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Showing below up to 50 results in range #51 to #100.
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- The Early Days of VR Game Design: Lessons Learned (05:25, 8 September 2015)
- New Techniques for Streaming VR Video (05:25, 8 September 2015)
- Shipping Hardware: The Evolution of the Rift (05:25, 8 September 2015)
- Being There: Designing Standing VR Experiences with Tracked Controllers (05:25, 8 September 2015)
- Building Social VR Apps and Experiences (05:25, 8 September 2015)
- Introduction to VR Filmmaking from Oculus Story Studio (05:25, 8 September 2015)
- Post-Mortem: Building the First Crescent Bay Experiences (05:25, 8 September 2015)
- Oculus Connect 2 Keynote (05:26, 8 September 2015)
- Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR (05:26, 8 September 2015)
- Maximizing Performance for Mobile (05:27, 8 September 2015)
- Navigating New Worlds: Designing UI & UX in VR (05:28, 8 September 2015)
- Live Coding Session with John Carmack (05:29, 8 September 2015)
- Building for the Rift with the Oculus PC SDK (05:29, 8 September 2015)
- Hands on Workshop with Unreal Engine (05:29, 8 September 2015)
- Making Great VR: Lessons Learned from 'I Expect You To Die' (05:29, 8 September 2015)
- Conversation with John Carmack (05:29, 8 September 2015)
- Stories and Learnings from the Forefront of Virtual Shared Presence (05:29, 8 September 2015)
- Designing Amazing Games for Gear VR in Unity (05:29, 8 September 2015)
- Talk (05:29, 8 September 2015)
- Oculus Connect 2 Opening Keynote (05:29, 8 September 2015)
- Perception in Low Light VR Environments (05:30, 8 September 2015)
- Hands on Workshop with Unity (05:30, 8 September 2015)
- Jaunt VR (08:03, 24 September 2015)
- 3D Audio: Designing Sounds for VR (05:19, 15 October 2015)
- Object recognition (09:39, 22 October 2015)
- Computer vision (07:40, 24 October 2015)
- Occlusion (16:21, 30 October 2015)
- Screen door effect (16:56, 30 October 2015)
- Judder (22:02, 4 November 2015)
- FARO Focus3D (15:45, 27 November 2015)
- Accelerometer (00:00, 4 December 2015)
- Chromatic aberration (11:36, 14 December 2015)
- GPU buffering (12:07, 14 December 2015)
- Scienverse (21:44, 18 December 2015)
- Sixense STEM (03:36, 4 January 2016)
- VideoStitch (03:57, 4 January 2016)
- Shinra Technologies (02:12, 6 January 2016)
- VRGO (18:57, 7 January 2016)
- Virtuix Omni (02:45, 13 January 2016)
- AWE 2015 (13:47, 14 January 2016)
- SVVR 2015 (13:49, 14 January 2016)
- VRTGO 2015 (13:49, 14 January 2016)
- 2015 Auggie Awards (13:51, 14 January 2016)
- Render the Metaverse (13:52, 14 January 2016)
- Tracking volume (11:37, 18 January 2016)
- Share Your Ideas (17:25, 20 January 2016)
- Refresh rate (17:38, 20 January 2016)
- Rink (20:47, 21 January 2016)
- Test22 (15:16, 22 January 2016)
- Vision processing unit (02:27, 29 January 2016)