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  • ...se, of being in another reality. <ref name=”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Ma ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |VR/AR=[[Augmented reality]] ...displays). Unlike the [[Oculus Rift]] and other [[Virtual Reality#Devices|VR Devices]], the eye-piece component of HoloLens is transparent and the heads
    15 KB (2,127 words) - 07:12, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...e players experience the world not through computer monitors but through [[VR Headsets]]. Unlike traditional MMORPGs, VRMMOs are usually played in a firs
    880 bytes (122 words) - 14:23, 8 August 2017
  • |VR/AR=[[Augmented Reality]] ..., tracks the movements and the positions of your head. Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual Rea
    6 KB (885 words) - 04:40, 4 February 2016
  • |VR/AR=[[Virtual Reality]] |Platform=[[PlayStation VR]]
    7 KB (1,054 words) - 01:25, 17 June 2020
  • |VR/AR=[[Virtual Reality]] |Developer=[[Oculus VR]]
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ...from the traditional stereoscopic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does ...raeme Devine]] joined Magic Leap as its Chief Creative Officer & Senior VP Games.
    4 KB (653 words) - 08:00, 17 April 2024
  • |VR/AR=[[Virtual Reality]] ...ced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...o precisely and intuitively navigate the immersive, 3D environments of a [[VR]] world with their feet. 3DRudder can also be used in non VR environments.
    2 KB (423 words) - 09:31, 18 February 2016
  • ...to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. ...is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards a
    3 KB (426 words) - 20:19, 13 June 2016
  • ...wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate simulator sickness. ...]] has claimed that its [[HTC Vive]], unveiled in GDC 2015, is the first [[VR Device]] that has eliminated simulator sickness from its users. HTC Vive ha
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...[[Tilt Brush]] developer, [[Skillman & Hackett]], and [[Thrive Audio]], a VR audio company. '''January 12, 2016''': Google announced the creation of its VR division headed by [[Clay Bavor]], VP for product management.
    2 KB (230 words) - 04:58, 17 April 2024
  • ...tnered with [[HTC]] to release SteamVR's first [[device]], [[HTC Vive]], a VR [[HMD]] similar to [[Oculus Rift]]. Unlike Oculus, SteamVR features a [[hol '''[[Dashboard]]''' - Steam overlay for [[VR Apps]].
    5 KB (745 words) - 06:17, 17 April 2024
  • .../ '''Time warping''' also known as '''Reprojection''' is a technique in [[VR]] that warps the rendered image before sending it to the display to correct ...[PSVR]] is using SteamVR style reprojection as one of their default modes. Games can render at 60fps and will be reprojected to 120.
    6 KB (916 words) - 05:02, 5 July 2020
  • |Industry=Video Games<br>Digital Distribution ...SteamVR]], its [[Virtual Reality]] platform, and [[HTC Vive]], its first [[VR Device]], in March 2015 during the World Mobile Congress and Game Developer
    770 bytes (104 words) - 07:46, 17 April 2024
  • ...he idea to fruition by building an engine that can drive massive, [[social VR]] worlds. ==Games using Improbable's technology==
    3 KB (392 words) - 02:58, 15 May 2017
  • |VR/AR=[[Virtual Reality]] ...ources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.
    4 KB (525 words) - 08:51, 22 May 2017
  • |VR/AR=[[VR]] |Device=[[Oculus Rift DK2]], [[Gear VR]], [[Oculus Rift CV1]], [[HTC Vive]], [[Leap Motion]], [[Microsoft Kinect]]
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |VR/AR=[[VR]] |Genre=[[Adventure]], [[Indie]], [[Simulation]], [[Horror]], [[VR]]
    6 KB (1,109 words) - 16:04, 19 October 2016

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