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- ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang1 KB (165 words) - 06:48, 17 April 2024
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:34, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 21:45, 18 December 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 13:59, 1 August 2016
Page text matches
- ..."mf-modesheader">{{Header2|[[Virtual Reality#Platforms|<p class="white">VR Platforms</p>]]}}</div> ;[[Virtual Reality#Platforms|More...]]5 KB (588 words) - 09:33, 25 December 2023
- ==Platforms==12 KB (1,773 words) - 09:13, 17 April 2024
- ==Platforms==19 KB (2,854 words) - 09:59, 17 April 2024
- ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang1 KB (165 words) - 06:48, 17 April 2024
- ...head-mounted display]]s developed by [[Oculus VR]]. As a [[Virtual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [ [[Category:Platforms]] [[Category:Virtual Reality Platforms]]3 KB (423 words) - 22:56, 6 June 2023
- [[Category:Platforms]] [[Category:Augmented Reality Platforms]]1 KB (119 words) - 22:17, 15 November 2017
- ...'Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO M [[Category:Platforms]] [[Category:Virtual Reality Platforms]]3 KB (426 words) - 20:19, 13 June 2016
- ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift (Platform)]] and [[OSVR]].3 KB (409 words) - 18:26, 27 April 2016
- [[Category:Platforms]] [[Category:Virtual Reality Platforms]]5 KB (745 words) - 06:17, 17 April 2024
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:29, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:33, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:34, 21 March 2015
- [[Runtime]]s for various platforms such as the [[Oculus Runtime]] and [[SteamVR Runtime]] are responsible for6 KB (916 words) - 05:02, 5 July 2020
- #REDIRECT [[Augmented Reality#Platforms]]41 bytes (4 words) - 21:58, 22 March 2015
- [[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in th [[Category:Virtual Reality Platforms]]3 KB (462 words) - 01:33, 30 August 2017
- ...R include web browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations wi7 KB (1,039 words) - 21:17, 11 October 2017
- ...kes High Fidelity so interesting and unique when in comparison to other VR platforms and games.6 KB (1,048 words) - 10:30, 3 September 2017
- |Platforms=[[Oculus Rift (Platform)]]2 KB (229 words) - 11:23, 13 September 2016
- |Platforms=All ...Reality#Devices|Virtual Reality devices]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]704 bytes (89 words) - 23:40, 7 May 2015
- |Platforms=[[Leap Motion]]742 bytes (94 words) - 23:41, 7 May 2015
- ...rd]] and the web. Transport will be accessible from each [[Virtual Reality Platforms|VR platform]]'s app store such as the [[Oculus Store]] and [[Google Play]].1 KB (180 words) - 17:59, 27 April 2016
- ...ic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It uti [[Category:Virtual Reality Platforms]]3 KB (362 words) - 07:10, 19 October 2017
- OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to inte [[Category:Virtual Reality Platforms]]2 KB (269 words) - 15:16, 15 June 2015
- |Platforms=All [[V (App Store)]] is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].404 bytes (46 words) - 01:55, 15 June 2016
- |Platforms=All The Rift Arcade is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].558 bytes (60 words) - 23:36, 7 May 2015
- |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]]2 KB (268 words) - 22:56, 6 June 2023
- ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp6 KB (981 words) - 11:57, 2 August 2017
- ...form agnostic philosophy. It will create content for any [[Virtual Reality#Platforms|VR Platorms]] and [[VR Devices|Devices]].2 KB (335 words) - 08:03, 24 September 2015
- |Platforms=[[Oculus Rift (Platform)]]713 bytes (88 words) - 22:56, 27 April 2016
- [[App Stores]] are distribution platforms for software.6 KB (1,028 words) - 11:42, 4 January 2017
- ...iece. These creations can be viewed on common virtual reality headsets and platforms thanks to dedicated light field video playback engine from Lytro.4 KB (634 words) - 05:22, 4 February 2016
- ...etric processing software ranges from stand-alone solutions to cloud-based platforms that are able to reduce otherwise very high hardware requirements for effic5 KB (720 words) - 20:23, 27 June 2016
- ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research3 KB (370 words) - 22:47, 15 September 2016
- ...ke [[VR]] more accessible for everybody, no matter which [[Virtual Reality Platforms|VR platform]] and the operating system are used. ...yone. These applications should be compatible across different devices and platforms. This gives users the freedom to choose their hardware independently from t2 KB (380 words) - 21:44, 18 December 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 21:45, 18 December 2015
- ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.3 KB (439 words) - 03:57, 4 January 2016
- ===Supported Platforms=== ===Supported VR Platforms===3 KB (447 words) - 15:15, 27 April 2016
