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  • ...also interact with them. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice commands, are avail ...handheld joysticks, and some unit were networked together for multiplayer gaming. There were some discussions about bringing Virtuality to Atari’s Jaguar
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |Input=Controllers in both hands ...er of the Vive Pre comes with the HMD, 2 [[Base Stations]] and 2 [[SteamVR Controllers]].
    11 KB (1,697 words) - 20:07, 4 May 2016
  • '''[[KOR-FX Gaming Vest]]''' '''[[SteamVR Controllers]]'''
    955 bytes (151 words) - 04:47, 17 April 2024
  • |Input Device=[[Tracked motion controllers]], [[Gamepad]], [[Keyboard / Mouse]] ...eb browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations with frien
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |Developer=[[Meerkat Gaming]] |Publisher=[[Meerkat Gaming]]
    3 KB (417 words) - 11:05, 23 September 2016
  • |Input Device=[[Tracked Motion Controllers]] *<strong>Real-life weapon handling</strong>: Using VR motion controllers, handle, fire, and reload over 25 different weapons with real-life movement
    10 KB (1,625 words) - 11:57, 20 May 2017
  • ...ist of two mirror-image controllers, one held in each hand. These wireless controllers are motion tracked by the same [[Constellation|Constellation tracking syste *Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.<ref name="
    7 KB (1,120 words) - 08:41, 17 October 2017
  • |Input=Controllers in both hands ...mounted display]] (HMD), two [[SteamVR Controllers|wireless motion tracked controllers]] and two [[lighthouse]] [[Base Stations]] positional sensors that enable [
    24 KB (3,921 words) - 08:21, 17 April 2024
  • ...ame="verge1">http://www.theverge.com/2016/1/7/10727852/samsung-rink-motion-controllers-gear-vr-ces-2016</ref> ...er other VR controllers present in the market. [[Oculus Touch]], [[SteamVR Controllers]] and [[PlayStation Move]] require the users grip them with their hands, wh
    4 KB (614 words) - 20:47, 21 January 2016
  • ...ercise bike, which is enhanced with advanced electronic sensors and gaming controllers. The faster users pedal on the bike, the more speed they gain in the partic First 300 VirZoom controllers are available for $199.95. The early access price includes the controller i
    4 KB (534 words) - 07:30, 7 February 2016
  • |Input Device=[[Tracked motion controllers]] ...[[Virtual Reality Devices|VR headset]] and [[Input Devices|motion tracked controllers]]. Hover Junkers will be available on [[Steam]] for $35. It will be availab
    6 KB (979 words) - 02:41, 16 September 2016
  • |Input Device=[[PlayStation Move controllers]] ...goal of the project is to introduce Morpheus players into virtual reality gaming. This is accomplished chiefly by limiting interactivity to just pointing an
    3 KB (454 words) - 11:05, 5 September 2016
  • ...f CCP said, "We believe that virtual reality will be a defining element of gaming's future. It may take some time to get widespread adoption, but we're goin <br> - A virtual reality gaming experience set in the sprawling EVE universe.
    7 KB (1,060 words) - 04:01, 16 September 2016
  • |Input Device=[[Tracked motion controllers]] ...opment of this app was “driven by interest in anxiety management through gaming and the growing cultural shift towards a more mindful lifestyle.” <ref> C
    9 KB (1,306 words) - 06:26, 10 May 2017
  • ...ayers to use their social skills online was a bit elusive in a traditional gaming format. (…) We started discovering the idea of social VR, and that’s wh ...heir respective station with which they can interact with the Oculus touch controllers. There will be an option to play the game utilizing a gamepad <ref> Dingman
    7 KB (1,015 words) - 06:17, 10 May 2017
  • |Input Device=[[Tracked motion controllers]] ...Are you a bad enough dude to become a Xortex ace? Relive the golden era of gaming -- only this time, it's all around you.
    7 KB (1,152 words) - 05:56, 28 October 2016
  • |Input Device=[[Tracked Motion Controllers]], [[Gamepad]], [[Keyboard / Mouse]] “<i>Detached</i> will give you tons of freedom in how you play, and the gaming sensation is intense,” says Łukasz Hacura, Creative Director of Anshar S
    6 KB (812 words) - 22:34, 21 August 2017
  • |Publisher=[[Keshet International Gaming]] |Input Device=[[Tracked Motion Controllers]]
    3 KB (481 words) - 12:14, 15 February 2017
  • |Input Device=[[Tracked motion controllers]], [[Gamepad]], [[Keyboard / Mouse]] <br>We highly recommend using motion controllers for the optimal gameplay experience.
    9 KB (1,509 words) - 08:29, 23 October 2016
  • |Input Device=[[Tracked motion controllers]] ...&amp; gaming community as the game evolves. For use on HTC Vive with Vive Controllers. Bi-weekly updates typically include new features and new content. Five s
    3 KB (431 words) - 12:11, 15 September 2016

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