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  • ...se, of being in another reality. <ref name=”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Ma ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.
    7 KB (1,004 words) - 22:15, 15 November 2017
  • |image=[[File:samsung gear vr1.jpg|350px]] |VR/AR=[[Virtual Reality]]
    5 KB (812 words) - 22:57, 27 April 2016
  • |Developer=[[Oculus VR]] ...lopment Kit 2]]<br>[[Samsung Gear VR Innovator Edition]]<br>[[Samsung Gear VR]]<br>[[Consumer Version 1]]
    3 KB (423 words) - 22:56, 6 June 2023
  • |VR/AR=[[Virtual Reality]] ...ced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing
    11 KB (1,697 words) - 20:07, 4 May 2016
  • |VR/AR=[[Virtual Reality]], [[Augmented Reality]] ...He]] (CEO) and [[Chris Shi]] (COO) of [[uSens]]. Similar to [[Samsung Gear VR]], Impression Pi is wireless and requires the insertion of a smartphone for
    4 KB (534 words) - 08:29, 11 June 2016
  • |VR/AR=[[VR]] |Device=[[Oculus Rift DK2]], [[Gear VR]], [[Oculus Rift CV1]], [[HTC Vive]], [[Leap Motion]], [[Microsoft Kinect]]
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |VR/AR=[[VR]] ...=[[Casual]], [[Indie]], [[Simulation]], [[Great Soundtrack]], [[Funny]], [[VR]], [[Dark Humor]], [[Comedy]], [[Music]], [[Psychological Horror]], [[Memes
    3 KB (439 words) - 19:02, 19 April 2017
  • ...Rift]] [[VR Devices]] such as [[DK1]], [[DK2]], [[CV1]] and [[Samsung Gear VR]]. It features a head-tracked and ergonomic interface that is ideal for wea ...e can only be accessed on Samsung smartphones compatible with Samsung Gear VR. PC and [[Rift]] versions are scheduled to be released with the Rift in Q1
    1 KB (163 words) - 19:12, 27 April 2016
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]] ...ift S]], [[Oculus Quest]], [[Meta Quest 2]], [[Oculus Go]], [[Samsung Gear VR]]
    2 KB (268 words) - 22:56, 6 June 2023
  • |image=[[file:mobile vr jam 2015.png|300px]] |Presenter=[[Oculus VR]]
    4 KB (459 words) - 20:26, 19 April 2024
  • *[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex [[Pico VR]]
    24 KB (3,057 words) - 05:08, 30 April 2024
  • |VR/AR=[[VR]] |Genre=[[Action]], [[VR]]
    5 KB (721 words) - 04:02, 16 September 2016
  • |VR/AR=[[VR]] [[Neptune Flux]] is a [[VR App]].
    4 KB (578 words) - 05:43, 21 November 2016
  • |Sponsor=[[Oculus VR]], [[Qualcomm Vuforia]], [[Sony]], [[SteamVR]] ...Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 d
    5 KB (663 words) - 08:20, 17 April 2024
  • [[Infinity Equals One VR]] is a [[VR App]] for the [[Oculus Rift (Platform)]]. ...d for DK2 in the Oculus Share store, and then ported and expanded for Gear VR - Free in the Concepts section.
    1 KB (165 words) - 23:26, 17 September 2016
  • |Type=[[Talk]], [[VR Engineering]] ...[[talk]] by [[Chris Pruett]] ([[Developer Relations Engineer]] of [[Oculus VR]]) during the [[Oculus Connect 2]] on September 23, 2015.
    980 bytes (133 words) - 05:27, 8 September 2015
  • |image=[[file:samsung gear vr2.jpg|350px]] |VR/AR=[[Virtual Reality]]
    6 KB (846 words) - 18:01, 13 November 2018
  • |Devices=[[Samsung Gear VR]], [[Rift]] |Accessible=[[Mobile]], [[PC]], [[VR]]
    713 bytes (88 words) - 22:56, 27 April 2016
  • {{see also|How to Get Started in VR Development}} {{:How to Get Started in VR Development}}
    6 KB (1,028 words) - 11:42, 4 January 2017

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