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  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    17 KB (1,814 words) - 22:05, 2 December 2023
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    2 KB (235 words) - 09:11, 22 November 2017
  • #There are 2 pairs of lenses. The taller lenses (A) are for users with normal and slightly nearsighted visions. The short lenses (B) are for users that a
    7 KB (1,050 words) - 09:08, 17 April 2024
  • Totems are normal, physical objects and items infused with virtual prowess. Rather than putti
    4 KB (653 words) - 08:00, 17 April 2024
  • ...istortion caused by the lenses. Incorrect distortion correction can appear normal but still cause discomfort.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    6 KB (679 words) - 09:11, 22 November 2017
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    3 KB (281 words) - 09:12, 22 November 2017
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    2 KB (286 words) - 09:11, 22 November 2017
  • <br>4089: Ghost Within has 3 game modes, &quot;Normal&quot; mode (skill points are lost at death), &quot;Limited Lives&quot; mode
    4 KB (600 words) - 04:36, 16 September 2016
  • *Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
    6 KB (897 words) - 11:06, 23 September 2016
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    4 KB (454 words) - 09:11, 22 November 2017
  • ...e space, allowing you to understand where things are oriented just as in a normal environment. Teleportation, especially with turning teleportation (snap tur
    3 KB (497 words) - 19:30, 3 January 2017
  • : Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.
    2 KB (275 words) - 09:11, 22 November 2017
  • ...n high levels of realism and enable objects to behave how they would under normal conditions.
    2 KB (260 words) - 16:21, 30 October 2015
  • 17 KB (2,635 words) - 23:16, 28 September 2022
  • ...to the stationary image, the video has higher resolution when compared to normal 360° videos and much closer to the resolution of VR videos. The capture ta
    4 KB (534 words) - 16:09, 17 February 2016
  • ...ll capable of achieving speed greater than 8 mph and small enough to fit a normal-sized room.
    3 KB (451 words) - 06:54, 20 August 2016
  • ...focus. Generally, it is around 4 inches for children and young adults with normal vision. This value increases with age. <ref name=”1”></ref> ...me function as regular lenses. Fresnel lenses have the same curvature than normal lenses but they are segmented (Figure 3). <ref name=”3”></ref> <ref nam
    7 KB (1,182 words) - 08:05, 13 December 2017
  • The second mode is the game as normal - you’d think VR might not add much to such a pixelated game, but even he
    5 KB (826 words) - 19:04, 9 May 2017
  • ...er US, pp 87-151</ref>. This method of communication is independent of the normal output pathways of peripheral nerves and muscles, and the signal can be acq ...pe of interface for interacting with a computer or machine for people with normal neurological function. This could be applied to the general population in a
    26 KB (4,156 words) - 17:17, 13 December 2017

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