +
 
 +
[[Samsung]] - manufacturer of [[Gear VR]]
 +
 
 +
[[Body Labs]] - 3D body modeling
 +
 
 +
[[Echopixel]] - creator of [[True 3D]], medical visualization software
 +
 
 +
[[EEVO]] - platform for VR films
 +
 
 +
[[Ximmerse]] - creator of various [[Input Devices]]
 +
 
 +
[[WakingApp]] - creator of [[ENTiTi]], AR/VR cloud platform
 +
 
 +
[[WeLens]] - rent [[Gear VR]]
 +
 
 +
[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs.
 +
 
 +
[[Infinity AR]] - [[AR]] glasses
 +
 
 +
[[VisiSonics]] - [[3D audio]] capture hardware company
 +
 
 +
[[Google DeepMind]] - [[Artificial Intelligence]]
 +
 
 +
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre
 +
 
 +
[[Kaleidoscope VR]] -  VR film festival tours around the world.
 +
 
 +
[[OBE Immersive]] - company that makes full body input device in the form of a jacket.
 +
 
 +
[[VRcade]] - out of home, wireless VR experience
 +
 
 +
[[VR Lens Lab]] - prescription lens for VR HMDs
 +
 
 +
[[Immersv]] - VR advertising platform
 +
 
 +
[[vrse.works]] - Production studio that build tools for VR filmmaking.
 +
 
 +
[[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye.
 +
 
 +
[[VRC]] - Virtual Reality Company - VR movie studio
 +
 
 +
[[KonceptVR]] - produces 360 video content for broadway shows.
  
[[John Carmack]]
+
[[Virtual Umbrella]] - Marketing for VR
  
[[Michael Abrash]]
+
[[Baobab Studios]] - VR filmmaking studio
  
==Companies==
+
[[STRIVR Labs]] - use VR for sports training
[[Sixense]]
 
  
[[HTC]]
+
[[Nitero]] - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in
  
[[Valve Operation]]
+
[[HypeVR]] - films volumetric 3D 360 videos
  
[[Oculus]]
+
[[VRsenal]] - VR Arcade with high-end controllers
  
[[Facebook]]
+
[[Virtualitics]] - visualize big data in VR
  
[[Samsung]]
+
[[WaveOptics]] - builds optics for AR
  
==Technology==
+
==People==
 +
[[Palmer Luckey]] - Co-founder of [[Oculus VR]]
  
==Events==
+
[[John Carmack]] - CTO of Oculus VR

Latest revision as of 06:43, 18 March 2025

New products

Hardware and software

Devices

Snap Spectacles 4 (unreleased AR glasses)

PSVR 2

Accessories

Other

Spark AR - tool to create AR from facebook

Pico Digital Platform - Pico's game / app store

Oculus Quest (Platform)

Oculus Insight

Pico VR

Unreal Engine 4 - game engine, for VR dev

Siri - or how Device-local speech recognition is fundamental to AR

Lightship ARDK - Niantic's (Pokemon Go) AR development kit

WebXR

Games and Apps

Supernatural

Flight Simulator 2020

Vader Immortal

Asgard's Wrath

Population One

Update

TPCAST - ref 1

Oculus Rift DK2 Open Source - ref 1

Terms

Technical Terms

Deep learning

Myriad 2 / Vision processing unit - reference 1, reference 2, reference 3, reference 4

Lens Matched Shading - avoid rendering pixels that end up being discarded after the distortion process.

simulating weight in VR

Hardware

Pimax 5K - ref 1

Daydream View (2017) - ref 1, ref 2 -

Google Pixel 2 / Google Pixel 2 XL - ref 1 - AR-ready and Daydream-ready

Oculus For Business - ref 1, ref 2

Oculus Santa Cruz 2 - Santa Cruz Controllers - ref 1 - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!

Mindride Airflow - ref - harness that simulates flying in VR

New Base Stations - reference 1, ref 2 - New Vive Base Stations

Sync Blinker - IR beacon within Base Stations for Lighthouse

FOCUS - 360 Camera by Link VR

Camera Array News

Qualcomm VRDK using Snapdragon 385 - reference 1, ref 2, ref 3 - VR Dev kit by Qualcomm with inside-out6, DOF tracking and eye tracking

rEvolve - Flip-visor head-mount accessory for the HTC Vive

HOLOSCOPE - reference 1 - AR HMD by RealView

EXOS - VR gloves with haptic feedback

VR Sense - reference 1 - VR Arcade cabinet for VR Dynasty Warriors with PSVR inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function.

VR Mobile Crane Simulator - reference 1, reference 2 - VR Crane Simulator for Industrial training.

VR Touch - ref - Haptic wearable for the fingers.

LG VR Headset - ref 1

Surround 360 x6 / Surround 360 x24 - VR Cameras from Facebook

Asus HC102 aka Asus Windows Mixed Reality Headset - ref 1, ref 2 - Windows 10 VR

AI coprocessor of Microsoft HoloLens 2 - ref 1 -

Google Glass Enterprise Edition - Google Glass 2.0

Upskill's EyeSight - ref 1 - enterprise video streaming technology for maintenance, inspection and repair tasks for Google Glass and smartphone.

Ubimax with Glass - ref 1 - real-time instructions with Google Glass for DHL

Glass with Augmedix - ref 1 - Healthcare with Google Glass

Strider VR - ref 1 - new approach to omnidirectional treadmill

Eye-Sync - portable concussion diagnosis tool.

