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- ...ion of computer generated data and simulations into our senses, creating a reality-based interface <ref name=”6”></ref>. ...closer to a real environment. Therefore, unlike Virtual Reality, Augmented Reality does not replace the real world with a virtual one. AR simply enhances and12 KB (1,773 words) - 09:13, 17 April 2024
- ...”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Masters of Science Thesis, Iowa State University, Virtual Reality is an interactive and immersive medium that can be used to create unique ex19 KB (2,854 words) - 09:59, 17 April 2024
- |VR/AR=[[Augmented reality]] |Platform=[[Windows Mixed Reality]]15 KB (2,127 words) - 07:12, 17 April 2024
- |VR/AR=[[Augmented Reality]] ...VR clip-on can be placed onto the glasses to create an immersive [[Virtual Reality]] experience. castAR's Kickstarter Campaign began on October 14, 2013 and r6 KB (885 words) - 04:40, 4 February 2016
- ...d with [[Meta]], the company that made the Meta 1 and [[Meta 2]] augmented reality headsets. ==Apps==1 KB (165 words) - 06:48, 17 April 2024
- |VR/AR=[[Augmented Reality]] ...has a touchpad on the side of its device. It allows user to slide through apps, events and other timeline-like interfaces.6 KB (994 words) - 03:10, 27 July 2017
- |VR/AR=[[Augmented Reality]] ...E1 is the first and developer edition of [[SmartEyeglass]], an [[Augmented Reality]] eyewear developed by [[Sony]]. SmartEyeglass consist of not only a eyegla4 KB (609 words) - 04:41, 4 February 2016
- |Type=[[Augmented Reality]] SmartEyeglass is an [[Augmented Reality]] eyewear [[AR Platform|platform]] developed by [[Sony]]. It's first versio1 KB (119 words) - 22:17, 15 November 2017
- |Type=[[Augmented Reality]] [[Magic Leap]] is an [[augmented reality]] company founded by [[Rony Abovitz]]. Developing in stealth mode since 2014 KB (653 words) - 08:00, 17 April 2024
- |VR/AR=[[Virtual Reality]], [[Augmented Reality]] ...ession Pi or Impression π is a mobile [[Virtual Reality]] and [[Augmented Reality]] [[Head-mounted Display]] founded by [[Yue Fei]] (CTO), [[AnLi He]] (CEO)4 KB (534 words) - 08:29, 11 June 2016
- |Type=[[Augmented Reality]] |Devices=[[Microsoft HoloLens]], [[Windows Mixed Reality Headsets]]3 KB (362 words) - 07:10, 19 October 2017
- 3. '''Best App''' - Mobile and wearable apps that interact with the physical world 7. '''Best Game or Toy''' - Mobile and wearable apps or toys that enable digital interaction with the physical world3 KB (439 words) - 13:51, 14 January 2016
- *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] ===Games and Apps===24 KB (3,082 words) - 09:07, 17 April 2024
- ...consumer electronics such as smartphones and tablets are used for compass apps by measuring Earth's magnetic field along 3 perpendicular axis of X, Y and In [[virtual reality|virtual]] and [[augmented reality]], Magnetometers are part of [[IMU]]s. They are responsible for [[rotationa506 bytes (74 words) - 12:55, 3 July 2015
- '''Vision Summit 2016''', also known as '''Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|confe *Augmented Creativity: Bridging the real and virtual worlds to enhance creative play b5 KB (663 words) - 08:20, 17 April 2024
- ...ion]], is an important feature in both [[Augmented reality]] and [[virtual reality]]. [[AR]] uses object recognition to deliver contextually aware information ==Augmented Reality==4 KB (601 words) - 09:39, 22 October 2015
- <noinclude>{{see also|Augmented Reality}}</noinclude>{| class="wikitable sortable" |[[VR Apps|Gaming]] ||1 KB (146 words) - 09:14, 17 April 2024
- ...a creation of interactive and dynamic [[augmented reality]] and [[virtual reality]] [[experiences]] without any previous technical experience. This cloud-ena ...entiti/id834277058?mt=8</ref> or Android<ref>https://play.google.com/store/apps/details?id=com.wakingapp.wakingapp</ref> application.3 KB (452 words) - 11:44, 13 September 2016
- |VR/AR=[[Augmented Reality]] ...er accessories to operate. With a retail price of $2750, these [[Augmented Reality#Devices|AR glasses]] are designed for enterprise users, not average consume6 KB (853 words) - 19:32, 9 May 2017
- ...nto the AiR Glasses.<ref>http://www.prnewswire.com/news-releases/augmented-reality-leader-atheer-unveils-air-glasses-and-air-enterprise-suite-to-transform-the .../venturebeat.com/2015/11/19/you-can-now-reserve-atheers-high-end-augmented-reality-glasses-for-the-workplace/</ref>6 KB (742 words) - 19:34, 9 May 2017