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  • ...handheld joysticks, and some unit were networked together for multiplayer gaming. There were some discussions about bringing Virtuality to Atari’s Jaguar The Virtual Boy was a 3D gaming console, marketed as the first portable console that could display 3D graph
    19 KB (2,854 words) - 09:59, 17 April 2024
  • The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphon
    11 KB (1,697 words) - 20:07, 4 May 2016
  • '''[[KOR-FX Gaming Vest]]'''
    955 bytes (151 words) - 04:47, 17 April 2024
  • |Industry=Cloud Computing, Technology, Gaming
    3 KB (392 words) - 02:58, 15 May 2017
  • ...eb browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations with frien
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |Industry=Cloud Computing, Technology, Gaming Shinra Technologies is a cloud computing and gaming company founded by former-CEO of [[Square Enix]], [[Yoichi Wada]], in 2014.
    1 KB (195 words) - 02:12, 6 January 2016
  • ...t was created by [[Dubit]], a digital development studio, and [[KZero]], a gaming consultancy focused on [[VR]] market research. As of January 19, 2015, the
    704 bytes (89 words) - 23:40, 7 May 2015
  • |Publisher=[[Green Mountain Gaming Studios]]
    821 bytes (94 words) - 11:01, 17 September 2016
  • |Developer=[[Meerkat Gaming]] |Publisher=[[Meerkat Gaming]]
    3 KB (417 words) - 11:05, 23 September 2016
  • ...s, being an essential player in the success of virtual reality as a whole. Gaming is a multibillion dollar industry, but it can still be considered a niche w
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...cessor or equivalent, Arizona Sunshine brings unprecedented realism to VR gaming with zombie mutilation, destructible environments, and an overall cinematic
    10 KB (1,625 words) - 11:57, 20 May 2017
  • ...k, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.<ref name="E3_2015">https://www
    7 KB (1,120 words) - 08:41, 17 October 2017
  • ...alled OASIS, provides functionality for entertainment, business, shopping, gaming, and communication. The book involves many aspects of virtual reality inclu
    1 KB (142 words) - 05:39, 9 April 2021
  • ...eality is changing the traditional way that sound was used in computer and gaming experiences. VR brings the experience closer to the user through a head-mou ...uch as Unity or Unreal. Borsai mentions that audio-realism is essential to gaming, that even the most subtle of audio cues allows the player to interact with
    15 KB (2,378 words) - 17:56, 13 December 2017
  • |[[VR Apps|Gaming]] || [[VR Apps|Many]]
    3 KB (296 words) - 05:51, 18 October 2017
  • |[[VR Apps|Gaming]] ||
    1 KB (146 words) - 09:14, 17 April 2024
  • ...imagery. Unlike many companies out there, 8i does not want to focus on the gaming industry. Instead, they are most interested in making digital human interac
    2 KB (376 words) - 04:47, 10 March 2017
  • ...lds. The game draws inspiration from the novel [[Ready Player One]], retro gaming, and world-building games such as [[Minecraft]]. Players are going to be ab
    3 KB (447 words) - 15:15, 27 April 2016
  • ...or I-Illusions’ Space Pirate demonstrated the potential of immersive VR gaming. <ref name=”two”></ref>
    24 KB (3,921 words) - 08:21, 17 April 2024
  • AirMech: Command is a unique experience that is a showcase for how VR expands gaming by allowing players to command a mighty army from above with the ultimate w
    5 KB (714 words) - 11:41, 13 September 2016

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