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Comparison of tracking systems

64 bytes added, 20:35, 24 July 2017
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There are several consumer-level [[tracking systems ]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].
{| class="wikitable"
! style="font-weight: bold;" | Latency<br/>(ms)
|-
| [[Oculus Rift (Platform)| Facebook/Oculus Rift]]
| No
| Yes
| ?
|-
| [[HTC Vive]]
| Yes
| No
| 15
|-
| [[Microsoft HoloLens]]
| Yes
| No
| ?
|-
| [[Nintendo Wii Remote]]
| Yes
| No
| ?
|-
| [[Sony PSVR]]
| No
| Yes
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