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  • ...hat are unattainable elsewhere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultimate input/ou ...s intended to fully immerse the person in a film. Heilig created six short films for his invention titled Motorcycle, Belly Dancer, Dune Buggy, Helicopter,
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...Cardboard, Times also released a VR App on November 5th and a series of VR films.
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...dia, U.S. It was initially making a graphic novel and a series of featured films. Rony Abovitz attended Comic-Con and released its first [[Virtual Reality]]
    4 KB (653 words) - 08:00, 17 April 2024
  • ...lvision.ae/blog/2016/06/the-dilemma-of-positional-tracking-in-cinematic-vr-films/</ref>.
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...ative solutions to introduce a high degree of interactivity in live action films <ref name=”2”></ref> <ref name=”4”> Nield, D. (2015). The brave new ...l virtual reality change film? Retrieved from www.livescience.com/54820-vr-films-at-cannes-film-festival.html</ref>." The novelty of the technology and film
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...''' - Art Installations or Films including design concepts and documentary films that explore an augmented world
    3 KB (439 words) - 13:51, 14 January 2016
  • [[EEVO]] - platform for VR films [[HypeVR]] - films volumetric 3D 360 videos
    24 KB (3,057 words) - 05:08, 30 April 2024
  • ...PresenZ]] rendering technology that enables [[interactive parallax]] in VR films. PresenZ promises to bring Pixar-level visual quality to real-time VR scene
    3 KB (431 words) - 02:09, 2 November 2016
  • |Publisher=[[RealVision Films]]
    889 bytes (106 words) - 11:27, 17 September 2016
  • ...ras to [[The Walt Disney Studios]] to create VR content for their upcoming films.
    7 KB (1,010 words) - 00:45, 13 June 2016
  • [[Category:Films]] [[Category:VR Films]]
    2 KB (210 words) - 11:57, 17 September 2016
  • ...m into a [[holodeck]] similar to that of various science fiction books and films. Currently, the only [[tracking|tracking system]] that fully supports room-
    1 KB (243 words) - 19:16, 14 May 2016
  • The game is heavily inspired by the atmosphere of films such as Fantasia and Harry Potter. The developer, Aldin Dynamics, has been ...in mysterious circumstances in an experience inspired by the atmosphere of films such as <i>Fantasia</i> and <i>Harry Potter</i>.
    6 KB (907 words) - 23:18, 28 September 2022
  • ...iverse, the game will take place in the reboot universe of the J.J. Abrams films [2], although you do not assume the roles of Captain Kirk or any other of t
    7 KB (1,015 words) - 06:17, 10 May 2017
  • ...ender Foundation's Big Buck Bunny and Tears of Steel for their open source films used in our videos and screenshots.
    6 KB (936 words) - 11:03, 23 September 2016
  • ...virtual reality, inspired by the mystery of dark 80’s fantasy adventure films.</strong> ...experience a deeply immersive adventure inspired by the dark 80's fantasy films we know and love.
    3 KB (412 words) - 11:06, 23 September 2016
  • We also think that filming in VR could be a new way to create animated films.<br />
    3 KB (416 words) - 06:05, 21 October 2016
  • ...vely filter out light between two images using the corresponding polarized films. Therefore, each eyepiece must be polarized in a different direction, allow ...he objective of immersing the viewer in the film. Heilig created six short films for the Sensorama. He was also responsible for the Telesphere Mask, that wa
    13 KB (2,094 words) - 04:29, 18 April 2024
  • A mash up of The Fugitive, Rambo, X-Files and all good popcorn films.
    3 KB (455 words) - 16:21, 19 April 2017
  • ...lusive supported with WEBM media format. Download 4K 8K HD high-definition films on youtube can direct playback. Users can easily enjoy high-definition pano
    3 KB (389 words) - 16:46, 21 August 2017

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