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  • ...medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref> ...e military. The head movements of the used would be replicated by a remote camera, allowing him to look around the environment. While the Headsight was a ste
    19 KB (2,854 words) - 09:59, 17 April 2024
  • |Positional Tracking=Tracking Camera ..., creating 3D, holographic-like images floating on the surface. A built-in camera, along with sensors, tracks the movements and the positions of your head. A
    6 KB (885 words) - 04:40, 4 February 2016
  • ...ajor problems to the wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate simulator s *Lack of control from user
    9 KB (1,458 words) - 19:19, 3 January 2017
  • [[FOCUS]] - 360 Camera by Link VR [https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News]
    24 KB (3,082 words) - 09:07, 17 April 2024
  • |Type=[[Camera]] |Subtype=[[Virtual Reality Camera]]
    7 KB (1,010 words) - 00:45, 13 June 2016
  • |Type=[[Camera]] |Subtype=[[360° Camera]]
    3 KB (381 words) - 05:23, 4 February 2016
  • |Type=[[Camera]] |Subtype=[[360° Camera]]
    3 KB (386 words) - 05:23, 4 February 2016
  • |Camera= *Scanner control: via touchscreen display and WLAN<ref>http://www.faro.com/</ref>
    2 KB (356 words) - 15:45, 27 November 2015
  • |Camera= ...he system is capable of full body tracking and application-specific motion control.
    3 KB (460 words) - 03:36, 4 January 2016
  • |Camera=Pass-through camera ...and one-to-one movement tracking, an 110-degree field of view, and a good software lineup due to the partnership with Valve. On the other side, the HTC Vive p
    24 KB (3,921 words) - 08:21, 17 April 2024
  • |Camera= When not used for movement control, the KAT WALK can be equipped with a swing chair add-on, which provides a c
    4 KB (582 words) - 03:20, 7 February 2016
  • |Type=[[Camera]] |Subtype=[[360° Camera]]
    4 KB (511 words) - 09:23, 12 June 2016
  • |Camera= ...to detect user input. The user experience was, instead, driven with manual control over the belts. The latest version features a velcro harness, which straps
    3 KB (451 words) - 06:54, 20 August 2016
  • |Camera= A 3D depth camera enables gesture interaction and works in conjunction with a 9-axis inertial
    6 KB (742 words) - 19:34, 9 May 2017
  • |Camera= ...r virtual reality applications and games. The glasses also have additional control buttons on top that are used for confirmations and as a "back" button.
    4 KB (531 words) - 11:06, 15 December 2017
  • |Type=[[360 Camera]] |Camera=
    4 KB (611 words) - 00:25, 10 May 2017
  • |Type=[[Camera]] |Subtype=[[360 Camera]]
    5 KB (728 words) - 13:32, 25 September 2018
  • |Camera= ...and games, users need not remove the phone from the VR headset. The volume control on the right side of the device has two buttons (increase and decrease).
    7 KB (1,112 words) - 04:50, 17 April 2024
  • ...by directly pinning keyframes in the air with hands. The animated shot of camera movement can be previewed directly in the 3D virtual world and all keyframe Skywand is a virtual reality software tool that empowers cinematographers to easily plan, capture, and even repli
    4 KB (570 words) - 11:44, 13 September 2016
  • ===Infrared Positional Tracking Camera=== ...nd too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.
    8 KB (1,225 words) - 06:09, 17 April 2024

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