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  • ===Head-mounted Display=== VR is created by '''[[head-mounted display]]s''' (HMDs) such as the [[Oculus Rift]]. HMDs utilize [[stereoscopic displ
    18 KB (2,806 words) - 23:19, 17 August 2024
  • ...splay. OHMDs are used in [[augmented reality]] (AR). Unlike [[head-mounted display#Virtual Reality HMDs|virtual reality HMDs]] that obscure our vision of the A number of companies have marketed [[waveguide]]s for OST-HMDs, including [[Dispelix]], [[Digile
    1 KB (181 words) - 08:05, 17 April 2024
  • Most [[Head-mounted display|Head-mounted displays]] (HMDs) and smartphones contain [[IMUs]] or [[magnet ...factor and can only track the movements of a user’s head. Nevertheless, companies are still investing in the development of an accurate positional tracking s
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ..., creating a potential niche opportunity for filmmakers and new production companies. Indeed, startups like Jaunt and MindVR are already exploring storytelling ...ds of new questions, and answers are still being sought for today. So many companies are trying to sort this out, and figure out the best way to utilize this ne
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...iences. VR brings the experience closer to the user through a head-mounted display (HMD) and headphones, and the head tracking changes how audio is implemente With the advent of VR, virtual reality audio has gained more interest. Companies want to implement a VR audio solution that realistically reproduces audio i
    15 KB (2,378 words) - 17:56, 13 December 2017
  • |Display= In May 2016, Odyssey was shipped to select [[VR companies]], [[WEVR]], [[VRSE]], [[Specular]], [[Surreal]], [[Theory]] and [[Two Bit
    3 KB (394 words) - 17:59, 12 May 2016
  • ...ge in a scene, [[positional tracking|track its position]], and augment the display by displaying appropriate information. This may be a map with navigation, p ...CraftAR]], which is a suite of tools created for agencies, publishers, and companies that would like to leverage technological possibilities of AR and IR to cre
    4 KB (601 words) - 09:39, 22 October 2015
  • ...rtual reality]]. The company has been having discussions with several [[VR companies]] about the possibility of integrating their technology into VR displays. T *Light Source: Smartphone Display (No Lasers)*
    4 KB (571 words) - 17:12, 7 February 2020
  • |Type=[[Head-mounted display]] |Display=Dual Panel
    24 KB (3,921 words) - 08:21, 17 April 2024
  • |Display=720p (1280 x 720) 60fps, 50 degree field-of-view ...feature two 720p displays capable of displaying 60 frames per second. Each display provides 50-degree field of view.
    6 KB (742 words) - 19:34, 9 May 2017
  • ...ng system’s ability to run and handle [[Virtual Reality]] [[Head-mounted display]]s. The software is being developed by Futuremark and is set to be released #Time from draw call to image on display
    7 KB (1,019 words) - 20:46, 21 November 2016
  • |Display=6.4-inch Quad HD (2560x1440) IPS display ....com/mobiles/news/lenovo-phab2-pro-tango-smartphone-with-4-cameras-64-inch-display-launched-847304</ref>.
    10 KB (1,614 words) - 18:55, 10 May 2017
  • ...for [[augmented reality headset]]s. Specifically, [[sequential light-field display]]s.<ref name="o943">{{cite web | title=CREAL | website=XVRWiki | date=2020- ...last=Lang | first=Ben | title=Hands-on: CREAL is Shrinking Its Light-field Display for AR & VR Headsets | website=Road to VR | date=2020-01-09 | url=https://w
    5 KB (717 words) - 05:15, 1 October 2024
  • ...hnology, consistent measurements are possible from both present and future display technologies. OptoFidelity continuously build support for new technologies, [[Category:Companies]]
    2 KB (190 words) - 18:42, 4 April 2017
  • ...lla]]. Developing for web has the convenience of using a smartphone as the display, so you won't need an expensive headset starting off. You also won't need t ...isoft Photoscan]] or one of Autodesk's many solutions (they keep buying up companies, it seems), which generate highly detailed meshes from these photographs. T
    16 KB (2,510 words) - 12:05, 21 May 2024
  • ...-vr-hires-michael-abrash-as-its-new-chief-scientist</ref>. Indeed, the two companies shared intelligence thanks to the relationship between Abrash and John Carm ...15 pixels per degree, with around 100 degrees field of view and 1080x1200 display panels. Assuming a 20/20 vision, humans are capable of seeing at least 220
    14 KB (2,120 words) - 17:00, 11 March 2017
  • ...a far off place. It has replaced the computer monitor and the mobile phone display screen, nothing more. To enhance the user experience to the next level, to The presentations seem to strike the right note. Companies across industries wanted to embrace the high-fidelity virtual reality hapti
    8 KB (1,206 words) - 07:44, 25 February 2017
  • ..., which can lead to discomfort after prolonged use. The majority of the 3D display technology is based on displaying a stereo image on a flat screen. This ha ...lenses (figure 3). Head-mounted displays also provide S3D using a separate display optic very close to the eyes. Finally, autostereoscopic 3D is a technique t
    13 KB (2,094 words) - 04:29, 18 April 2024
  • ...to build a [[VR headset]] powered by Windows 10. Microsoft announced that companies like HP Inc, Lenovo, Dell, Acer, and ASUS would produce VR headsets based o ...is calling ‘[[Mixed Reality]]’ experiences, in which the headsets can display both the physical and digital world, and intermix the two for user interact
    12 KB (1,658 words) - 07:45, 27 June 2019
  • ...to setup, and low on minimal requirements when compared to [[head-mounted display|head-mounted displays]] (HMDs) like the [[Oculus Rift]] or [[HTC Vive]]. Th ...ate, including its compatibility with [[HoloLens]]. They also used partner companies’ VR headsets to demonstrate the creation and handling of 3D objects, and
    6 KB (839 words) - 18:15, 7 June 2017

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