Nock: Hidden Arrow

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Nock: Hidden Arrow
Nock hidden arrow1.jpg
Information
VR/AR VR
Developer CodeBison Games
Publisher CodeBison Games
Platform SteamVR, Oculus Rift (Platform)
Device HTC Vive, Oculus Rift
Operating System Windows
Type Full Game
Genre Action, Adventure, Indie, RPG, Early Access, Early Access, VR, Dungeon Crawler, Stealth
Input Device Tracked Motion Controllers
Play Area Standing, Room-Scale
Game Mode Single Player
Language English
Review Positive
Release Date Nov 29, 2016
Price $9.99
App Store Steam
Website http://nockgame.com
Infobox Updated 12/11/2016
Nock: Hidden Arrow is a VR App.

Description

Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. The entire focus is on action and theme. I'm aiming to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback.

Core gameplay will consist of:

  • Sneaking around to avoid detection.*Luring monsters into more advantageous positions (eg alone) so you can happily murder them or slip past them unseen.*Shooting stuff in the face. Or the back of the neck. I don't judge.*More shooting stuff in the face.*Avoiding traps.*"Accidentally" setting off traps while monsters are in unfortunate positions.*Throwing stuff.*Not seeing that trap in time and getting to start over in a fresh new body.*Solving classic dungeon puzzles.

Things that will not be in the game:

  • Melee combat. Well, the monsters will use melee. You won't though*Money, gear upgrades, and phat lootz.*Multiplayer. Though I may consider this for a sequel.

I have all sorts of things I'd love to put in this game, but I'm focusing on a tight set of core elements I know I can produce, and that I believe will make for a fun game. Some stuff that's planned for further down the road (in no particular order, may or may not happen):

  • Multiple arrow types. Things like stun, knockback, flaming, blinding, charming, time slow/stop, snare, manyshot, ricochet - who knows?*Alternate game modes. Sometimes you don't want to sneak around. You just want to shoot stuff in the face.*New types of interactions. I'm thinking climbing, flight, maybe swimming?

Obviously things are still super early. The stealth mechanics still need tuning. Hitboxes don't match models. Physics are a bit twitchy. AI is super basic. But the theme and feel matches what I'm aiming for, and hopefully from this you can get an idea where I'm hoping to go with it.

Features

System Requirements

Windows

Minimum

  • OS: Windows 7 SP1 or newer
  • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
  • Memory: 4096 MB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
  • Storage: 20480 MB available space

Recommended

  • OS: Windows 7 SP1 or newer
  • Processor: Intel Core i5 4590 or better
  • Memory: 8192 MB RAM
  • Graphics: GeForce GTX 980 or better
  • Storage: 20480 MB available space

Setup Instructions

Images and Videos


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