Search results

Jump to: navigation, search

Page title matches

  • ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang
    1 KB (165 words) - 06:48, 17 April 2024
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:34, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 21:45, 18 December 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 13:59, 1 August 2016

Page text matches

  • ..."mf-modesheader">{{Header2|[[Virtual Reality#Platforms|<p class="white">VR Platforms</p>]]}}</div> ;[[Virtual Reality#Platforms|More...]]
    5 KB (588 words) - 09:33, 25 December 2023
  • ==Platforms==
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ==Platforms==
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang
    1 KB (165 words) - 06:48, 17 April 2024
  • ...head-mounted display]]s developed by [[Oculus VR]]. As a [[Virtual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [ [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    3 KB (423 words) - 22:56, 6 June 2023
  • [[Category:Platforms]] [[Category:Augmented Reality Platforms]]
    1 KB (119 words) - 22:17, 15 November 2017
  • ...'Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO M [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    3 KB (426 words) - 20:19, 13 June 2016
  • ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift (Platform)]] and [[OSVR]].
    3 KB (409 words) - 18:26, 27 April 2016
  • [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    5 KB (745 words) - 06:17, 17 April 2024
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:29, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:33, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:34, 21 March 2015
  • [[Runtime]]s for various platforms such as the [[Oculus Runtime]] and [[SteamVR Runtime]] are responsible for
    6 KB (916 words) - 05:02, 5 July 2020
  • #REDIRECT [[Augmented Reality#Platforms]]
    41 bytes (4 words) - 21:58, 22 March 2015
  • [[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in th [[Category:Virtual Reality Platforms]]
    3 KB (462 words) - 01:33, 30 August 2017
  • ...R include web browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations wi
    7 KB (1,039 words) - 21:17, 11 October 2017
  • ...kes High Fidelity so interesting and unique when in comparison to other VR platforms and games.
    6 KB (1,048 words) - 10:30, 3 September 2017
  • |Platforms=[[Oculus Rift (Platform)]]
    2 KB (229 words) - 11:23, 13 September 2016
  • |Platforms=All ...Reality#Devices|Virtual Reality devices]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]
    704 bytes (89 words) - 23:40, 7 May 2015
  • |Platforms=[[Leap Motion]]
    742 bytes (94 words) - 23:41, 7 May 2015
  • ...rd]] and the web. Transport will be accessible from each [[Virtual Reality Platforms|VR platform]]'s app store such as the [[Oculus Store]] and [[Google Play]].
    1 KB (180 words) - 17:59, 27 April 2016
  • ...ic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It uti [[Category:Virtual Reality Platforms]]
    3 KB (362 words) - 07:10, 19 October 2017
  • OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to inte [[Category:Virtual Reality Platforms]]
    2 KB (269 words) - 15:16, 15 June 2015
  • |Platforms=All [[V (App Store)]] is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].
    404 bytes (46 words) - 01:55, 15 June 2016
  • |Platforms=All The Rift Arcade is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].
    558 bytes (60 words) - 23:36, 7 May 2015
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]]
    2 KB (268 words) - 22:56, 6 June 2023
  • ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp
    6 KB (981 words) - 11:57, 2 August 2017
  • ...form agnostic philosophy. It will create content for any [[Virtual Reality#Platforms|VR Platorms]] and [[VR Devices|Devices]].
    2 KB (335 words) - 08:03, 24 September 2015
  • |Platforms=[[Oculus Rift (Platform)]]
    713 bytes (88 words) - 22:56, 27 April 2016
  • [[App Stores]] are distribution platforms for software.
    6 KB (1,028 words) - 11:42, 4 January 2017
  • ...iece. These creations can be viewed on common virtual reality headsets and platforms thanks to dedicated light field video playback engine from Lytro.
    4 KB (634 words) - 05:22, 4 February 2016
  • ...etric processing software ranges from stand-alone solutions to cloud-based platforms that are able to reduce otherwise very high hardware requirements for effic
    5 KB (720 words) - 20:23, 27 June 2016
  • ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research
    3 KB (370 words) - 22:47, 15 September 2016
  • ...ke [[VR]] more accessible for everybody, no matter which [[Virtual Reality Platforms|VR platform]] and the operating system are used. ...yone. These applications should be compatible across different devices and platforms. This gives users the freedom to choose their hardware independently from t
    2 KB (380 words) - 21:44, 18 December 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 21:45, 18 December 2015
  • ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.
    3 KB (439 words) - 03:57, 4 January 2016
  • ===Supported Platforms=== ===Supported VR Platforms===
    3 KB (447 words) - 15:15, 27 April 2016
  • ...[[Category:Technology]] [[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Browsers]] [[Category:VR Browsers]]
