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  • ...016, Odyssey was shipped to select [[VR companies]], [[WEVR]], [[VRSE]], [[Specular]], [[Surreal]], [[Theory]] and [[Two Bit Circus]], through a limited access
    3 KB (394 words) - 17:59, 12 May 2016
  • ...ed with the same point shot from different angle means that opaque and non-specular surfaces cannot be mapped using this method.
    5 KB (720 words) - 20:23, 27 June 2016
  • * Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
    6 KB (843 words) - 11:06, 23 September 2016
  • * Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
    6 KB (789 words) - 11:06, 23 September 2016
  • |Developer=[[Specular Interactive]]
    2 KB (313 words) - 23:11, 11 December 2016
  • * ''It has a backup solution for specular surfaces that don’t work well under reprojection;''
    8 KB (1,152 words) - 08:09, 13 December 2017