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- ...a physical presence in a virtual world. The system uses position-tracking and responds to the user’s inputs. ...unattainable elsewhere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultimate input/output d18 KB (2,806 words) - 23:19, 17 August 2024
- {{see also|tracking systems}} ...hthouse enables the users to move anywhere and re-orient themselves in any position within the range of the [[SteamVR Base Stations]]. It is a key technology t5 KB (744 words) - 22:08, 24 July 2017
- ...h [[rotational tracking|orientation tracking]] (rotation) and [[positional tracking]] (translation) are required to have a truly [[immersion|immersive]] [[VR]] ...oard sensors. As you tilt and turn your head, the HMD senses the movements and alters its display accordingly.2 KB (294 words) - 07:38, 17 April 2024
- {{see also|Tracking}} ...edom (DOF). Retrieved from http://www.roadtovr.com/introduction-positional-tracking-degrees-freedom-dof/</ref>.14 KB (2,149 words) - 07:44, 17 April 2024
- ...Vive]] provides tracking within an approximately 15-foot by 15-foot area, and the Chaperon system assures the users that they will not collide with any p ...standing to sitting on a chair, walk from object to object in real world, and safely takes advantage of all available space in a user’s room.6 KB (981 words) - 11:57, 2 August 2017
- :''See also [[Inside-out tracking]], [[Markerless tracking]], [[Positional tracking]]'' ...cking of objects on mobile devices. Bachelor Thesis, University of Koblenz and Landau</ref>12 KB (1,692 words) - 21:39, 24 July 2017
- {{see also|Markerless inside-out tracking|Positional tracking}} ...k4iE.jpg|thumbnail|Figure 2. Early [[Lighthouse]] prototype, an inside-out tracking system with 2-dimensional barcodes as [[fiducial markers]].]]5 KB (679 words) - 12:34, 5 October 2024
- ...ss inside-out tracking]], [[Markerless outside-in tracking]], [[Positional tracking]]'' ...e moves. Retrieved from https://www.vrs.org.uk/virtual-reality-gear/motion-tracking/</ref>12 KB (1,851 words) - 21:31, 24 July 2017
- [[File:F2Ak4iE.jpg|thumbnail|Early [[Lighthouse]] prototype, an [[inside-out tracking]] system with QR codes as [[fiducial markers]].]] ...l markers can be utilized in both [[inside-out tracking]] and [[outside-in tracking]].1 KB (161 words) - 05:59, 11 July 2015
- ...rtant aspect of [[augmented reality]]. It allows [[AR Devices]] to analyze and understand real world environments. ==Goals and Challenges for Computer Vision==4 KB (583 words) - 07:40, 24 October 2015
- {{see also|Positional tracking}} ...ments. Usually, the tracking volume is determined by camera’s horizontal and vertical [[field of view]].3 KB (471 words) - 11:37, 18 January 2016
- |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor24 KB (3,921 words) - 08:21, 17 April 2024
- |Subtype=[[Hands/Fingers Tracking]] |Tracking=3DOF7 KB (1,111 words) - 22:41, 30 April 2024
- ==Virtual Environments and Redirected Walking== ...</ref> <ref name=”4”> Steinicke, F., Bruder, G., Jerald, J., Frenz, H. and Lappe, M. (2010). Estimation of Detection Tresholds for Redirected Walking11 KB (1,683 words) - 00:18, 14 August 2016
- ...A list of currently available hardware that is supported by Unity, Unreal, and VR web implementations: *'''[[Razer Hydra]]''', $599 - general-purpose wired motion tracking controller for PC16 KB (2,510 words) - 12:05, 21 May 2024
- |Tracking=Orientation tracking IMU |Rotational Tracking=5 KB (747 words) - 08:51, 22 May 2017
- ...for these 2 systems revolves around a process that predicts where the user and/or their body will be in the future. An example of this would be a game tha ...n you’re finished. Through the use of predictive tracking, the estimated orientation through your input allows for the overall latency to be reduced significant7 KB (1,239 words) - 22:51, 22 May 2017
- :''See also [[Outside-in tracking]], [[Markerless tracking]], [[Positional tracking]]'' ...cking of objects on mobile devices. Bachelor Thesis, University of Koblenz and Landau</ref>3 KB (362 words) - 02:01, 25 July 2017
- .... Retrieved from https://ulsee.com/en/blog/9-news/75-what-is-face-tracking-and-how-it-boosts-entertainment-apps</ref> <ref name=”2”> Angela, H. (2016) ...gnition with visual constraints in real-world videos. IEEE Computer Vision and Pattern Recognition (CVPR)</ref>10 KB (1,541 words) - 10:29, 1 August 2017
- |Tracking= 6DOF |Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]4 KB (598 words) - 12:23, 1 November 2017