Difference between revisions of "Pyramid VR"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
(Created page with "{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Christopher Meyer, Alvaro Urrutia Luna, Olivier Chrun |Publisher=Notso Ente...")
 
m (Text replacement - "Website=https://steamcommunity.com/linkfilter/?url=" to "Website=")
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|image=[[file:pyramid vr1.jpg|350px]]
 
|image=[[file:pyramid vr1.jpg|350px]]
 
|VR/AR=[[VR]]
 
|VR/AR=[[VR]]
|Developer=[[Christopher Meyer]], [[Alvaro Urrutia Luna]], [[Olivier Chrun]]
+
|Developer=[[Christopher Meyer]], [[Alvaro Urrutia Luna]]
 
|Publisher=[[Notso Entertaining Productions]]
 
|Publisher=[[Notso Entertaining Productions]]
 
|Director=
 
|Director=
Line 11: Line 11:
 
|Operating System=[[Windows]]
 
|Operating System=[[Windows]]
 
|Type=[[Full Game]]
 
|Type=[[Full Game]]
|Genre=[[Adventure]], [[Casual]], [[Indie]], [[Early Access]], [[Early Access]], [[VR]]
+
|Genre=[[Adventure]], [[Casual]], [[Indie]], [[VR]]
 
|Input Device=[[Tracked Motion Controllers]]
 
|Input Device=[[Tracked Motion Controllers]]
|Play Area=[[Room-Scale]]
+
|Play Area=[[Standing]], [[Room-Scale]]
 
|Game Mode=[[Single Player]]
 
|Game Mode=[[Single Player]]
 
|Comfort Level=
 
|Comfort Level=
 
|Language=[[English]]
 
|Language=[[English]]
 
|Version=
 
|Version=
|Rating=Everyone
+
|Rating=
|Review=Positive
+
|Review=N/A
 
|Downloads=
 
|Downloads=
 
|Release Date=Jan 6, 2017
 
|Release Date=Jan 6, 2017
|Price=$0.99
+
|Price=$7.99
 
|App Store=[[Steam]]
 
|App Store=[[Steam]]
|Website=
+
|Website=http://www.notso.co
|Infobox Updated=02/14/2017
+
|Infobox Updated=11/07/2017
 
}}
 
}}
 
[[Pyramid VR]] is a [[VR App]].
 
[[Pyramid VR]] is a [[VR App]].
 
__TOC__
 
__TOC__
 
==Description==
 
==Description==
<strong>EARLY ACCESS</strong>
 
Please keep this in mind when commenting. <i></i>There will be the occasional crash, or object not working correctly and we would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.
 
 
3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!
 
 
This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
 
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
 
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
 
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.
 
 
 
About to be brought to you by...
 
 
<strong>Notso Entertaining Productions:</strong>
 
 
 
Remember those days long ago when the idea of gaming was only text?
 
Remember those days long ago when the idea of gaming was only text?
 
Those adventure games that drove you nuts, typing in 2 words &quot;go north&quot;, &quot;Take Torch&quot; etc...
 
Those adventure games that drove you nuts, typing in 2 words &quot;go north&quot;, &quot;Take Torch&quot; etc...
Line 57: Line 42:
  
 
Christopher/Notso :
 
Christopher/Notso :
*Team/GDD Creator (This team was great, it all went smooth! thanks guys!)*Level/room design*Scene decorator...Does this sarcophagus come in pink??*Prop Master/funding of the little things required to finish*IP rights procurement (License to use music, etc...)*Directed and performed VR playtesting.
+
 
Olivier Chrun:
+
*Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
*Designed interface conversion from Text-Based to 3D.*Planned and implemented in-game logic and interactions.*Wrote inventory and scene item examine and interact text.*Modified the menu system, its arrangement and theme.*Organized and laid out the auto-saving mechanism.*Scrum Master, Secretary, Scrum Product Owner, Glorified Intern.
+
*Level/room design
 +
*Scene decorator...Does this sarcophagus come in pink??
 +
*Prop Master/funding of the little things required to finish
 +
*IP rights procurement (License to use music, etc...)
 +
*Directed and performed VR playtesting.
 
Alvaro Urrutia Luna
 
Alvaro Urrutia Luna
*Coded extended gameplay features and VR integration.*Textured, modeled, and structured levels in a coherent art style.*Customized, modeled, and polished scene item game objects.*Customized, modeled, and created icons for inventory items.*Directed and staged camera and lighting effects.*Modified/remodeled Logic and UI for VR.
+
 
 +
*Coded extended gameplay features and VR integration.
 +
*Textured, modeled, and structured levels in a coherent art style.
 +
*Customized, modeled, and polished scene item game objects.
 +
*Customized, modeled, and created icons for inventory items.
 +
*Directed and staged camera and lighting effects.
 +
*Modified/remodeled Logic and UI for VR.
 
