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  • [[3Dception : Binaural Audio Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    796 bytes (97 words) - 16:33, 17 September 2016
  • |image=[[file:audio arena1.jpg|350px]] |Website=http://skydomestudios.com/audio-arena/
    5 KB (721 words) - 04:02, 16 September 2016
  • {{see also|Oculus Audio SDK}} VR audio is a technology that simulates sound in a realistic manner for [[virtual re
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ...ng Sounds for VR]] is a [[Game & App Design]] [[talk]] by [[Tom Smurdon]] (Audio Content Lead of [[Oculus VR]]) during the [[Oculus Connect 2]] on September ...tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.
    982 bytes (136 words) - 05:19, 15 October 2015
  • #REDIRECT [[3D audio]]
    22 bytes (3 words) - 21:42, 14 October 2015
  • {{see also|VR audio}} [[3D audio]] or '''spatial audio'''
    4 KB (574 words) - 18:39, 26 April 2016
  • #REDIRECT [[3D audio]]
    22 bytes (3 words) - 17:52, 26 April 2016
  • #REDIRECT [[3D audio]]
    22 bytes (3 words) - 23:07, 19 May 2016
  • 25 bytes (2 words) - 11:54, 6 October 2016
  • |image=[[file:vr audio visualizer1.jpg|350px]] [[VR Audio Visualizer]] is a [[VR App]].
    2 KB (219 words) - 19:51, 19 April 2017
  • ==3D Audio Headphones== '''[[HTC Vive Deluxe Audio Strap]]'''
    113 bytes (19 words) - 08:52, 15 July 2017
  • #REDIRECT [[Audio Devices#3D Audio Headphones]]
    47 bytes (6 words) - 04:19, 17 May 2017
  • |Type=[[Audio Devices]] |Subtype=[[3D audio headphone]]
    10 KB (1,617 words) - 16:04, 27 September 2023
  • #REDIRECT [[VR audio]]
    22 bytes (3 words) - 21:21, 6 November 2017
  • |image=[[file:audio factory1.jpg|350px]] |Website=https://developers.google.com/resonance-audio/
    2 KB (307 words) - 22:13, 6 November 2017
  • |image=[[file:drop vr - audio visualizer1.jpg|350px]] [[DROP VR - AUDIO VISUALIZER]] is a [[VR App]].
    2 KB (252 words) - 01:00, 8 November 2017
  • ...els for PC VR Gamers, Up to 180 Hz High Refresh Rate, USB-Powered, Modular Audio Strap ...rs to enjoy a hassle-free VR experience with the best available visual and audio quality.
    6 KB (1,012 words) - 17:43, 27 September 2023

Page text matches

  • ;[[‎VR audio]]
    5 KB (588 words) - 09:33, 25 December 2023
  • |Audio=Built-in speakers, Audio 3.5mm jack [[Spatial Audio]] - in-app audio will come from different directions which depend on where you are in relati
    15 KB (2,127 words) - 07:12, 17 April 2024
  • |Audio= ...r Unity|Unity]]<ref>http://googledevelopers.blogspot.co.uk/2016/01/spatial-audio-comes-to-cardboard-sdk.html</ref>
    7 KB (1,004 words) - 22:15, 15 November 2017
  • |Audio=[[3D audio]] ...h wide field of view display, 6 degrees of freedom head tracker and a [[3D audio]] output.
    7 KB (1,054 words) - 01:25, 17 June 2020
  • |Audio=3D Spatial Sound |Audio||[[3D audio|3D Spatial Sound]]
    5 KB (812 words) - 22:57, 27 April 2016
  • ...Oculus VR acquires [[Two Big Ears]], the creators of [[3Dception]], a [[3D audio]] engine.
    6 KB (781 words) - 09:36, 17 April 2024
  • |Audio=Bone conduction transducer |Audio || Bone Conduction Transducer
    6 KB (994 words) - 03:10, 27 July 2017
  • ===Audio=== [[Oculus Audio SDK]]
    3 KB (423 words) - 22:56, 6 June 2023
  • |Audio=Speaker in Controller |Audio || Speaker in Controller
    4 KB (609 words) - 04:41, 4 February 2016
  • |Audio=Built-in headphones, external headphones
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...e screen to freeze, even for a short time. Fade to black while maintaining audio if needed.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...resence, the [[VR Device]] has to fool the user's senses, most notably the audio-visual system. VR Devices achieves this through head tracking [[HMD]]s. The
    4 KB (666 words) - 20:32, 16 February 2016
  • ...Tilt Brush]] developer, [[Skillman & Hackett]], and [[Thrive Audio]], a VR audio company.
    2 KB (230 words) - 04:58, 17 April 2024
  • ...It contains display, lenses, rotational tracking, [[positional tracking]], audio and advanced input. For processing, Discrete HMDs are connected to PCs thro
    5 KB (807 words) - 02:54, 18 April 2024
  • ...t challenges. Human brains can detect very small latency in the visual and audio systems. These systems have to bring latency low enough to be undetectable
    1 KB (230 words) - 07:26, 4 June 2015
  • |Audio=
    4 KB (534 words) - 08:29, 11 June 2016
  • |Audio=[[3D audio]]
    4 KB (525 words) - 08:51, 22 May 2017
  • *Voice Communication with [[3D audio|3D positional sound]]
    7 KB (1,039 words) - 21:17, 11 October 2017
  • |Audio=
    2 KB (284 words) - 04:39, 4 February 2016
  • [[3Dception : Binaural Audio Demo]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    796 bytes (97 words) - 16:33, 17 September 2016

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