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- |Developer=[[Meld Media]] [[Meld Media - GiganotosaurusVR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].778 bytes (91 words) - 13:43, 17 September 2016
- |image=[[file:whirligig vr media player1.jpg|350px]] [[Whirligig VR Media Player]] is a [[VR App]].3 KB (460 words) - 02:44, 19 September 2016
- |image=[[file:avolightspace (multi-screen media player)1.jpg|350px]] [[AVOlight.Space (Multi-Screen Media Player)]] is a [[VR App]].2 KB (300 words) - 00:02, 22 August 2017
- ZeniMax Media is a company that had something to do with chromatic aberration and geometr109 bytes (18 words) - 07:01, 17 April 2024
Page text matches
- ...ere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultimate input/output device" or the "last m18 KB (2,806 words) - 23:19, 17 August 2024
- '''May 21, 2014:''' [[ZeniMax Media]], former employer of John Carmack, filed a lawsuit against Oculus VR. Zeni6 KB (781 words) - 09:36, 17 April 2024
- While VR relies on Presence, VR is also one of few media that can create Presence.4 KB (666 words) - 20:32, 16 February 2016
- ...ll of their Windows programs such as games, web browser, Microsoft Office, media player and photo editing software through the [[VR]].6 KB (931 words) - 04:04, 10 February 2017
- ...[company]] based in Venice, California. WEVR develops a specialized [[VR]] media player for producers of [[360 Video]]s and other types of cinematic virtual ...ives $5000 to $50,000 to content producers to create VR videos with WEVR's media player.1 KB (180 words) - 17:59, 27 April 2016
- |Developer=[[Benjamin Lochmann New Media GmbH]]959 bytes (112 words) - 11:54, 17 September 2016
- |Developer=[[Meld Media]] [[Meld Media - GiganotosaurusVR]] is a [[VR App]] for the [[Oculus Rift (Platform)]].778 bytes (91 words) - 13:43, 17 September 2016
- |Publisher=[[Max Media Inc.]]820 bytes (99 words) - 20:57, 17 September 2016
- |Publisher=[[Top Pup Media]]816 bytes (95 words) - 20:10, 17 September 2016
- VR cinema ([[virtual reality]] cinema) is filmmaking adapted to the new media of virtual reality. It has the potential to be the next major innovation in ...mean that traditional film on a movie screen will disappear. The different media will co-exist, and film directors will make the choice to experiment with t21 KB (3,449 words) - 22:53, 20 May 2017
- ...million dollars in venture capital from the likes of Disney and Evolution Media Partners. As of the same date, the Jaunt has raised a total of 100 million2 KB (335 words) - 08:03, 24 September 2015
- |Media Module || 500GB, Solid State Media |Record Duration || 45 min per Media Module7 KB (1,010 words) - 00:45, 13 June 2016
- ...erport Cloud and end results can be streamed to the Matterport 3D Showcase media player for viewing.3 KB (369 words) - 05:26, 4 February 2016
- ...VR]] is a [[Game & App Design]] [[talk]] by [[Patrick Harris]] ([[Minority Media]]) during the [[Oculus Connect 2]] on September 23, 2015.1 KB (151 words) - 05:26, 8 September 2015
- ...development and open deployment on Gear VR. You’ll also learn more about media processing, remote development, deployment, and multi-user setup.920 bytes (117 words) - 05:29, 8 September 2015
- |Developer=[[Minority Media Inc.]] |Publisher=[[Minority Media Inc.]]6 KB (886 words) - 11:06, 23 September 2016
- |Developer=[[Minority Media Inc.]] |Publisher=[[Minority Media Inc.]]934 bytes (108 words) - 23:51, 17 September 2016
- ...e Android and iOS application. This application allows for remote control, media management, and sharing through mail, text, Facebook, Twitter, and others.3 KB (386 words) - 05:23, 4 February 2016
- ...ard visual effect tools like Nuke, Final Cut Pro, Adobe Premiere, and Avid Media Composer that allow creators to seamlessly blend computer graphics and live4 KB (634 words) - 05:22, 4 February 2016
- ...eisure, training, healthcare, personal well-being, engineering, design, or media <ref name=”2”></ref> <ref name=”17”> Future Timeline. 2039: Full im17 KB (2,635 words) - 23:16, 28 September 2022