Difference between revisions of "Resolution"
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==Resolution of Various Devices== | ==Resolution of Various Devices== | ||
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Revision as of 02:46, 22 March 2015
Resolution is the number of pixels that can be displayed. Resolution is usually shown as width x height. For example, a resolution of 1920 x 1080 means that it has 1920 pixels as its width and 1080 pixels as its height. A 1080p HDTV has the resolution of 1920 x 1080.
Higher resolution means sharper or more detailed images. Low resolution can cause the pixels to become visible to the human eyes. This is especially evident in Virtual Reality HMDs because the user's eyes are positioned very close to the display. Low resolution can cause the user to feel like he or she is looking through a screen door.
For truly immersive Virtual Reality, 4k resolution, , or higher is needed. As of 2015, non of the VR HMDs have 4k or greater resolution.
Resolution of Various Devices
Resolution | |
---|---|
ANTVR | 1920 x 1080 |
Acer Windows Mixed Reality Headset | 2880 x 1440 (1440 x 1440 per eye) |
Apple Vision Pro | 4k per eye |
Daydream View | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) |
FOVE | 2560 x 1440 |
Figment VR | Depends on the smartphone |
Google Cardboard | Depends on the smartphone |
HP Reverb G2 | 2160 x 2160 pixels per eye |
HTC Vive | 2160 x 1200 (1080 x 1200 per eye) |
HTC Vive Developer Editions | 2160 x 1200 1080 x 1200 per eye |
HTC Vive Pro | 2880 x 1600 (1440 x 1600 per eye) |
Impression Pi | Depends on the smartphone |
LG 360 VR | 960x720 pixels at 693ppi (per eye) |
Lenovo Windows Holographic HMD | |
Meta Quest 2 | 1832 x 1920 per eye |
Meta Quest 3 | 2064x2208 per-eye |
OSVR HDK1 | 1920 x 1080 960 x 1080 per eye |
OSVR HDK2 | 2160 x 1200 (1080 x 1200 per eye) |
Oculus Quest | 1440×1600 per eye |
Oculus Rift | 2160 x 1200 (1080 x 1200 per eye) |
Oculus Rift DK1 | 1280 x 800 640 x 800 per eye |
Oculus Rift DK2 | 1920 x 1080 960 x 1080 per eye |
Oculus Rift S | 1280×1440 per eye |
Oculus Santa Cruz | |
Pico G2 | 2880 x 1600 |
Pico Neo 2 | 1 920 × 2 160 per eye |
Pico Neo 3 Pro | |
Pico Neo CV | 1500 x 1500 pixels/eye |
Pimax 8K | 8K (4K for each eye) |
PlayStation VR | 1920 x 1080 960 x 1080 per eye |
Project Alloy | |
Samsung Gear VR (2015/2016) | 2560 x 1440 1280 x 1440 per eye |
Samsung Gear VR Innovator Edition | 2560 x 1440 1280 x 1440 per eye |
StarVR | 5120 x 1440 (2560 x 1440 per eye) |
Sulon Q | 2560x1440 pixels |
Valve Index | |
Wearality Sky | Depends on smartphone |