Samsung Odyssey - ref 1 - VR HMD part of the Windows Mixed Reality series.

Updated PlayStation VR and PlayStation Move controllers - ref 1, ref 2 - not released

Software

SideQuest

Snapchat AR Lenses

OpenXR - ref 1 - open standard for VR and AR apps and devices.

CloverVR - ref 1 - VR Editing Interface for Adobe Premiere Pro

NVDIA Holodeck - ref 1 - Photorealistic Collaborative Design in VR or Design lab of the future

Chrome VR - VR web browser by Google that supports WebVR

Oculus Avatars - Universal avatars for the Oculus (Platform)

Facebook 360 Capture SDK - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.

V (Dashboard) - reference 1 - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.

Google VR - Google's VR platform. Consist of Cardboard for low-end and Daydream for high-end.

Destinations - Valve's free tool that allows anyone to create realistic VR worlds with Photogrammetry.

Camera Effects Platform - AR Studio - Frame Studio - Facebook's AR platform for camera

Vuforia - Qualcomm's AR SDK

Wikitude - AR SDK

Unity - game engine

VRTK - link 1, link 2 - Virtual Reality Toolkit for Unity

WalkinVR - ref 1 - driver that allows physically disabled to move around in VR for SteamVR.

Visual Positioning Service (VPS) - ref 1 - AR tracking that combines Tango with Google Maps

EditorVR - allows the user to create Unity experiences and games within VR.

Carte Blanche - allows the non-technical users to create experiences.

Unreal Engine - reference 1 - game engine

Unreal VR Editor -

Oculus SDK - SDK for Oculus Rift (Platform)

Oculus Mobile SDK

Oculus Audio SDK - reference 1

Ghostline - ref 1, ref 2 - analytics and visualization tool for VR

Faceshift - reference 1 - captures facial motion, acquired by Apple

Fabric Engine - game engine

Presenz - reference 1 - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI

Pixvana - cloud-based VR Video capture, processing and delivery.

Leap Motion Interaction Engine - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.

VRED - 3D visualization and virtual prototyping software by Autodesk.

Orion - Leap Motion's third software stack for finger tracking.

Iray VR - photorealistic rendering for VR by NVIDIA.

VRScore reference 1 - benchmark software for VR.

Stingray - game engine by Autodesk.

PresenZ - CGI-quality VR rendering software

VRidge - allows the user to play Rift and Vive games with Cardboard

The Lab Renderer - reference 1

Ansel - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.

VRWorks - update the page with information from source 1, add VRWorks Audio

IC.IDO - VR CAD Simulation by ESI Group

Vizor - easily create and publish VR content on the web

VLC - popular video player that supports 360 videos and VR HMDs.

The View - source - create VR Tours easily.

Phantom - AR OS

Decentraland - ref 1 - Peer-to-peer, blockchain-based metaverse

SteamVR Home - ref 1

Pixvana's SPIN Play SDK - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player

OpenVR Recorder - ref 1 - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.

Companies and Organizations

Dreamscape Immersive - ref 1, ref 2 - VR theme park / arcade similar to The Void

Surreal - ref 1 - Immersive VR Studio

Neuralink - ref 1 - Elon Musk's company to develop implantable brain–computer interface

Reality Caucus - ref 1 - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies

GVRA - site - Global Virtual Reality Association

VREAL - reference 1 - VR streaming technology company.

Apple - reference 1 - List the VR/AR acquisitions please.

IrisVR - VR for architecture

Envelop VR - Data visualization

Two Bit Circus - VR + Circus

HTC - manufacturer of HTC Vive

Valve Corporation - developer of SteamVR

Samsung - manufacturer of Gear VR

Body Labs - 3D body modeling

Echopixel - creator of True 3D, medical visualization software

EEVO - platform for VR films

Ximmerse - creator of various Input Devices

WakingApp - creator of ENTiTi, AR/VR cloud platform

WeLens - rent Gear VR

SensoMotoric Instruments (SMI) 's foveated rendering - reference 1 reference 2 reference 3 - 250Hz eye-tracking kit for HMDs.

Infinity AR - AR glasses

VisiSonics - 3D audio capture hardware company

Google DeepMind - Artificial Intelligence

ILMxLAB - Immersive entertainment such as Holo-theatre

Kaleidoscope VR - VR film festival tours around the world.

OBE Immersive - company that makes full body input device in the form of a jacket.

VRcade - out of home, wireless VR experience

VR Lens Lab - prescription lens for VR HMDs

Immersv - VR advertising platform

vrse.works - Production studio that build tools for VR filmmaking.

Vivid Vision ref 1, ref 2 - Use VR to treat lazy eye and crossed eye.

VRC - Virtual Reality Company - VR movie studio

KonceptVR - produces 360 video content for broadway shows.

Virtual Umbrella - Marketing for VR

Baobab Studios - VR filmmaking studio

STRIVR Labs - use VR for sports training

Nitero - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in

HypeVR - films volumetric 3D 360 videos

VRsenal - VR Arcade with high-end controllers

Virtualitics - visualize big data in VR

WaveOptics - builds optics for AR

People

Palmer Luckey - Co-founder of Oculus VR

John Carmack - CTO of Oculus VR