Difference between revisions of "Virtual Reality Use Cases"
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− | {| class="wikitable sortable" | + | <noinclude>{{see also|Virtual Reality}}</noinclude>{| class="wikitable sortable" |
|- | |- | ||
! Use Case | ! Use Case | ||
! Examples | ! Examples | ||
|- | |- | ||
− | |[[3D modeling]] || [[Medium]], [[Tilt Brush]] | + | |[[3D modeling / design]] || [[Medium]], [[Tilt Brush]], [[Gravity Sketch]] |
|- | |- | ||
− | |[[Architecture]] || [[IrisVR]], [[Arch Virtual]] | + | |[[Aerial Photography]] || [[Skywand]] |
+ | |- | ||
+ | |[[Anatomy]] || [[VR Human Anatomy]], [[YouVR]] | ||
+ | |- | ||
+ | |[[Animal testing]] || [http://www.engadget.com/2015/10/27/vr-simulator-rodents/ Janelia Research Campus] | ||
+ | |- | ||
+ | |[[VR Arcades and Theme Parks|Arcades and Theme Parks]] || [[THE VOID]], [[Rise of the Demon]], [[Nomadic VR]], [[Anvio VR]], [[Dreamscape Immersive]] | ||
+ | |- | ||
+ | |[[Architecture]] || [[IrisVR]], [[Arch Virtual]], [[SmartVizX]] | ||
|- | |- | ||
+ | |[[Astronomy]] || [[dSky Celestrion]] | ||
+ | |- | ||
|[[Automotive design]] || [[WorldViz]] | |[[Automotive design]] || [[WorldViz]] | ||
|- | |- | ||
− | |[[Big data visualisation]] || [[Masters of Pie]], [[Envelop VR]] | + | |[[Big data visualisation]] || [[Masters of Pie]], [[Envelop VR]], [[Virtualitics]] |
|- | |- | ||
|[[Cinema]] || [[Jaunt VR]] | |[[Cinema]] || [[Jaunt VR]] | ||
|- | |- | ||
+ | |[[Circus]] || [[Two Bit Circus]] | ||
+ | |- | ||
|[[Cognitive training]] || [[Cerevrum]] | |[[Cognitive training]] || [[Cerevrum]] | ||
|- | |- | ||
+ | |[[Computer-aided design]] || [[VRED]] | ||
+ | |- | ||
+ | |[[Construction]] || [[IDEAbuilder]] | ||
+ | |- | ||
|[[Courtroom]] || [[Institute of Forensic Medicine at the University of Zurich]] | |[[Courtroom]] || [[Institute of Forensic Medicine at the University of Zurich]] | ||
|- | |- | ||
− | |[[Desktop]] || [[Virtual Desktop]], [[Mure VR]], [[Envelop VR]] | + | |[[Virtual Reality Desktops|Desktop]] || [[Virtual Desktop]], [[BigScreen]], [[Multiscreens]], [[Mure VR]], [[Envelop VR]] |
|- | |- | ||
|[[Ecommerce]] || [[Trillenium]] | |[[Ecommerce]] || [[Trillenium]] | ||
|- | |- | ||
− | |[[Education]] || [[Unimersiv]] | + | |[[Education]] || [[Unimersiv]], [[Lecture VR]], [[IndyLab VR]], [[SuperChem VR]] (Chemistry Lab) |
+ | |- | ||
+ | |[[Exercise]] || [[VirZoom]] | ||
+ | |- | ||
+ | |[[Eye examination]] || [[EyeNetra]] | ||
|- | |- | ||
|[[Finance]] || [[QuantVR]] | |[[Finance]] || [[QuantVR]] | ||
|- | |- | ||
− | |[[Flying drones]] || [[FLYBi]] | + | |[[Flying drones]] || [[FLYBi]], [[Ghost 2.0]] |
|- | |- | ||
|[[VR Apps|Gaming]] || [[VR Apps|Many]] | |[[VR Apps|Gaming]] || [[VR Apps|Many]] | ||
|- | |- | ||
− | |[[Industrial training]] || [[EON Reality]] | + | |[[Industrial training]] || [[EON Reality]], [[VR Mobile Crane Simulator]] |
+ | |- | ||
+ | |[[Interior design]] || [[Planner VR]] | ||
|- | |- | ||
|[[Journalism]] || [[Emblematicgroup]] | |[[Journalism]] || [[Emblematicgroup]] | ||
|- | |- | ||
+ | |[[Language learning]] || [[House of Languages]] | ||
+ | |- | ||
|[[Manufacturing]] || [[Virtalis]] | |[[Manufacturing]] || [[Virtalis]] | ||
|- | |- | ||
|[[Marketing]] || [[10x Army]] | |[[Marketing]] || [[10x Army]] | ||
|- | |- | ||
− | |[[Mental health]] || [[CleVR]] | + | |[[Mental health]] || [[CleVR]], [[USC Institute for Creative Technologies]] |
|- | |- | ||
− | |[[Meditation]] || [[Guided Meditation VR]] | + | |[[Meditation]] || [[Zen Zone]], [[Guided Meditation VR]] |
+ | |- | ||
+ | |[[Pain relief]] || [[DeepStream VR]], [[KindVR]] | ||
+ | |- | ||
+ | |[[Performance]] || [[Theatre VR]] | ||
|- | |- | ||
− | |[[ | + | |[[Public speaking]] || [[SpeechCenter]] |
|- | |- | ||
|[[Psychedelics]] || | |[[Psychedelics]] || | ||
+ | |- | ||
+ | |[[Physical rehabilitation]] || [[VRecover]] | ||
|- | |- | ||
|[[Recruitment]] || [[Wade & Wendy]] | |[[Recruitment]] || [[Wade & Wendy]] | ||
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|[[Sports training]] || [[STRIVR Labs]] | |[[Sports training]] || [[STRIVR Labs]] | ||
|- | |- | ||
− | |[[Social networking]] || [[AltspaceVR]], [[High Fidelity]] | + | |[[Social networking]] || [[AltspaceVR]], [[High Fidelity]], [[Oculus Social]] |
|- | |- | ||
− | |[[Surgery training]] || [[Surgical Theater]] | + | |[[Surgery training]] || [[Surgical Theater]], [[Medical Realities]] |
+ | |- | ||
+ | |[[Surgical imaging]] || [http://www.upi.com/Health_News/2015/11/21/Doctors-use-virtual-reality-imaging-to-treat-blocked-coronary-artery/3191448150485/ Block Coronary Artery Surgery] | ||
+ | |- | ||
+ | |[[Surveillance]] || | ||
|- | |- | ||
|[[Travel]] || | |[[Travel]] || | ||
|- | |- | ||
− | |} | + | |[[Vision treatment]] || [[Vivid Vision]] |
+ | |}<noinclude>[[Category:Virtual Reality]] [[Category:Terms]]</noinclude> |
Latest revision as of 05:51, 18 October 2017
- See also: Virtual Reality