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Developer Zach Tsiakalis-Brown, George Eracleous, Errol Bucy
Publisher Zulubo Productions
Platform SteamVR
Device HTC Vive
Operating System Windows
Type Full Game
Genre Action, Adventure, Indie, VR
Input Device Tracked Motion Controllers
Play Area Standing, Room-Scale
Game Mode Single Player
Language English
Review Very Positive
Release Date Dec 22, 2016
Price $14.99
App Store Steam
Infobox Updated 02/15/2017
Vertigo is a VR App.


Vertigo may also be a condition that’s linked to a serious fear of heights – this game, however doesn’t have anything to do with that as it’s more of a FPS game with puzzles implemented into it, with a story to tie everything that you’re doing together.

Now, while the game does have some focus on the story, it leaves the player a little disappointed when it comes down to it. Playing throughout the story, it slowly demonstrates that while it may have started out as the focus for the game, it didn’t stick around for too much longer, which is a true shame. When I first started off in the game the story definitely had some potential, but as you get deeper and deeper into it all it shows just how weak the story becomes in regards to everything else inside the game.

From a gameplay perspective, the game does what the majority of VR FPS games do successfully and that’s providing the player with a fun and satisfactory chunk of gameplay. In this game’s case it’s even more so, as the gameplay for the game doesn’t get stale for the entire time you play through it, which is partly down to the fact that the game introduces new abilities and equipment for you to use on a regular basis. For instance, on one level you’re given access to a teleport ability that works similarly to how it does in Portal.

The major thing I’ve found enjoyable about the game when it comes to gameplay is the way the boss fights are conveyed. On each new stage you’re given access to a new gameplay mechanic and by the end of the stage you’ll be expected to use it against the boss to defeat them. This design choice leads to a variety in all of the boss fights and makes each and every single one of them feel like a challenge; an enjoyable one at that and makes you wish there were more by the end of the game.

Speaking of which, that brings me to my next gripe with the game: how short it is. For the average playthrough, the game will only take you around 4-5 hours to beat, which is a little on the short side for my tastes. It wouldn’t be such an issue if the story picked up some of the slack; yet since it sadly doesn’t, it can’t be considered a point in its favour.

Looking at the game from an aesthetic point of view, it’s pretty damn gorgeous all across the board. Not only is the general aesthetic gorgeous, along with the environment; the lighting in itself is stunning and shows just how much love and care went into this one game. Everywhere you look, from the character design to the levels and weapons around you, you’re going to be enjoying one good looking game throughout your entire time with it.

An extra not many games tend to get right; Vertigo most assuredly did do right: the music. The music in the game is electrifying, epic, and doesn’t leave you alone throughout the entirety of the game, an aspect of this title I am very much pleased with. Good music can really pick up and improve a game wholeheartedly and that’s exactly what this manages to do for Vertigo. Almost the very second you hear the music; you’ll understand that you’re in for a truly epic experience when it comes to the combat.

Overall, Vertigo does have a couple of cruxes, with the main one being the weak story that is meant to be considered as the forefront of the game, which is a shame it’s not exactly fleshed out any more than it already is; so it falls a little bit flat. However, there’s plenty else in the game that you can consider as easy selling points, with the great music, beautiful graphics, and fun, challenging, and intriguing boss fights that you’ll quickly come to wish there were more of. Despite a couple of little issues here and there that I’ve already stated, I can’t help but recommend this game regardless of these problems.


Welcome to Planck Interdimensional Energy Solutions. Some of the most highly used power sources in the solar system are its Quantum Reactors. These massive constructions, of which there are 8 worldwide, generate energy using a small black hole. They extend miles downward into the earth, and take decades to build.

•Vertigo is a first person story-based shooter for the HTC Vive.

Explore the sprawling underground facilities of Planck International's Quantum Reactor, filled with dark secrets, adorable drones, and parallel universes. You find yourself in the bowels of this machine after being whisked away from your home, and, armed with only the tools you can find, you must make your way to the surface, and the truth.

•This machine lies mysteriously abandoned, but there may be something lurking in the darkness. Why else would those adorable security drones shoot on sight, and the turrets do their best to blast you into a small crater?

Face the challenge of escaping the depths of the quantum reactor.


System Requirements



  • OS: Windows 7 or higher
  • Processor: Intel i5 4690k
  • Memory: 8 GB RAM
  • Graphics: NVidia 970 or AMD equivalent
  • Storage: 2 GB available space


  • OS: Windows 7 or higher
  • Processor: Intel i5 4690k
  • Memory:
  • Graphics: NVidia 980ti
  • Storage: 2 GB available space

Setup Instructions

Images and Videos

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