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  • ...can be considered [[synthetic]], [[multi-sensory]], [[interactive]] and [[immersive]]. ;[[‎Stereoscopic 3D]]
    5 KB (588 words) - 09:33, 25 December 2023
  • ...ual reality''' or '''VR''' is a computer-simulated artificial multisensory 3D environment that can mimic the properties and imagery of the physical world Virtual Reality is an interactive and immersive medium that can be used to create unique experiences that are unattainable
    19 KB (2,854 words) - 09:59, 17 April 2024
  • [[Apps]] such as immersive games and concert experiences are available in the Google Play store. Devel ...us VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual Reality]] experience. castAR's Kickstarter Campaign began on Octo ...generated by the projectors back to the glasses, creating for stereoscopic 3D imageries. It also eliminates cross-talk between projectors so only each we
    6 KB (885 words) - 04:40, 4 February 2016
  • ...udder allows the user to precisely and intuitively navigate the immersive, 3D environments of a [[VR]] world with their feet. It is also used in 3D environments such as remote machine control (ex. Underwater ROV, surgical r
    2 KB (423 words) - 09:31, 18 February 2016
  • ...ng film or reading an engaging book. Cognitive Presence is important to an immersive experience of any kind. Perceptive Presence is the presence of your senses. *Correct stereoscopic 3D rendering
    4 KB (666 words) - 20:32, 16 February 2016
  • ====Stereoscopic 3D Imagery==== The HMD has to create the illusion of a 3D world. To accomplish this, the display shows both of our eyes two different
    5 KB (807 words) - 02:54, 18 April 2024
  • ...sitional tracking]] (translation) are required to have a truly [[immersion|immersive]] [[VR]] experience. ...acking is the ability to determine the absolute position of an object in a 3D environment)
    2 KB (294 words) - 07:38, 17 April 2024
  • ...to see and experience the internet through virtual reality. Janus VR is an immersive, collaborative, multi-dimensional internet where web pages are represented ...website links are doorways that connect the rooms. It can be defined as an immersive, collaborative and multi-dimensional internet. It is based on a [[VR]] vers
    6 KB (937 words) - 20:19, 19 April 2017
  • ...ence Laboratories]], [[VR Playhouse]], [[Freedom360]], [[VRChat]], [[Learn Immersive]], [[Virt]], [[MindVR]], [[TREWGrip]], [[Studio Transcendent]], [[VRoid]],
    3 KB (352 words) - 13:49, 14 January 2016
  • *[[Apple Immersive Video Format]] [[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]].
    24 KB (3,082 words) - 09:07, 17 April 2024
  • ...June, 360 Videos can be viewed in [[Google Cardboard]], allowing for an [[immersive]] [[VR]] experience. ...e Cardboard]]. The normally 2D 360 videos can now be transformed into an [[immersive]] [[VR]] experience. When viewing a YouTube video from the YouTube apps on
    2 KB (303 words) - 22:14, 25 November 2016
  • ...is a professional [[camera]] system designed and built to capture fully [[immersive]], 360-degree cinematic VR experiences. Unveiled on June 30, 2015, ONE is w *Custom optics specifically designed for 3D [[light field capture]]
    2 KB (335 words) - 08:03, 24 September 2015
  • ...first professional [[VR]] camera, ONE allows filmmakers to capture fully [[immersive]], cinematic virtual reality experiences of the highest quality.<ref name=" *Custom optics specifically designed for 3D [[light field capture]]
    3 KB (346 words) - 05:18, 4 February 2016
  • ...and transmit live HD, 3D [[VR]] content over the internet, delivering an [[immersive]] and life-like experience. NextVR's system, [[Live VR]], is being tested i ...t truck that can handle the live mixing of [[stereoscopic 3D]] video and [[3D audio]].
    3 KB (397 words) - 09:10, 29 October 2016
  • ...ing 3D audio. Retrieved from http://www.pcgamer.com/how-vr-is-resurrecting-3d-audio/</ref> ...ound to match. Retrieved from https://www.engadget.com/2016/01/22/vr-needs-3d-audio/</ref>
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ...These models can then be viewed from a regular web browser. Matterport Pro 3D Camera costs $4,500. *Assortment of 2D and 3D sensors for fast and accurate space geometry capture
    3 KB (369 words) - 05:26, 4 February 2016
  • [[3D Audio: Designing Sounds for VR]] is a [[Game & App Design]] [[talk]] by [[T ...mes or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some
    982 bytes (136 words) - 05:19, 15 October 2015
  • ...to stitch together feed from each GoPro camera to create [[stereoscopic]] 3D and panoramic videos. '''Stereoscopic Panoramic''' - Records immersive 360˚ 3D video with unrivaled depth perspective for realistic playback on VR devices
    3 KB (394 words) - 17:59, 12 May 2016
  • ...lm-like suspense and surprises. Designed for immersive virtual reality and 3D, truly original gameplay has players pursued by the chilling Spectre in stu
    4 KB (534 words) - 05:54, 21 October 2016

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