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  • 29 bytes (4 words) - 20:58, 16 February 2015
  • 29 bytes (4 words) - 22:25, 21 February 2015
  • [[Amsterdam - Tripping Turners - Promo 1 (WICK.tv)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    1 KB (118 words) - 11:07, 17 September 2016
  • [[Dark Dreams: Episode 1 The Woods]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    852 bytes (102 words) - 22:36, 17 September 2016
  • [[Paris - Tripping Turners - Promo 1 (WICK.tv)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    870 bytes (105 words) - 14:50, 17 September 2016
  • [[Qbeh-1: The Atlas Cube]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    961 bytes (113 words) - 23:52, 17 September 2016
  • [[Revenge VR v0.30 (Level 1) DK 2]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    1 KB (121 words) - 19:50, 17 September 2016
  • [[VRCast: Episode 1]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    811 bytes (94 words) - 19:59, 17 September 2016
  • 25 bytes (3 words) - 19:51, 27 April 2016
  • [[Potentially Historic - Episode 1]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    873 bytes (97 words) - 20:30, 17 September 2016
  • [[New York City - Tripping Turners - Episode 1]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    870 bytes (103 words) - 20:22, 17 September 2016
  • [[Acan's Call: Act 1]] is a [[VR App]]. <br>Please note that the Act 1 serves as a proof of concept for the fighting system.
    2 KB (257 words) - 11:27, 15 September 2016
  • [[Space Rift - Episode 1]] is a [[VR App]]. *OS: Windows 7 SP1, Windows 8.1 or Windows 10
    3 KB (468 words) - 11:06, 23 September 2016
  • [[TRESPASS - Episode 1]] is a [[VR App]]. <br>Trespass Episode 1 is an escape room adventure intended on testing your brain. Explore the env
    2 KB (360 words) - 11:00, 23 September 2016
  • |image=[[file:the gallery - episode 1 call of the starseed1.jpg|350px]] [[The Gallery - Episode 1: Call of the Starseed]] is a [[VR App]].
    3 KB (412 words) - 11:06, 23 September 2016
  • [[Albino Lullaby: Episode 1]] is a [[VR App]].
    4 KB (521 words) - 11:06, 23 September 2016
  • [[PIRATADO 1]] is a [[VR App]]. PIRATADO 1<br />
    2 KB (215 words) - 01:56, 21 October 2016
  • [[Loading Human: Chapter 1]] is a [[VR App]]. *OS: Windows 7 64-bit, Service Pack 1
    2 KB (246 words) - 02:02, 21 October 2016
  • |image=[[file:pinball fx2 vr - season 1 pack1.jpg|350px]] [[Pinball FX2 VR - Season 1 Pack]] is a [[VR App]].
    2 KB (255 words) - 22:11, 11 December 2016
  • [[Magnificent Ships: Volume 1]] is a [[VR App]].
    2 KB (309 words) - 22:12, 11 December 2016

Page text matches

  • '''[[ORA-1]]''' [[File:Augmented Reality Medical.jpg|thumb|1. Medical AR application (Image: www.informit.com)]]
    12 KB (1,773 words) - 09:13, 17 April 2024
  • '''1.''' According to Bierbaum (2000), “For a VR application to be immersive, [[File:Stereoscopic images.png|thumb|Figure 1. Stereoscopic images (Image: www.vrs.org.uk)]]
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ===Version 1=== ...than moving box). Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...rience. castAR's Kickstarter Campaign began on October 14, 2013 and raised 1,052,110 dollars out of its initial goal of 400,000 dollars. |Retro-Reflective Surface|| 1 meter by 1 meter
    6 KB (885 words) - 04:40, 4 February 2016
  • ...21. It is not to be confused with [[Meta]], the company that made the Meta 1 and [[Meta 2]] augmented reality headsets. ...llion dollars in cash and 23.1 million shares of Facebook stock, valued at 1.6 billion dollars. An additional 300 million dollars were allocated when Fa
    1 KB (165 words) - 06:48, 17 April 2024
  • ...it 1]] (March 2013), [[Development Kit 2]] (July 2014), [[Consumer Version 1]] (Q1 2016) '''July 1, 2012:''' Oculus VR was founded by Palmer Luckey and others.
    6 KB (781 words) - 09:36, 17 April 2024
  • |Weight=43g (1.51oz) |Price=$1,500
    6 KB (994 words) - 03:10, 27 July 2017
  • ...g Gear VR Innovator Edition]]<br>[[Samsung Gear VR]]<br>[[Consumer Version 1]] '''Integrated Version 1''':
    3 KB (423 words) - 22:56, 6 June 2023
  • Oculus Rift DK 1 or Development Kit 1 is the first version of [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Re
    6 KB (866 words) - 09:23, 17 April 2024
  • |Weight=Eyewear: 77g (2.7oz), Controller: 45g (1.5oz) |Weight || Eyewear: 77g (2.7oz) <br> Controller: 45g (1.5oz)
    4 KB (609 words) - 04:41, 4 February 2016
  • '''June 1, 2015''': [[Rio Caraeff]], co-founder of Vevo, joined Magic Leap as its Chi
    4 KB (653 words) - 08:00, 17 April 2024
  • |Connectivity=2 HDMI ports, 2 USB ports, 1 headphone jack ...5 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive
    11 KB (1,697 words) - 20:07, 4 May 2016
  • |Display=5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3) |Refresh Rate=60 Hz (1.0 - 1.2), 120 Hz (1.3)
    5 KB (720 words) - 12:33, 16 June 2016
  • ...that utilizes lasers to improve the accuracy of the head tracking to under 1/10 of a degree. ...h a lot of flickering especially high contrast flashing. Rapid flashing in 1-30Hz range can cause seizure in people with photosensitive epilepsy.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...degrees, full room [[VR]] experience. It was officially announced on March 1, 2015 during the Mobile World Congress. Valve partnered with [[HTC]] to rel ...The HDM was a partnership between Valve and HTC. It was announced on March 1, 2015 and showcased during the GDC 2015 between March 2 - 6. When paired wi
    5 KB (745 words) - 06:17, 17 April 2024
  • ...a feature of [[Oculus SDK]]. It was initially released in the version 0.3.1 of the SDK. [[#Positional Timewarp|Positional Timewarp]] was introduced in ...vtEXMlQQtI</ref> Theoretically, this method could increase frame rate from 1 to 60. Realistically, timewarp only works in very short distances and time
    6 KB (916 words) - 05:02, 5 July 2020
  • ...times per second, the Sync Blinker would emit a synchronization pulse and 1 of the 2 spinning lasers would sweep a beam across the room. The receptors, ...ball is extremely ill advised, a 150mph throw (~150mph hand speed) is 45ms-1, or 180mm between scans. Using the IMU data allows you to update parts of t
    5 KB (744 words) - 22:08, 24 July 2017
  • ...large number of machines. Developers can create a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machi ...ounced that it has raised $502 million from [[Softbank]], valuing it over $1 billion.
    3 KB (392 words) - 02:58, 15 May 2017
  • Eye tracking with an accuracy of 1/20th of a degree.
    4 KB (525 words) - 08:51, 22 May 2017
  • Kickstarter Campaign for Perception Neuron raised $571,908 from 1,329 backers in September 2014. It started shipping on May 4, 2015. ...ons equal more body coverage and more detail. Perception Neuron can handle 1 to 32 Neurons:
    2 KB (355 words) - 20:33, 27 April 2016

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