    4 KB (576 words) - 22:49, 27 April 2016
  • ...“never” shut down the free-to-play version of Airmech for PC and other platforms, but they are also shifting their focus to the VR version and other premium
    5 KB (714 words) - 11:41, 13 September 2016
  • ...ed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</
    4 KB (489 words) - 01:34, 5 June 2017
  • The headset is compatible with many mainstream platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. * Platforms: PC, Xbox, PS, Android devices etc.
    4 KB (560 words) - 12:23, 30 November 2023
  • ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]].
    3 KB (491 words) - 06:04, 28 February 2016
  • ...r is a tongue-in-cheek virtual reality experience for motion controlled VR platforms. The game takes place in the year 2050, in a world where most employees wer
    4 KB (530 words) - 11:43, 13 September 2016
  • |Platforms=[[SteamVR]]
    2 KB (284 words) - 07:03, 2 November 2016
  • ...ersson’s game has sold a total of over 70 million copies across multiple platforms and has pretty much become a household name, easily sitting alongside the l ...d will hopefully iron out the remaining bugs and bring Minecraft to all VR platforms. While new IP and new genres for VR are exciting, seeing old titles through
    5 KB (826 words) - 19:04, 9 May 2017
  • [[Category:Virtual Reality Platforms]]
    4 KB (548 words) - 04:52, 17 April 2024
  • ...ontroller]] is the [[Input Device]] for the [[Daydream]] [[Virtual Reality Platforms|mobile VR platform]]. Developed by [[Google]], the small remote had 2 butto
    7 KB (1,112 words) - 04:50, 17 April 2024
  • |Platforms=[[Cardboard]], [[Daydream]]
    1,023 bytes (143 words) - 14:26, 20 June 2016
  • ...h the [[Oculus Rift]] headset, and is planned to release on all major [[VR platforms]] in the fall of 2016 <ref name=”4”> Wilson, Jason (2016). Werewolves W
    5 KB (723 words) - 14:11, 1 August 2016
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 13:59, 1 August 2016
  • ...do we deliver gaming in a boundless way to our players. We announced three platforms – today’s Xbox One, Xbox One S and Scorpio. We’re giving gamers the c ...0 closer together, allowing players to buy a game once and play it in both platforms – is already a step in the direction of seamless integration and evolutio
    6 KB (973 words) - 06:28, 10 May 2017
  • ...adsets. It also supports the use of tracked motion controllers for both VR platforms but controller usage is optional. You may sit, stand, walk around, or just
    2 KB (350 words) - 03:37, 16 September 2016
  • Landscape platforms can be moved and rotated using buttons and wheels to transform the landscap
    2 KB (287 words) - 22:13, 11 December 2016
  • *Target platforms: Windows PC
    3 KB (417 words) - 11:06, 23 September 2016
  • *Network Multiplayer across VR platforms
    2 KB (268 words) - 11:03, 23 September 2016
  • ...tion, the game allows you to walk through the entire game with the help of platforms, elevators, boat &amp; mine cart.
    3 KB (477 words) - 11:05, 23 September 2016
  • ...orking with the top independent developers to bring their games to console platforms.
    9 KB (1,481 words) - 11:06, 23 September 2016
  • ...cargoship on a delivery run to Saturn and push your way past enemy weapon platforms and asteroid fields. Manage your ship's power between weapons, shields and
    5 KB (761 words) - 11:05, 23 September 2016
  • * Room-scale Vive support with support for other VR and non-VR platforms in the future!
    4 KB (638 words) - 11:06, 23 September 2016
  • ...akes it easy to visit worlds and play with others – even across multiple platforms.
    4 KB (476 words) - 11:06, 23 September 2016
  • ...ory of Bruges! This experience is now available on digital VR distribution platforms and lasts around 20 to 40 minutes.
    2 KB (241 words) - 21:59, 11 December 2016
  • ...require you to own the game or download a client; this is not one of those platforms. Instead, SLIVER.tv is a place to watch 360 VR game content from any source
    2 KB (305 words) - 16:54, 21 August 2017
  • * Compatible with various VR games and platforms
    4 KB (589 words) - 17:10, 25 September 2023
  • *Full cross-platform online multiplayer among three VR platforms* Cutting-edge virtual reality gameplay takes space combat into the future*
    4 KB (626 words) - 00:04, 12 December 2016
  • ...o Kingdom Rush came out for mobile platforms and eventually moved onto new platforms; if you’re familiar with this game even in the slightest then imagine tha
    6 KB (1,027 words) - 04:08, 10 February 2017
  • ...d. Blip will soon discover whether he is the hammer, or the anvil.<br><br>*Platforms: Steam release for Oculus and HTC Vive*Levels: 2 tower defense realms with
    2 KB (301 words) - 19:15, 21 November 2016
  • * Customized platforms that will blow your spatial orientation and reflex
    3 KB (426 words) - 22:36, 21 August 2017
  • ...ould support Mac &amp; Linux in few months, we will add supports for those platforms as well.
    3 KB (487 words) - 08:38, 15 February 2017
  • ...b app that allows you to construct 3D scenes and view them across numerous platforms, including from mobile devices. Although it isn't as powerful as a game eng
