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Comparison of tracking systems

940 bytes added, 12:43, 19 July 2017
Started table.
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.

{| class="wikitable"
! style="font-weight: bold;" | Brand & Model
! style="font-weight: bold;" | Inside-out
! style="font-weight: bold;" | Outside-in
! style="font-weight: bold;" | Marker-based
! style="font-weight: bold;" | Marker<br/>light<br/>frequency
! style="font-weight: bold;" | IMU
! style="font-weight: bold;" | Spacial<br/>resolution<br/>(mm)
! style="font-weight: bold;" | Latency<br/>(ms)
|-
| Facebook/Oculus Rift
| No
| Yes
| Yes
| Infrared
| Yes
| ?
| ?
|-
| HTC Vive
| Yes
| No
| Yes
| Infrared
| Yes
| 0.3
| 15
|-
| Microsoft HoloLens
| Yes
| No
| No
| Infrared
| Yes
| ?
| ?
|-
| Nintendo Wii Remote
| Yes
| No
| Yes
| Infrared
| Yes
| ?
| ?
|-
| Sony PSVR
| No
| Yes
| Yes
| Red/Green/Blue
| Yes
| ?
| 18
|}
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