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- ...medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref> ...e military. The head movements of the used would be replicated by a remote camera, allowing him to look around the environment. While the Headsight was a ste19 KB (2,854 words) - 09:59, 17 April 2024
- |Positional Tracking=Tracking Camera ..., creating 3D, holographic-like images floating on the surface. A built-in camera, along with sensors, tracks the movements and the positions of your head. A6 KB (885 words) - 04:40, 4 February 2016
- ...ajor problems to the wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate simulator s *Lack of control from user9 KB (1,458 words) - 19:19, 3 January 2017
- [[FOCUS]] - 360 Camera by Link VR [https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News]24 KB (3,082 words) - 09:07, 17 April 2024
- |Type=[[Camera]] |Subtype=[[Virtual Reality Camera]]7 KB (1,010 words) - 00:45, 13 June 2016
- |Type=[[Camera]] |Subtype=[[360° Camera]]3 KB (381 words) - 05:23, 4 February 2016
- |Type=[[Camera]] |Subtype=[[360° Camera]]3 KB (386 words) - 05:23, 4 February 2016
- |Camera= *Scanner control: via touchscreen display and WLAN<ref>http://www.faro.com/</ref>2 KB (356 words) - 15:45, 27 November 2015
- |Camera= ...he system is capable of full body tracking and application-specific motion control.3 KB (460 words) - 03:36, 4 January 2016
- |Camera=Pass-through camera ...and one-to-one movement tracking, an 110-degree field of view, and a good software lineup due to the partnership with Valve. On the other side, the HTC Vive p24 KB (3,921 words) - 08:21, 17 April 2024
- |Camera= When not used for movement control, the KAT WALK can be equipped with a swing chair add-on, which provides a c4 KB (582 words) - 03:20, 7 February 2016
- |Type=[[Camera]] |Subtype=[[360° Camera]]4 KB (511 words) - 09:23, 12 June 2016
- |Camera= ...to detect user input. The user experience was, instead, driven with manual control over the belts. The latest version features a velcro harness, which straps3 KB (451 words) - 06:54, 20 August 2016
- |Camera= A 3D depth camera enables gesture interaction and works in conjunction with a 9-axis inertial6 KB (742 words) - 19:34, 9 May 2017
- |Camera= ...r virtual reality applications and games. The glasses also have additional control buttons on top that are used for confirmations and as a "back" button.4 KB (531 words) - 11:06, 15 December 2017
- |Type=[[360 Camera]] |Camera=4 KB (611 words) - 00:25, 10 May 2017
- |Type=[[Camera]] |Subtype=[[360 Camera]]5 KB (728 words) - 13:32, 25 September 2018
- |Camera= ...and games, users need not remove the phone from the VR headset. The volume control on the right side of the device has two buttons (increase and decrease).7 KB (1,112 words) - 04:50, 17 April 2024
- ...by directly pinning keyframes in the air with hands. The animated shot of camera movement can be previewed directly in the 3D virtual world and all keyframe Skywand is a virtual reality software tool that empowers cinematographers to easily plan, capture, and even repli4 KB (570 words) - 11:44, 13 September 2016
- ===Infrared Positional Tracking Camera=== ...nd too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.8 KB (1,225 words) - 06:09, 17 April 2024