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  • ...se, of being in another reality. <ref name=”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Ma ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |VR/AR=[[Augmented reality]] ...s|VR Devices]], the eye-piece component of HoloLens is transparent and the headset requires neither PC nor smartphone. It is able to project high-definition (
    15 KB (2,127 words) - 07:12, 17 April 2024
  • |VR/AR=[[Virtual Reality]] |Platform=[[Oculus Rift (Platform)]]
    5 KB (812 words) - 22:57, 27 April 2016
  • |image=[[File:oculus rift dk11.jpg|350px]] |VR/AR=[[Virtual Reality]]
    6 KB (866 words) - 09:23, 17 April 2024
  • |image=[[File:oculus rift dk21.jpg|350px]] |VR/AR=[[Virtual Reality]]
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ...n a new round of venture funding. They have created the [[Magic Leap One]] headset and the [[Magic Leap 2]]. ...pic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does not trick your eyes to create 3
    4 KB (653 words) - 08:00, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...ced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...agonfly is the new Leap Motion sensor in development. It is designed for [[VR]] and will have larger field view and capture HD colored imageries in addit Leap Motion was released on July 22, 2013 for 80 dollars and Leap Motion VR mount was released in 2014 for 20 dollars.
    2 KB (387 words) - 06:35, 18 July 2017
  • |VR/AR=[[VR]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]]
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |VR/AR=[[VR]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]]
    6 KB (931 words) - 04:04, 10 February 2017
  • ...absolute position. It is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six [[degrees of freedom]] (6DO ...ow it works. Retrieved from http://data-reality.com/positional-tracking-in-vr-what-it-is-and-how-it-works</ref>.
    14 KB (2,149 words) - 07:44, 17 April 2024
  • |VR/AR=[[VR]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]]
    5 KB (663 words) - 11:06, 23 September 2016
  • |Platform=[[Oculus Rift (Platform)]] |App Store=[[Oculus Share]]
    1 KB (192 words) - 22:51, 23 March 2017
  • ...sons-learned-a-guide-to-cinema-in-virtual-reality</ref> <ref name=”3”> VR Reporter. Will cinematic virtual reality disrupt film industry? Retrieved f ...rector will change more to one of a designer. Although it is expected that VR cinema will have a great development during the next few years, it doesn’
    21 KB (3,449 words) - 22:53, 20 May 2017
  • |VR/AR=[[VR]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]]
    2 KB (296 words) - 11:05, 23 September 2016
  • [[File:oculus home1.jpg|right|400px]] ...on your Oculus headset, you are transported to Oculus Home. Additionally, Oculus Home has a 2D interface that can be accessed on PC or mobile, without an HM
    1 KB (163 words) - 19:12, 27 April 2016
  • *[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ *[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex
    24 KB (3,082 words) - 09:07, 17 April 2024
  • .../www.tested.com/tech/concepts/504521-htc-vive-vs-oculus-crescent-bay-my-10-vr-takeaways/</ref> within the user's virtual space to notify them that they a ...n they approach a physical barrier, to which they are blind because of the headset they are wearing. This will ideally prevent collisions and minimize acciden
    6 KB (981 words) - 11:57, 2 August 2017
  • [[File:Acer mixed reality headset inside-out.png|thumb|Figure 3. Inside-out tracking HMD (image: www.wareable ...a method of [[positional tracking]] commonly used in [[virtual reality]] (VR) technologies, specifically for tracking the position of [[head-mounted dis
    5 KB (659 words) - 12:15, 6 July 2020
  • ...it is a method of optical tracking. When referring to [[virtual reality]] (VR), tracking is the process of tracing the scene coordinates of moving object ...d in a stationary location and oriented towards the tracked object (e.g. a headset) that moves freely around a designated area defined by the intersecting vis
    4 KB (609 words) - 03:55, 20 March 2018

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