Search results

Jump to: navigation, search

Page title matches

  • |Game Mode=[[Co-Op]] [[Vantage Point : Game Jam Edition]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    734 bytes (86 words) - 12:05, 13 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    838 bytes (103 words) - 17:27, 17 September 2016
  • {{#ask: [[Category:VR Apps]] [[Type::Full Game]] | ?Game Mode
    308 bytes (40 words) - 05:56, 18 September 2016
  • |Game Mode=[[Single Player]] [[Logistics - The Game]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    760 bytes (90 words) - 18:37, 17 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    1 KB (121 words) - 19:29, 17 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    767 bytes (94 words) - 11:33, 17 September 2016
  • |Type=[[Talk]], [[Game & App Design]] ...e Design Un-Rules: Examining Design Failures in 'Time Machine' VR]] is a [[Game & App Design]] [[talk]] by [[Patrick Harris]] ([[Minority Media]]) during t
    1 KB (151 words) - 05:26, 8 September 2015
  • |Type=[[Talk]], [[Game & App Design]] [[The Early Days of VR Game Design: Lessons Learned]] is a [[Game & App Design]] [[talk]] by [[Jason Rubin]] (Head of Studios of [[Oculus VR]
    972 bytes (136 words) - 05:25, 8 September 2015
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    934 bytes (107 words) - 11:56, 17 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    2 KB (324 words) - 11:16, 15 September 2016
  • |image=[[file:the wire loop game vr1.jpg|350px]] |Type=[[Full Game]]
    2 KB (390 words) - 11:36, 15 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    2 KB (324 words) - 07:04, 17 April 2024
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    3 KB (446 words) - 17:28, 21 August 2017
  • |image=[[file:leadwerks game launcher1.jpg|350px]] ...are Training]], [[Design and Illustration]], [[Animation and Modeling]], [[Game Development]]
    3 KB (442 words) - 11:06, 23 September 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    3 KB (380 words) - 01:48, 21 October 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    2 KB (355 words) - 06:20, 21 October 2016
  • |Developer=[[CRAPPY ZOMBIE GAME STUDIO]] |Publisher=[[CRAPPY ZOMBIE GAME STUDIO]]
    2 KB (202 words) - 19:31, 21 November 2016
  • |image=[[file:7d game (vr for vive)1.jpg|350px]] |Type=[[Full Game]]
    2 KB (220 words) - 19:35, 21 November 2016
  • |image=[[file:fatal gem vr(the first match-3 vr game)1.jpg|350px]] |Type=[[Full Game]]
    2 KB (305 words) - 22:28, 11 December 2016
  • |image=[[file:wild game hunter vr1.jpg|350px]] |Type=[[Full Game]]
    2 KB (325 words) - 09:15, 15 February 2017

Page text matches

  • Tunnel AR - an AR-enriched Video(game) of famous a German Rap/HipHop group "Die Fantastischen Vier" Dumb Ways to Die 3: World Tour - a 2017 app game that also allows AR on many Apple devices!
    12 KB (1,756 words) - 02:15, 11 September 2024
  • ...s but also interact with them. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice command ===Game Engines===
    18 KB (2,806 words) - 23:19, 17 August 2024
  • [[Project Xray]] - A [[mixed reality]] shooter game.
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ...n Camera, 2 [[PlayStation Move]] controllers and [[PlayStation VR Worlds]] game. *PlayStation VR Demo game
    7 KB (1,054 words) - 01:25, 17 June 2020
  • '''July 7, 2014:''' Oculus VR acquired RakNet, a cross-platform C++ and C# game networking engine.
    6 KB (781 words) - 09:36, 17 April 2024
  • ...conference. The SDK is compatible with with both [[Unity]] and [[Unreal]] game engines. Sign-ups are available on its website.<ref>http://techcrunch.com/2
    4 KB (653 words) - 08:00, 17 April 2024
  • ...[[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering
    826 bytes (114 words) - 18:37, 7 September 2015
  • * User can move forward or backward in a game by tilting the device forward and backward
    2 KB (423 words) - 09:31, 18 February 2016
  • ...y onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games a
    3 KB (426 words) - 20:19, 13 June 2016
  • ...here they are facing. While this reduces simulator sickness, it limits the game play. ...e [[HMD]] and subconsciously associate the weight to the virtual helmet in game. This does not apply to all games.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...display the image when the next scene is due to be on screen. In a 60 fps game, a new scene is displayed once every 16.7 milliseconds. With this process, ...cond, a new frame is displayed once every 20 milliseconds. To increase the game's frame rate to 60, you need to display a new frame once every 16.7 millise
    6 KB (916 words) - 05:02, 5 July 2020
  • Valve Corporation (known as Valve) is a video game development and digital distribution company founded by [[Gabe Newell]] and ...ts first [[VR Device]], in March 2015 during the World Mobile Congress and Game Developers Conference. HTC Vive was developed in cooperation with the Taiwa
    770 bytes (104 words) - 07:46, 17 April 2024
  • [[SpatialOS]] is a distributed [[operating system]] / game engine that enables developers to build massive, detailed simulations acros [[MetaWorld]] - persistent VR chess game by HelloVR
    3 KB (392 words) - 02:58, 15 May 2017
  • ...y]], this affordable motion capture device has applications in indie video game development, film making, animation, research, education and more.
    2 KB (355 words) - 20:33, 27 April 2016
  • ...ation. The main difference is that Babylon.js was specifically created for game development with features like collision detection and antialiasing.
    3 KB (462 words) - 01:33, 30 August 2017
  • ...n on the Omni treadmill and have their movements reflected within a [[VR]] game or world.
    1 KB (144 words) - 02:45, 13 January 2016
  • |Game Mode=[[Single Player]], [[Multi-Player]], [[Co-Op]]
    1 KB (183 words) - 11:07, 17 September 2016
  • In traditional video game controllers, "rumble" is often used to produce tactile feedback.
    1 KB (199 words) - 23:21, 6 February 2016
  • |Type=[[Full Game]] |Game Mode=[[Single Player]], [[Multiplayer]], [[Online Multiplayer]], [[Co-Op]],
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |Type=[[Full Game]] |Game Mode=[[Single Player]]
    6 KB (1,109 words) - 16:04, 19 October 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)