    16 KB (2,510 words) - 06:45, 17 April 2024
  • <includeonly>=</includeonly>==Additional VR/AR Platforms==<includeonly>=</includeonly>
    7 KB (906 words) - 12:35, 7 June 2022
  • ...r/horror title, [[The Dark Within]], coming to the HTC Vive among other VR platforms.
    2 KB (312 words) - 07:26, 3 January 2017
  • ...s that are much bigger than the tracked area, but still actually only have platforms where the player can walk that are within the tracked area.<ref>https://mad
    2 KB (384 words) - 05:50, 6 January 2017
  • ...you just have to setup your Pimax 4K and start playing VR games from these platforms.
    6 KB (916 words) - 12:24, 30 November 2023
  • ...Next Big Platform but The Final Platform, the one that will end all other platforms <ref name=”6”></ref> <ref name=”7”></ref>.
    14 KB (2,120 words) - 17:00, 11 March 2017
  • <strong>Platforms:</strong> HTC Vive and Oculus Rift
    3 KB (378 words) - 08:11, 15 February 2017
  • ...stem which groups you with 1-3 other players quickly and across compatible platforms.
    4 KB (588 words) - 08:33, 15 February 2017
  • ...d your golf course*pick up goodies for foodies to achieve better score*use platforms, seesaws and boats to reach remote parts of the island*use hidden contrapti
    3 KB (414 words) - 09:03, 15 February 2017
  • *Expand into all VR gear platforms and standard use of keyboard / mouse interface *Multi-language support incl
    2 KB (291 words) - 09:06, 15 February 2017
  • Built from the ground up exclusively for virtual reality platforms, The Devil's Duel delivers the kind of high stakes, heart pounding action o
    3 KB (395 words) - 09:44, 15 February 2017
  • ...eleportation or any other 'locomotion'. Instead, magic doorways and moving platforms are your passage to other rooms and areas, you'll be walking in circles and
    7 KB (1,082 words) - 11:23, 15 February 2017
  • ...makes full use of room-scale tracked motion controllers. For all other VR platforms a Joypad is needed.
    3 KB (416 words) - 11:28, 15 February 2017
  • ...for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko. ...wnload plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.
    5 KB (747 words) - 08:51, 22 May 2017
  • ...). The Unity Plug-In also allows easy porting of apps and games from other platforms to Pico. The key features of Pico SDK include Object-based Audio Design, 6D
    7 KB (1,083 words) - 20:54, 15 June 2021
  • The videos could be published live on popular video platforms like Facebook, Youtube, and other supported channels.
    6 KB (908 words) - 07:13, 17 April 2017
  • OpenBCI provides an active platforms for developers,
    6 KB (853 words) - 07:16, 17 April 2017
  • ...ond the capacity of gaming engines, being a protocol supported by multiple platforms from different vendors. WebVR seems a good candidate to bring the next evol
    15 KB (2,277 words) - 08:20, 13 December 2017
  • ...ong>Early access version is available for Oculus Rift only</strong>. Other platforms and input methods are planned for later.
    2 KB (323 words) - 17:31, 19 April 2017
  • ...be the Metaverse; instead, it can only be a protocol supported by multiple platforms from different vendors. WebVR enables the Metaverse rather than contrive ho
    14 KB (2,130 words) - 23:15, 28 September 2022
  • ...ce the user's VR experience. It is compatible with the SteamVR and Windows platforms. The strap is designed with adjustable earphones, allowing users to enjoy 3
    10 KB (1,617 words) - 16:04, 27 September 2023
  • [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    12 KB (1,658 words) - 07:45, 27 June 2019
  • ...ting ability mean the video camera could stream live 360 videos to popular platforms like Facebook and Youtube on the go.
    4 KB (622 words) - 11:24, 26 June 2017
  • ...n-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].
    1 KB (150 words) - 12:50, 14 August 2019
  • ...a bit of crafty twist. Built from scratch using the Unreal Engine 4 for VR platforms - HTC Vive and Oculus Rift alike.
    3 KB (428 words) - 00:49, 8 November 2017
  • ...gically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimate ...gress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it
    3 KB (397 words) - 16:49, 21 August 2017
  • A - We are working on porting the game to the next platforms and systems, but we can not promise at this time any specific date.
    5 KB (783 words) - 17:03, 21 August 2017
  • Solve complex puzzles, explore hidden temples, escape deadly platforms and revel in the joy of flight as you restore the Musiki's stolen rhythms!
    2 KB (343 words) - 17:09, 21 August 2017
  • inVokeR is a one versus one wizard dueling game for VR platforms. Challenge your friends in strategic magic combat, casting spells to turn t
    3 KB (346 words) - 17:37, 21 August 2017
  • •Interaction with global players across different VR platforms
    6 KB (901 words) - 17:39, 21 August 2017
  • ...e various parts of our facility: See the acid processing with its rotating platforms, turn of gravity in our secret labs, and experience the magic of our trap p
    2 KB (345 words) - 19:24, 21 August 2017
  • ...interaction. The SDK is developed in a way that it works with leading game platforms.
    4 KB (552 words) - 09:30, 25 August 2017

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)