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  • ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang
    1 KB (165 words) - 06:48, 17 April 2024
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:34, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 21:45, 18 December 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 13:59, 1 August 2016

Page text matches

  • ..."mf-modesheader">{{Header2|[[Virtual Reality#Platforms|<p class="white">VR Platforms</p>]]}}</div> ;[[Virtual Reality#Platforms|More...]]
    5 KB (588 words) - 09:33, 25 December 2023
  • ==Platforms==
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ==Platforms==
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang
    1 KB (165 words) - 06:48, 17 April 2024
  • ...head-mounted display]]s developed by [[Oculus VR]]. As a [[Virtual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [ [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    3 KB (423 words) - 22:56, 6 June 2023
  • [[Category:Platforms]] [[Category:Augmented Reality Platforms]]
    1 KB (119 words) - 22:17, 15 November 2017
  • ...'Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO M [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    3 KB (426 words) - 20:19, 13 June 2016
  • ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift (Platform)]] and [[OSVR]].
    3 KB (409 words) - 18:26, 27 April 2016
  • [[Category:Platforms]] [[Category:Virtual Reality Platforms]]
    5 KB (745 words) - 06:17, 17 April 2024
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:29, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:33, 21 March 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 18:34, 21 March 2015
  • [[Runtime]]s for various platforms such as the [[Oculus Runtime]] and [[SteamVR Runtime]] are responsible for
    6 KB (916 words) - 05:02, 5 July 2020
  • #REDIRECT [[Augmented Reality#Platforms]]
    41 bytes (4 words) - 21:58, 22 March 2015
  • [[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in th [[Category:Virtual Reality Platforms]]
    3 KB (462 words) - 01:33, 30 August 2017
  • ...R include web browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations wi
    7 KB (1,039 words) - 21:17, 11 October 2017
  • ...kes High Fidelity so interesting and unique when in comparison to other VR platforms and games.
    6 KB (1,048 words) - 10:30, 3 September 2017
  • |Platforms=[[Oculus Rift (Platform)]]
    2 KB (229 words) - 11:23, 13 September 2016
  • |Platforms=All ...Reality#Devices|Virtual Reality devices]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]
    704 bytes (89 words) - 23:40, 7 May 2015
  • |Platforms=[[Leap Motion]]
    742 bytes (94 words) - 23:41, 7 May 2015
  • ...rd]] and the web. Transport will be accessible from each [[Virtual Reality Platforms|VR platform]]'s app store such as the [[Oculus Store]] and [[Google Play]].
    1 KB (180 words) - 17:59, 27 April 2016
  • ...ic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It uti [[Category:Virtual Reality Platforms]]
    3 KB (362 words) - 07:10, 19 October 2017
  • OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to inte [[Category:Virtual Reality Platforms]]
    2 KB (269 words) - 15:16, 15 June 2015
  • |Platforms=All [[V (App Store)]] is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].
    404 bytes (46 words) - 01:55, 15 June 2016
  • |Platforms=All The Rift Arcade is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].
    558 bytes (60 words) - 23:36, 7 May 2015
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]]
    2 KB (268 words) - 22:56, 6 June 2023
  • ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp
    6 KB (981 words) - 11:57, 2 August 2017
  • ...form agnostic philosophy. It will create content for any [[Virtual Reality#Platforms|VR Platorms]] and [[VR Devices|Devices]].
    2 KB (335 words) - 08:03, 24 September 2015
  • |Platforms=[[Oculus Rift (Platform)]]
    713 bytes (88 words) - 22:56, 27 April 2016
  • [[App Stores]] are distribution platforms for software.
    6 KB (1,028 words) - 11:42, 4 January 2017
  • ...iece. These creations can be viewed on common virtual reality headsets and platforms thanks to dedicated light field video playback engine from Lytro.
    4 KB (634 words) - 05:22, 4 February 2016
  • ...etric processing software ranges from stand-alone solutions to cloud-based platforms that are able to reduce otherwise very high hardware requirements for effic
    5 KB (720 words) - 20:23, 27 June 2016
  • ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research
    3 KB (370 words) - 22:47, 15 September 2016
  • ...ke [[VR]] more accessible for everybody, no matter which [[Virtual Reality Platforms|VR platform]] and the operating system are used. ...yone. These applications should be compatible across different devices and platforms. This gives users the freedom to choose their hardware independently from t
    2 KB (380 words) - 21:44, 18 December 2015
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 21:45, 18 December 2015
  • ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.
    3 KB (439 words) - 03:57, 4 January 2016
  • ===Supported Platforms=== ===Supported VR Platforms===
    3 KB (447 words) - 15:15, 27 April 2016
  • ...[[Category:Technology]] [[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Browsers]] [[Category:VR Browsers]]
    4 KB (576 words) - 22:49, 27 April 2016
  • ...“never” shut down the free-to-play version of Airmech for PC and other platforms, but they are also shifting their focus to the VR version and other premium
    5 KB (714 words) - 11:41, 13 September 2016
  • ...ed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</
    4 KB (489 words) - 01:34, 5 June 2017
  • The headset is compatible with many mainstream platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. * Platforms: PC, Xbox, PS, Android devices etc.
    4 KB (560 words) - 12:23, 30 November 2023
  • ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]].
    3 KB (491 words) - 06:04, 28 February 2016
  • ...r is a tongue-in-cheek virtual reality experience for motion controlled VR platforms. The game takes place in the year 2050, in a world where most employees wer
    4 KB (530 words) - 11:43, 13 September 2016
  • |Platforms=[[SteamVR]]
    2 KB (284 words) - 07:03, 2 November 2016
  • ...ersson’s game has sold a total of over 70 million copies across multiple platforms and has pretty much become a household name, easily sitting alongside the l ...d will hopefully iron out the remaining bugs and bring Minecraft to all VR platforms. While new IP and new genres for VR are exciting, seeing old titles through
    5 KB (826 words) - 19:04, 9 May 2017
  • [[Category:Virtual Reality Platforms]]
    4 KB (548 words) - 04:52, 17 April 2024
  • ...ontroller]] is the [[Input Device]] for the [[Daydream]] [[Virtual Reality Platforms|mobile VR platform]]. Developed by [[Google]], the small remote had 2 butto
    7 KB (1,112 words) - 04:50, 17 April 2024
  • |Platforms=[[Cardboard]], [[Daydream]]
    1,023 bytes (143 words) - 14:26, 20 June 2016
  • ...h the [[Oculus Rift]] headset, and is planned to release on all major [[VR platforms]] in the fall of 2016 <ref name=”4”> Wilson, Jason (2016). Werewolves W
    5 KB (723 words) - 14:11, 1 August 2016
  • #REDIRECT [[Virtual Reality#Platforms]]
    39 bytes (4 words) - 13:59, 1 August 2016

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