- ...[[Category:Technology]] [[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Browsers]] [[Category:VR Browsers]]4 KB (576 words) - 22:49, 27 April 2016
- ...“never” shut down the free-to-play version of Airmech for PC and other platforms, but they are also shifting their focus to the VR version and other premium5 KB (714 words) - 11:41, 13 September 2016
- ...ed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</4 KB (489 words) - 01:34, 5 June 2017
- The headset is compatible with many mainstream platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. * Platforms: PC, Xbox, PS, Android devices etc.4 KB (560 words) - 12:23, 30 November 2023
- ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]].3 KB (491 words) - 06:04, 28 February 2016
- ...r is a tongue-in-cheek virtual reality experience for motion controlled VR platforms. The game takes place in the year 2050, in a world where most employees wer4 KB (530 words) - 11:43, 13 September 2016
- |Platforms=[[SteamVR]]2 KB (284 words) - 07:03, 2 November 2016
- ...ersson’s game has sold a total of over 70 million copies across multiple platforms and has pretty much become a household name, easily sitting alongside the l ...d will hopefully iron out the remaining bugs and bring Minecraft to all VR platforms. While new IP and new genres for VR are exciting, seeing old titles through5 KB (826 words) - 19:04, 9 May 2017
- [[Category:Virtual Reality Platforms]]4 KB (548 words) - 04:52, 17 April 2024
- ...ontroller]] is the [[Input Device]] for the [[Daydream]] [[Virtual Reality Platforms|mobile VR platform]]. Developed by [[Google]], the small remote had 2 butto7 KB (1,112 words) - 04:50, 17 April 2024
- |Platforms=[[Cardboard]], [[Daydream]]1,023 bytes (143 words) - 14:26, 20 June 2016
- ...h the [[Oculus Rift]] headset, and is planned to release on all major [[VR platforms]] in the fall of 2016 <ref name=”4”> Wilson, Jason (2016). Werewolves W5 KB (723 words) - 14:11, 1 August 2016
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 13:59, 1 August 2016
- ...do we deliver gaming in a boundless way to our players. We announced three platforms – today’s Xbox One, Xbox One S and Scorpio. We’re giving gamers the c ...0 closer together, allowing players to buy a game once and play it in both platforms – is already a step in the direction of seamless integration and evolutio6 KB (973 words) - 06:28, 10 May 2017
- ...adsets. It also supports the use of tracked motion controllers for both VR platforms but controller usage is optional. You may sit, stand, walk around, or just2 KB (350 words) - 03:37, 16 September 2016
- Landscape platforms can be moved and rotated using buttons and wheels to transform the landscap2 KB (287 words) - 22:13, 11 December 2016
- *Target platforms: Windows PC3 KB (417 words) - 11:06, 23 September 2016
- *Network Multiplayer across VR platforms2 KB (268 words) - 11:03, 23 September 2016
- ...tion, the game allows you to walk through the entire game with the help of platforms, elevators, boat & mine cart.3 KB (477 words) - 11:05, 23 September 2016
- ...orking with the top independent developers to bring their games to console platforms.9 KB (1,481 words) - 11:06, 23 September 2016
- ...cargoship on a delivery run to Saturn and push your way past enemy weapon platforms and asteroid fields. Manage your ship's power between weapons, shields and5 KB (761 words) - 11:05, 23 September 2016
- * Room-scale Vive support with support for other VR and non-VR platforms in the future!4 KB (638 words) - 11:06, 23 September 2016
- ...akes it easy to visit worlds and play with others – even across multiple platforms.4 KB (476 words) - 11:06, 23 September 2016
- ...ory of Bruges! This experience is now available on digital VR distribution platforms and lasts around 20 to 40 minutes.2 KB (241 words) - 21:59, 11 December 2016
- ...require you to own the game or download a client; this is not one of those platforms. Instead, SLIVER.tv is a place to watch 360 VR game content from any source2 KB (305 words) - 16:54, 21 August 2017
- * Compatible with various VR games and platforms4 KB (589 words) - 17:10, 25 September 2023
- *Full cross-platform online multiplayer among three VR platforms* Cutting-edge virtual reality gameplay takes space combat into the future*4 KB (626 words) - 00:04, 12 December 2016
- ...o Kingdom Rush came out for mobile platforms and eventually moved onto new platforms; if you’re familiar with this game even in the slightest then imagine tha6 KB (1,027 words) - 04:08, 10 February 2017
- ...d. Blip will soon discover whether he is the hammer, or the anvil.<br><br>*Platforms: Steam release for Oculus and HTC Vive*Levels: 2 tower defense realms with2 KB (301 words) - 19:15, 21 November 2016
- * Customized platforms that will blow your spatial orientation and reflex3 KB (426 words) - 22:36, 21 August 2017
- ...ould support Mac & Linux in few months, we will add supports for those platforms as well.3 KB (487 words) - 08:38, 15 February 2017
- ...b app that allows you to construct 3D scenes and view them across numerous platforms, including from mobile devices. Although it isn't as powerful as a game eng16 KB (2,510 words) - 06:45, 17 April 2024
