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  • '''Virtual reality (VR)''' is the experience of having a computer generated environment immerse th ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>
    18 KB (2,806 words) - 23:19, 17 August 2024
  • ...he idea to fruition by building an engine that can drive massive, [[social VR]] worlds. [[MetaWorld]] - persistent VR chess game by HelloVR
    3 KB (392 words) - 02:58, 15 May 2017
  • .... WEVR created [[theBlu]], an immersive ocean [[experience]] for various [[VR Devices]]. ...he web. Transport will be accessible from each [[Virtual Reality Platforms|VR platform]]'s app store such as the [[Oculus Store]] and [[Google Play]]. Tr
    1 KB (180 words) - 17:59, 27 April 2016
  • ...absolute position. It is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six [[degrees of freedom]] (6DO ...ow it works. Retrieved from http://data-reality.com/positional-tracking-in-vr-what-it-is-and-how-it-works</ref>.
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...[[Balthazar Auxietre]] and [[Hayoun Kwon]]. Innerspace is the creator of [[VR]] [[experiences]] emphasize choice-driven storytelling and branching narrat [[Category:Companies]]
    586 bytes (64 words) - 16:39, 18 April 2015
  • ...ity]] [[company]] based in Geneva, Switzerland. Apelab is the creator of [[VR]] content with emphasis on cinematic and interactive [[experiences]]. It de [[Category:Companies]]
    593 bytes (76 words) - 16:34, 18 April 2015
  • |VR/AR=[[VR]] |Genre=[[Action]], [[Adventure]], [[Indie]], [[Early Access]],[[VR]]
    3 KB (373 words) - 21:03, 21 August 2017
  • ...sons-learned-a-guide-to-cinema-in-virtual-reality</ref> <ref name=”3”> VR Reporter. Will cinematic virtual reality disrupt film industry? Retrieved f ..., creating a potential niche opportunity for filmmakers and new production companies. Indeed, startups like Jaunt and MindVR are already exploring storytelling
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...mines the position and orientation of an object within the environment. In VR, this allows for the movements of the user to be translated into the virtua ...ing algorithm, (MARIOPOT), suitable for modern, affordable cardboard-style VR HMDs. In Digital Heritage. Progress in cultural heritage: documentation, pr
    12 KB (1,692 words) - 21:39, 24 July 2017
  • |Industry=[[VR Accessories]] ...able covers not only protect your HMDs from dirt and oil but also create [[VR]] environments that are comfortable and hygienic.
    674 bytes (89 words) - 08:17, 5 June 2015
  • |Products=[[YouTube VR]] ...eos can be viewed in [[Google Cardboard]], allowing for an [[immersive]] [[VR]] experience.
    2 KB (303 words) - 22:14, 25 November 2016
  • ...[[ONE]]. It is world's first camera built to create professional cinematic VR experiences. On September 21, 2015, Jaunt VR announced that it has raised 65 million dollars in venture capital from the
    2 KB (335 words) - 08:03, 24 September 2015
  • |Products=[[Live VR]] ...m, [[Live VR]], is being tested in sports events and is available on all [[VR Devices]].
    3 KB (397 words) - 09:10, 29 October 2016
  • ...nology that simulates sound in a realistic manner for [[virtual reality]] (VR). When properly executed, it increases the user’s [[immersion]] and the s ...How VR is resurrecting 3D audio. Retrieved from http://www.pcgamer.com/how-vr-is-resurrecting-3d-audio/</ref>
    15 KB (2,378 words) - 17:56, 13 December 2017
  • In May 2016, Odyssey was shipped to select [[VR companies]], [[WEVR]], [[VRSE]], [[Specular]], [[Surreal]], [[Theory]] and [[Two Bit ...360˚ 3D video with unrivaled depth perspective for realistic playback on VR devices.
    3 KB (394 words) - 17:59, 12 May 2016
  • '''Virtuality''' was a company that made VR systems for video arcades. ...erns about the un-studied physiological and psychological ramifications of VR use.}}</ref>
    3 KB (418 words) - 04:44, 9 September 2024
  • ...are aware of their surroundings, which is essential for safe operation. As VR and AR technologies become more mainstream, we will see a dramatic improvem ...CraftAR]], which is a suite of tools created for agencies, publishers, and companies that would like to leverage technological possibilities of AR and IR to cre
    4 KB (601 words) - 09:39, 22 October 2015
  • ...ost-processing options and also for very realistic 3D imagery. Unlike many companies out there, 8i does not want to focus on the gaming industry. Instead, they ...nd 8i consists of experts from very prominent technology and entertainment companies including Weta Digital, YouTube, NVIDIA, PayPal, Microsoft Research, Sony C
    2 KB (376 words) - 04:47, 10 March 2017
  • |Products=[[NETRA Autorefractor]], [[Prescription VR screens]] ...escription Virtual Reality Screens|prescription screens]] for [[VR Devices|VR devices]].
    4 KB (571 words) - 17:12, 7 February 2020
  • ...ti-GPU support, and extensive compatibility with many established [[VR HMD|VR headsets]] and players. ...lution developed by VideoStitch. It is said to be the world’s first live VR video software, and it enables real-time playback of 360 videos in resoluti
    3 KB (439 words) - 03:57, 4 January 2016

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