Search results

Jump to: navigation, search
  • ...”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Masters of Science Thesis, Iowa State University, ...periences that are unattainable elsewhere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultima
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |VR/AR=[[Augmented reality]] |Platform=[[Windows Mixed Reality]]
    15 KB (2,127 words) - 07:12, 17 April 2024
  • |VR/AR=[[Augmented Reality]] ...VR clip-on can be placed onto the glasses to create an immersive [[Virtual Reality]] experience. castAR's Kickstarter Campaign began on October 14, 2013 and r
    6 KB (885 words) - 04:40, 4 February 2016
  • |Type=[[Augmented Reality]] [[Magic Leap]] is an [[augmented reality]] company founded by [[Rony Abovitz]]. Developing in stealth mode since 201
    4 KB (653 words) - 08:00, 17 April 2024
  • |Type=[[Augmented Reality]] |Devices=[[Microsoft HoloLens]], [[Windows Mixed Reality Headsets]]
    3 KB (362 words) - 07:10, 19 October 2017
  • *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] ===Games and Apps===
    24 KB (3,082 words) - 09:07, 17 April 2024
  • '''Vision Summit 2016''', also known as '''Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|confe ...Than Light]], [[I Expect You to Die]] || [[I Expect You to Die]] by Schell Games
    5 KB (663 words) - 08:20, 17 April 2024
  • ...a creation of interactive and dynamic [[augmented reality]] and [[virtual reality]] [[experiences]] without any previous technical experience. This cloud-ena .... It’s possible to create advanced interactive data connections and even games, without any coding.
    3 KB (452 words) - 11:44, 13 September 2016
  • |VR/AR=[[Virtual Reality]], [[Augmented Reality]] ...] use hands of users as main tool to operate acuurately with interface and games. You can control everything by simple gestures and touch pad.
    2 KB (307 words) - 08:42, 10 March 2017
  • [[Pokemon Go]] is a location-based [[augmented reality]] [[mobile game]] developed by [[Niantic Labs]] and published by [[The Poke ...as a 'Real World Adventure', the [[augmented reality]] [[Augmented Reality Games|game]] was originally launched in three countries: the USA, Australia, and
    8 KB (1,168 words) - 16:04, 13 December 2017
  • ...ills are depth-sensing, location-mapping, and placing virtual objects into reality with a better sense of accuracy <ref name=”4”></ref>. To create the AR
    10 KB (1,614 words) - 18:55, 10 May 2017
  • |Publisher=[[IV Productions]], [[Merge Games]] <br>In addition to the gun the player has 5 secondary abilities: Augmented Reality, Night Vision, Position Marker, Time Freeze, EMP
    3 KB (501 words) - 11:06, 23 September 2016
  • ...”> Valve Pipeline (2013). Pipeline interviews: Michael Abrash on virtual reality & the future of gaming [video]. Retrieved from https://www.youtube.com/watc ...re, as a developer, from 2010 until 2014 where he researched about Virtual Reality. Currently, he is the Chief Scientist at Oculus VR <ref name=”1”></ref>
    14 KB (2,120 words) - 17:00, 11 March 2017
  • ...me in the Metaverse, believing it is his only escape from the harshness of reality <ref name =”5”></ref>. ...irlfriend) to delve into the mystery that mixes Sumerian myth with virtual reality in a cyberpunk setting <ref name =”10”> Bookrags. Snow Crash Summary &
    15 KB (2,277 words) - 08:20, 13 December 2017
  • ...vel’s release, and has influenced various personalities in the [[virtual reality]] and gaming industries <ref name=”1”> Ewalt, D. M. (2014). Mark Zucker ...a large cyber-planet containing buildings and structures that are found in reality, and others that are not. There are also synthetic characters that inhabit
    14 KB (2,130 words) - 23:15, 28 September 2022
  • ...Windows 10. Retrieved from http://fortune.com/2016/10/26/microsoft-virtual-reality-business/</ref> <ref name=”2”> Griliopolous, D. (2016). What Windows 10 ...headsets will be capable of producing what Microsoft is calling ‘[[Mixed Reality]]’ experiences, in which the headsets can display both the physical and d
    12 KB (1,658 words) - 07:45, 27 June 2019
  • ...ed from https://vrworld.com/2017/04/10/microsoft-windows-10-creators-mixed-reality/</ref>. ...Oculus Rift]] or [[HTC Vive]]. The company’s objective is to bring mixed reality to the masses <ref name=”2”></ref>.
    6 KB (839 words) - 18:15, 7 June 2017
  • [[File:Mixed reality spectrum.png|thumb|Figure 1. Milgram's virtuality continuum (Image: Hughes [[File:Mixed Reality and inputs.png|thumb|Figure 2. Mixed Reality and inputs (Image: developer.microsoft.com)]]
    12 KB (1,732 words) - 16:49, 7 June 2017
  • |VR/AR= [[Augmented Reality]] Tech giant Epson unveils what the future of augmented reality looks like with the release of Moverio BT-300 Smart Glasses late 2016. Pri
    6 KB (871 words) - 13:03, 1 November 2017
  • |Industry=[[Virtual reality]], [[Augmented Reality]] ...([[Simultaneous Localization and Mapping]]). Moreover, to create augmented reality experiences users don’t need any external equipment.
    6 KB (988 words) - 21:45, 11 December 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)