- <includeonly>=</includeonly>==Additional VR/AR Platforms==<includeonly>=</includeonly>7 KB (906 words) - 12:35, 7 June 2022
- ...r/horror title, [[The Dark Within]], coming to the HTC Vive among other VR platforms.2 KB (312 words) - 07:26, 3 January 2017
- ...s that are much bigger than the tracked area, but still actually only have platforms where the player can walk that are within the tracked area.<ref>https://mad2 KB (384 words) - 05:50, 6 January 2017
- ...you just have to setup your Pimax 4K and start playing VR games from these platforms.6 KB (916 words) - 12:24, 30 November 2023
- ...Next Big Platform but The Final Platform, the one that will end all other platforms <ref name=”6”></ref> <ref name=”7”></ref>.14 KB (2,120 words) - 17:00, 11 March 2017
- <strong>Platforms:</strong> HTC Vive and Oculus Rift3 KB (378 words) - 08:11, 15 February 2017
- ...stem which groups you with 1-3 other players quickly and across compatible platforms.4 KB (588 words) - 08:33, 15 February 2017
- ...d your golf course*pick up goodies for foodies to achieve better score*use platforms, seesaws and boats to reach remote parts of the island*use hidden contrapti3 KB (414 words) - 09:03, 15 February 2017
- *Expand into all VR gear platforms and standard use of keyboard / mouse interface *Multi-language support incl2 KB (291 words) - 09:06, 15 February 2017
- Built from the ground up exclusively for virtual reality platforms, The Devil's Duel delivers the kind of high stakes, heart pounding action o3 KB (395 words) - 09:44, 15 February 2017
- ...eleportation or any other 'locomotion'. Instead, magic doorways and moving platforms are your passage to other rooms and areas, you'll be walking in circles and7 KB (1,082 words) - 11:23, 15 February 2017
- ...makes full use of room-scale tracked motion controllers. For all other VR platforms a Joypad is needed.3 KB (416 words) - 11:28, 15 February 2017
- ...for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko. ...wnload plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.5 KB (747 words) - 08:51, 22 May 2017
- ...). The Unity Plug-In also allows easy porting of apps and games from other platforms to Pico. The key features of Pico SDK include Object-based Audio Design, 6D7 KB (1,083 words) - 20:54, 15 June 2021
- The videos could be published live on popular video platforms like Facebook, Youtube, and other supported channels.6 KB (908 words) - 07:13, 17 April 2017
- OpenBCI provides an active platforms for developers,6 KB (853 words) - 07:16, 17 April 2017
- ...ond the capacity of gaming engines, being a protocol supported by multiple platforms from different vendors. WebVR seems a good candidate to bring the next evol15 KB (2,277 words) - 08:20, 13 December 2017
- ...ong>Early access version is available for Oculus Rift only</strong>. Other platforms and input methods are planned for later.2 KB (323 words) - 17:31, 19 April 2017
- ...be the Metaverse; instead, it can only be a protocol supported by multiple platforms from different vendors. WebVR enables the Metaverse rather than contrive ho14 KB (2,130 words) - 23:15, 28 September 2022
- ...ce the user's VR experience. It is compatible with the SteamVR and Windows platforms. The strap is designed with adjustable earphones, allowing users to enjoy 310 KB (1,617 words) - 16:04, 27 September 2023
- [[Category:Platforms]] [[Category:Virtual Reality Platforms]]12 KB (1,658 words) - 07:45, 27 June 2019
- ...ting ability mean the video camera could stream live 360 videos to popular platforms like Facebook and Youtube on the go.4 KB (622 words) - 11:24, 26 June 2017
- ...n-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].1 KB (150 words) - 12:50, 14 August 2019
- ...a bit of crafty twist. Built from scratch using the Unreal Engine 4 for VR platforms - HTC Vive and Oculus Rift alike.3 KB (428 words) - 00:49, 8 November 2017
- ...gically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimate ...gress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it3 KB (397 words) - 16:49, 21 August 2017
- A - We are working on porting the game to the next platforms and systems, but we can not promise at this time any specific date.5 KB (783 words) - 17:03, 21 August 2017
- Solve complex puzzles, explore hidden temples, escape deadly platforms and revel in the joy of flight as you restore the Musiki's stolen rhythms!2 KB (343 words) - 17:09, 21 August 2017
- inVokeR is a one versus one wizard dueling game for VR platforms. Challenge your friends in strategic magic combat, casting spells to turn t3 KB (346 words) - 17:37, 21 August 2017
- •Interaction with global players across different VR platforms6 KB (901 words) - 17:39, 21 August 2017
- ...e various parts of our facility: See the acid processing with its rotating platforms, turn of gravity in our secret labs, and experience the magic of our trap p2 KB (345 words) - 19:24, 21 August 2017
- ...interaction. The SDK is developed in a way that it works with leading game platforms.4 KB (552 words) - 09:30, 25 August 2017