Search results
Create the page "Platforms" on this wiki! See also the search results found.
Page title matches
- ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang1 KB (165 words) - 06:48, 17 April 2024
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:34, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 21:45, 18 December 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 13:59, 1 August 2016
Page text matches
- ..."mf-modesheader">{{Header2|[[Virtual Reality#Platforms|<p class="white">VR Platforms</p>]]}}</div> ;[[Virtual Reality#Platforms|More...]]5 KB (588 words) - 09:33, 25 December 2023
- ==Platforms==12 KB (1,773 words) - 09:13, 17 April 2024
- ==Platforms==19 KB (2,854 words) - 09:59, 17 April 2024
- ...rking service by [[Mark Zuckerberg]] known as Facebook. It renamed to Meta Platforms in 2021. It is not to be confused with [[Meta]], the company that made the In 2021, Mark Zuckerberg rebranded Facebook as Meta Platforms.<ref>https://www.nytimes.com/2021/10/28/technology/facebook-meta-name-chang1 KB (165 words) - 06:48, 17 April 2024
- ...head-mounted display]]s developed by [[Oculus VR]]. As a [[Virtual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [ [[Category:Platforms]] [[Category:Virtual Reality Platforms]]3 KB (423 words) - 22:56, 6 June 2023
- [[Category:Platforms]] [[Category:Augmented Reality Platforms]]1 KB (119 words) - 22:17, 15 November 2017
- ...'Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO M [[Category:Platforms]] [[Category:Virtual Reality Platforms]]3 KB (426 words) - 20:19, 13 June 2016
- ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift (Platform)]] and [[OSVR]].3 KB (409 words) - 18:26, 27 April 2016
- [[Category:Platforms]] [[Category:Virtual Reality Platforms]]5 KB (745 words) - 06:17, 17 April 2024
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:29, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:33, 21 March 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 18:34, 21 March 2015
- [[Runtime]]s for various platforms such as the [[Oculus Runtime]] and [[SteamVR Runtime]] are responsible for6 KB (916 words) - 05:02, 5 July 2020
- #REDIRECT [[Augmented Reality#Platforms]]41 bytes (4 words) - 21:58, 22 March 2015
- [[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in th [[Category:Virtual Reality Platforms]]3 KB (462 words) - 01:33, 30 August 2017
- ...R include web browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations wi7 KB (1,039 words) - 21:17, 11 October 2017
- ...kes High Fidelity so interesting and unique when in comparison to other VR platforms and games.6 KB (1,048 words) - 10:30, 3 September 2017
- |Platforms=[[Oculus Rift (Platform)]]2 KB (229 words) - 11:23, 13 September 2016
- |Platforms=All ...Reality#Devices|Virtual Reality devices]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]704 bytes (89 words) - 23:40, 7 May 2015
- |Platforms=[[Leap Motion]]742 bytes (94 words) - 23:41, 7 May 2015
- ...rd]] and the web. Transport will be accessible from each [[Virtual Reality Platforms|VR platform]]'s app store such as the [[Oculus Store]] and [[Google Play]].1 KB (180 words) - 17:59, 27 April 2016
- ...ic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It uti [[Category:Virtual Reality Platforms]]3 KB (362 words) - 07:10, 19 October 2017
- OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to inte [[Category:Virtual Reality Platforms]]2 KB (269 words) - 15:16, 15 June 2015
- |Platforms=All [[V (App Store)]] is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].404 bytes (46 words) - 01:55, 15 June 2016
- |Platforms=All The Rift Arcade is an open [[VR Platforms|platform]] [[Virtual Reality]] [[App Store]].558 bytes (60 words) - 23:36, 7 May 2015
- |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]]2 KB (268 words) - 22:56, 6 June 2023
- ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp6 KB (981 words) - 11:57, 2 August 2017
- ...form agnostic philosophy. It will create content for any [[Virtual Reality#Platforms|VR Platorms]] and [[VR Devices|Devices]].2 KB (335 words) - 08:03, 24 September 2015
- |Platforms=[[Oculus Rift (Platform)]]713 bytes (88 words) - 22:56, 27 April 2016
- [[App Stores]] are distribution platforms for software.6 KB (1,028 words) - 11:42, 4 January 2017
- ...iece. These creations can be viewed on common virtual reality headsets and platforms thanks to dedicated light field video playback engine from Lytro.4 KB (634 words) - 05:22, 4 February 2016
- ...etric processing software ranges from stand-alone solutions to cloud-based platforms that are able to reduce otherwise very high hardware requirements for effic5 KB (720 words) - 20:23, 27 June 2016
- ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research3 KB (370 words) - 22:47, 15 September 2016
- ...ke [[VR]] more accessible for everybody, no matter which [[Virtual Reality Platforms|VR platform]] and the operating system are used. ...yone. These applications should be compatible across different devices and platforms. This gives users the freedom to choose their hardware independently from t2 KB (380 words) - 21:44, 18 December 2015
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 21:45, 18 December 2015
- ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.3 KB (439 words) - 03:57, 4 January 2016
- ===Supported Platforms=== ===Supported VR Platforms===3 KB (447 words) - 15:15, 27 April 2016
- ...[[Category:Technology]] [[Category:Platforms]] [[Category:Virtual Reality Platforms]] [[Category:Browsers]] [[Category:VR Browsers]]4 KB (576 words) - 22:49, 27 April 2016
- ...“never” shut down the free-to-play version of Airmech for PC and other platforms, but they are also shifting their focus to the VR version and other premium5 KB (714 words) - 11:41, 13 September 2016
- ...ed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</4 KB (489 words) - 01:34, 5 June 2017
- The headset is compatible with many mainstream platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. * Platforms: PC, Xbox, PS, Android devices etc.4 KB (560 words) - 12:23, 30 November 2023
- ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]].3 KB (491 words) - 06:04, 28 February 2016
- ...r is a tongue-in-cheek virtual reality experience for motion controlled VR platforms. The game takes place in the year 2050, in a world where most employees wer4 KB (530 words) - 11:43, 13 September 2016
- |Platforms=[[SteamVR]]2 KB (284 words) - 07:03, 2 November 2016
- ...ersson’s game has sold a total of over 70 million copies across multiple platforms and has pretty much become a household name, easily sitting alongside the l ...d will hopefully iron out the remaining bugs and bring Minecraft to all VR platforms. While new IP and new genres for VR are exciting, seeing old titles through5 KB (826 words) - 19:04, 9 May 2017
- [[Category:Virtual Reality Platforms]]4 KB (548 words) - 04:52, 17 April 2024
- ...ontroller]] is the [[Input Device]] for the [[Daydream]] [[Virtual Reality Platforms|mobile VR platform]]. Developed by [[Google]], the small remote had 2 butto7 KB (1,112 words) - 04:50, 17 April 2024
- |Platforms=[[Cardboard]], [[Daydream]]1,023 bytes (143 words) - 14:26, 20 June 2016
- ...h the [[Oculus Rift]] headset, and is planned to release on all major [[VR platforms]] in the fall of 2016 <ref name=”4”> Wilson, Jason (2016). Werewolves W5 KB (723 words) - 14:11, 1 August 2016
- #REDIRECT [[Virtual Reality#Platforms]]39 bytes (4 words) - 13:59, 1 August 2016