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  • ...for $2 billion dollars. After this, virtual reality blew up, with multiple companies investing in the development of their own VR systems. The rise of smartphon
    19 KB (2,854 words) - 09:59, 17 April 2024
  • [[Category:Companies]] [[Category:Technology]]
    3 KB (392 words) - 02:58, 15 May 2017
  • A number of companies have marketed [[waveguide]]s for OST-HMDs, including [[Dispelix]], [[Digile
    1 KB (181 words) - 08:05, 17 April 2024
  • [[Category:Companies]]
    1 KB (180 words) - 17:59, 27 April 2016
  • ...factor and can only track the movements of a user’s head. Nevertheless, companies are still investing in the development of an accurate positional tracking s
    14 KB (2,149 words) - 07:44, 17 April 2024
  • [[Category:Companies]]
    586 bytes (64 words) - 16:39, 18 April 2015
  • [[Category:Companies]]
    593 bytes (76 words) - 16:34, 18 April 2015
  • ...ed, Shovel Knight, Call of Duty, Syphon Filter, and from a variety of game companies including Sony, Microsoft, EA, Capcom and more!
    3 KB (373 words) - 21:03, 21 August 2017
  • ..., creating a potential niche opportunity for filmmakers and new production companies. Indeed, startups like Jaunt and MindVR are already exploring storytelling ...ds of new questions, and answers are still being sought for today. So many companies are trying to sort this out, and figure out the best way to utilize this ne
    21 KB (3,449 words) - 22:53, 20 May 2017
  • The event features over 200 companies in the [[VR]], [[AR]], wearable tech and [[IOT]] industries along with more
    2 KB (215 words) - 13:47, 14 January 2016
  • ==Companies and Organizations==
    24 KB (3,082 words) - 09:07, 17 April 2024
  • Companies are starting to offer interesting inside-out systems. Microsoft has been in
    12 KB (1,692 words) - 21:39, 24 July 2017
  • [[Category:Companies]] [[Category:Accessories]]
    674 bytes (89 words) - 08:17, 5 June 2015
  • [[Category:Companies]]
    2 KB (303 words) - 22:14, 25 November 2016
  • ==IMU companies==
    672 bytes (92 words) - 07:14, 17 April 2024
  • [[Category:Companies]]
    2 KB (335 words) - 08:03, 24 September 2015
  • [[Category:Companies]] [[Category:Broadcasting]] [[Category:Sports Broadcasting]]
    3 KB (397 words) - 09:10, 29 October 2016
  • With the advent of VR, virtual reality audio has gained more interest. Companies want to implement a VR audio solution that realistically reproduces audio i
    15 KB (2,378 words) - 17:56, 13 December 2017
  • In May 2016, Odyssey was shipped to select [[VR companies]], [[WEVR]], [[VRSE]], [[Specular]], [[Surreal]], [[Theory]] and [[Two Bit
    3 KB (394 words) - 17:59, 12 May 2016
  • ...CraftAR]], which is a suite of tools created for agencies, publishers, and companies that would like to leverage technological possibilities of AR and IR to cre
    4 KB (601 words) - 09:39, 22 October 2015

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