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  • ;[[Apple Vision Pro]] ;[[‎Stereoscopic 3D]]
    5 KB (588 words) - 09:33, 25 December 2023
  • ...eamlessly interact with the digital content. Through the use of [[computer vision]] and [[object recognition]], digital information about the real world arou ...e physical world. These devices have built-in cameras that uses [[computer vision]] and [[object recognition]] to identify objects and decipher the physical
    12 KB (1,773 words) - 23:21, 2 December 2023
  • ...ual Reality''' or '''VR''' is a computer-simulated artificial multisensory 3D environment that can mimic the properties and imagery of the physical world '''[[visionOS]]''' - '''[[Apple Vision Pro]]'''
    19 KB (2,854 words) - 18:20, 8 June 2023
  • ...us VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user ...use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR mode
    7 KB (1,004 words) - 22:15, 15 November 2017
  • |Audio=3D Spatial Sound ...is clipped to the front of the goggle. A pair of lenses focuses the user's vision similar to that of Google Cardboard. There is a strap that wraps around you
    5 KB (812 words) - 22:57, 27 April 2016
  • ...ccurately tracks hand movements and gestures. It also acquired 13th Lab, a 3D mapping and modeling company. ...on. One of the startup's main projects is the real-time importation of the 3D environment of the real world into the virtual world.
    5 KB (761 words) - 08:09, 16 October 2017
  • ...]]. Dynamic digitized lightfield signal does not trick your eyes to create 3D effects, instead it utilizes the projector and lens to shine light into you ...ap could also project a virtual keyboard onto various surfaces. [[Computer Vision]] and [[Object Recognition]] would key components of Magic Leap and its Tot
    4 KB (644 words) - 04:12, 24 December 2017
  • *Render 2D splash screens in 3D virtual spaces. Minimum of 3[[DOF]] of head tracking should be maintained t ...and gain the proprioception that the item is NOT moving, despite what your vision is telling you.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...g in front of them. The display of a VR device should cover as much of the vision range as possible. A large FOV is important to create [[immersion]] for the ====Stereoscopic 3D Imagery====
    5 KB (792 words) - 01:06, 9 January 2018
  • It is also known that positional tracking improves the 3D perception of the virtual environment because of parallax (the way objects ...indoor GPS. The tags [[triangulation (computer vision)|triangulate]] their 3D position using the anchors placed around the perimeter. A wireless technolo
    14 KB (2,103 words) - 12:53, 14 August 2019
  • ...ion in filmmaking following the previous developments in sound, color, and 3D <ref name=”1”> Cuthbertson, A. (2016). Is virtual reality the future of ...ocus will probably be in large, two dimensional screens within a simulated 3D space. A VR movie theater in which the viewer will watch the movies of his
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...ps]] can become holograms. Holograms can be 2D (a TV or another screen) or 3D (a real object). *[[Computer vision]] is utilize to understand the device's environment.
    3 KB (362 words) - 07:10, 19 October 2017
  • |Type=[[Input Device]], [[Computer vision]] |Subtype=[[Computer vision]]
    3 KB (422 words) - 19:26, 11 June 2017
  • *[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] *[[EyeSight]] - [[Apple Vision Pro]]
    24 KB (3,127 words) - 18:15, 8 June 2023
  • ...stems With Applications, 82: 100-114</ref> The decreasing cost of computer vision is another factor that has made markerless tracking an attractive alternati ...ency, although improvements are constantly made. It requires good computer vision, that is a bit further behind outside-in solutions. Another disadvantage, r
    12 KB (1,692 words) - 21:39, 24 July 2017
  • ...ing 3D audio. Retrieved from http://www.pcgamer.com/how-vr-is-resurrecting-3d-audio/</ref> ...ound to match. Retrieved from https://www.engadget.com/2016/01/22/vr-needs-3d-audio/</ref>
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ...These models can then be viewed from a regular web browser. Matterport Pro 3D Camera costs $4,500. *Assortment of 2D and 3D sensors for fast and accurate space geometry capture
    3 KB (369 words) - 05:26, 4 February 2016
  • ...lm-like suspense and surprises. Designed for immersive virtual reality and 3D, truly original gameplay has players pursued by the chilling Spectre in stu .... The Spectre's abilities include creating traps that distort the Seekers' vision and movement, and creating false immobilized Seeker decoys that turn on See
    4 KB (534 words) - 05:54, 21 October 2016
  • |[[3D modeling / design]] || [[Medium]], [[Tilt Brush]], [[Gravity Sketch]] |[[Vision treatment]] || [[Vivid Vision]]
    3 KB (296 words) - 05:51, 18 October 2017
  • [[Object recognition]], as part of [[computer vision]], is an important feature in both [[Augmented reality]] and [[virtual real ...operating systems and supports the most popular programming languages and 3D engines.
    4 KB (601 words) - 09:39, 22 October 2015

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