Thanks to:
 
Thanks to:
  
 
<strong>Game Engine:</strong>
 
<strong>Game Engine:</strong>
 +
 
*Unity, the editor, the team, and the whole community behind it.<strong>Framework:</strong>
 
*Unity, the editor, the team, and the whole community behind it.<strong>Framework:</strong>
 +
 
*Adventure Creator - ICEBOX Studios<strong>Music:</strong>
 
*Adventure Creator - ICEBOX Studios<strong>Music:</strong>
 +
 
*Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II<strong>Assets:</strong>
 
*Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II<strong>Assets:</strong>
*3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0*Next Level 3D - Ancient Modular Tombs*Kiria - Medieval Barrows and Wagons*Matias Romero for the great font.*Jason Booth - Texture Painter tool*Michal - Volumetric Lights*VRTK and TheStoneFox for such a great VR Fundations plugin.
+
 
 +
*3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
 +
*Next Level 3D - Ancient Modular Tombs
 +
*Kiria - Medieval Barrows and Wagons
 +
*Matias Romero for the great font.
 +
*Jason Booth - Texture Painter tool
 +
*Michal - Volumetric Lights
 +
*VRTK and TheStoneFox for such a great VR Fundations plugin.
 +
We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.
 +
 
 +
3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!
 +
 
 +
This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
 +
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
 +
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
 +
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.
 +
 
 +
brought to you by...
 +
 
 +
<strong>Notso Entertaining Productions:</strong>
 +
 
 
==Features==
 
==Features==
 
*[[Single-player]]
 
*[[Single-player]]
 +
*[[Steam Cloud]]
  
 
==System Requirements==
 
==System Requirements==
Line 76: Line 95:
 
====Minimum====
 
====Minimum====
 
*OS: Windows 7, 8, 8.1, 10
 
*OS: Windows 7, 8, 8.1, 10
*Processor: Core i5
+
*Processor: Core i5 3500
 
*Memory: 6 GB RAM
 
*Memory: 6 GB RAM
*Graphics: Nvidia GTX970
+
*Graphics: Nvidia GTX1050
*Storage: 600 MB available space
+
*Storage: 3 GB available space
 
====Recommended====
 
====Recommended====
 
*OS: Windows 7, 8, 8.1, 10
 
*OS: Windows 7, 8, 8.1, 10
Line 85: Line 104:
 
*Memory: 8 GB RAM
 
*Memory: 8 GB RAM
 
*Graphics: Nvidia GTX1060
 
*Graphics: Nvidia GTX1060
*Storage: 650 MB available space
+
*Storage: 3 GB available space
 
==Setup Instructions==
 
==Setup Instructions==
This VR game requires a play area of at least 2m x 1.5m.
+
Requires a play area with 360° tracking.
 
==Images and Videos==
 
==Images and Videos==
  
[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Adventure]] [[Category:Casual]] [[Category:Indie]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Category:Windows]]
+
[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Adventure]] [[Category:Casual]] [[Category:Indie]] [[Category:VR]] [[Category:Windows]]

Latest revision as of 01:00, 8 November 2017

Information icon1.png This page is a stub, please expand it if you have more information.
Pyramid VR
Pyramid vr1.jpg
Information
VR/AR VR
Developer Christopher Meyer, Alvaro Urrutia Luna
Publisher Notso Entertaining Productions
Platform SteamVR, Oculus Rift (Platform)
Device HTC Vive, Oculus Rift
Operating System Windows
Type Full Game
Genre Adventure, Casual, Indie, VR
Input Device Tracked Motion Controllers
Play Area Standing, Room-Scale
Game Mode Single Player
Language English
Review N/A
Release Date Jan 6, 2017
Price $7.99
App Store Steam
Website http://www.notso.co
Infobox Updated 11/07/2017
Pyramid VR is a VR App.

Description

Remember those days long ago when the idea of gaming was only text? Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc... Frustrating you to no end trying to think of the right combination to just open the freakin door! Well here it is. The chance to actually FINISH one of those games, in true graphical style! No more 2 word commands, just point and click your commands! (OK, this was for the PC version, which is now in VR so reach out, grab that item and use it!) This is a graphical remake of the 1978 Tandy game: Pyramid 2000. (A tribute to the original style games that started it all) We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!

Hope to see you at the end!

Christopher/Notso :

  • Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
  • Level/room design
  • Scene decorator...Does this sarcophagus come in pink??
  • Prop Master/funding of the little things required to finish
  • IP rights procurement (License to use music, etc...)
  • Directed and performed VR playtesting.

Alvaro Urrutia Luna

  • Coded extended gameplay features and VR integration.
  • Textured, modeled, and structured levels in a coherent art style.
  • Customized, modeled, and polished scene item game objects.
  • Customized, modeled, and created icons for inventory items.
  • Directed and staged camera and lighting effects.
  • Modified/remodeled Logic and UI for VR.

Thanks to:

Game Engine:

  • Unity, the editor, the team, and the whole community behind it.Framework:
  • Adventure Creator - ICEBOX StudiosMusic:
  • Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses IIAssets:
  • 3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
  • Next Level 3D - Ancient Modular Tombs
  • Kiria - Medieval Barrows and Wagons
  • Matias Romero for the great font.
  • Jason Booth - Texture Painter tool
  • Michal - Volumetric Lights
  • VRTK and TheStoneFox for such a great VR Fundations plugin.

We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.

3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!

This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play! This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy! (This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context). The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.

brought to you by...

Notso Entertaining Productions:

Features

System Requirements

Windows

Minimum

  • OS: Windows 7, 8, 8.1, 10
  • Processor: Core i5 3500
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX1050
  • Storage: 3 GB available space

Recommended

  • OS: Windows 7, 8, 8.1, 10
  • Processor: Core i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX1060
  • Storage: 3 GB available space

Setup Instructions

Requires a play area with 360° tracking.

Images and Videos