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Showing below up to 50 results in range #51 to #100.

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  1. The Early Days of VR Game Design: Lessons Learned‏‎ (05:25, 8 September 2015)
  2. New Techniques for Streaming VR Video‏‎ (05:25, 8 September 2015)
  3. Shipping Hardware: The Evolution of the Rift‏‎ (05:25, 8 September 2015)
  4. Being There: Designing Standing VR Experiences with Tracked Controllers‏‎ (05:25, 8 September 2015)
  5. Building Social VR Apps and Experiences‏‎ (05:25, 8 September 2015)
  6. Introduction to VR Filmmaking from Oculus Story Studio‏‎ (05:25, 8 September 2015)
  7. Post-Mortem: Building the First Crescent Bay Experiences‏‎ (05:25, 8 September 2015)
  8. Oculus Connect 2 Keynote‏‎ (05:26, 8 September 2015)
  9. Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR‏‎ (05:26, 8 September 2015)
  10. Maximizing Performance for Mobile‏‎ (05:27, 8 September 2015)
  11. Navigating New Worlds: Designing UI & UX in VR‏‎ (05:28, 8 September 2015)
  12. Live Coding Session with John Carmack‏‎ (05:29, 8 September 2015)
  13. Building for the Rift with the Oculus PC SDK‏‎ (05:29, 8 September 2015)
  14. Hands on Workshop with Unreal Engine‏‎ (05:29, 8 September 2015)
  15. Making Great VR: Lessons Learned from 'I Expect You To Die'‏‎ (05:29, 8 September 2015)
  16. Conversation with John Carmack‏‎ (05:29, 8 September 2015)
  17. Stories and Learnings from the Forefront of Virtual Shared Presence‏‎ (05:29, 8 September 2015)
  18. Designing Amazing Games for Gear VR in Unity‏‎ (05:29, 8 September 2015)
  19. Talk‏‎ (05:29, 8 September 2015)
  20. Oculus Connect 2 Opening Keynote‏‎ (05:29, 8 September 2015)
  21. Perception in Low Light VR Environments‏‎ (05:30, 8 September 2015)
  22. Hands on Workshop with Unity‏‎ (05:30, 8 September 2015)
  23. Jaunt VR‏‎ (08:03, 24 September 2015)
  24. 3D Audio: Designing Sounds for VR‏‎ (05:19, 15 October 2015)
  25. Object recognition‏‎ (09:39, 22 October 2015)
  26. Computer vision‏‎ (07:40, 24 October 2015)
  27. Occlusion‏‎ (16:21, 30 October 2015)
  28. Screen door effect‏‎ (16:56, 30 October 2015)
  29. Judder‏‎ (22:02, 4 November 2015)
  30. FARO Focus3D‏‎ (15:45, 27 November 2015)
  31. Accelerometer‏‎ (00:00, 4 December 2015)
  32. Chromatic aberration‏‎ (11:36, 14 December 2015)
  33. GPU buffering‏‎ (12:07, 14 December 2015)
  34. Scienverse‏‎ (21:44, 18 December 2015)
  35. Sixense STEM‏‎ (03:36, 4 January 2016)
  36. VideoStitch‏‎ (03:57, 4 January 2016)
  37. Shinra Technologies‏‎ (02:12, 6 January 2016)
  38. VRGO‏‎ (18:57, 7 January 2016)
  39. Virtuix Omni‏‎ (02:45, 13 January 2016)
  40. AWE 2015‏‎ (13:47, 14 January 2016)
  41. SVVR 2015‏‎ (13:49, 14 January 2016)
  42. VRTGO 2015‏‎ (13:49, 14 January 2016)
  43. 2015 Auggie Awards‏‎ (13:51, 14 January 2016)
  44. Render the Metaverse‏‎ (13:52, 14 January 2016)
  45. Tracking volume‏‎ (11:37, 18 January 2016)
  46. Share Your Ideas‏‎ (17:25, 20 January 2016)
  47. Refresh rate‏‎ (17:38, 20 January 2016)
  48. Rink‏‎ (20:47, 21 January 2016)
  49. Test22‏‎ (15:16, 22 January 2016)
  50. Vision processing unit‏‎ (02:27, 29 January 2016)

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