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- While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 fe11 KB (1,697 words) - 20:07, 4 May 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]6 KB (1,048 words) - 10:30, 3 September 2017
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]2 KB (313 words) - 18:35, 19 April 2017
- |Play Area=[[Seated]]6 KB (886 words) - 11:06, 23 September 2016
- |Play Area=[[Seated]], [[Standing]]4 KB (534 words) - 05:54, 21 October 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]8 KB (1,326 words) - 05:06, 16 November 2016
- ...side-out tracking]]). The Vive's tracking is designed for both [[Seated VR|seated]], [[standing VR|standing]], and most importantly [[Room-scale VR]] experi ===Standing/Seated VR Requirements===24 KB (3,921 words) - 08:21, 17 April 2024
- |Play Area=[[Seated]]5 KB (760 words) - 00:54, 22 August 2017
- |Play Area=[[Seated]], [[Standing]]6 KB (859 words) - 11:06, 23 September 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]4 KB (590 words) - 10:39, 15 September 2016
- |Play Area=[[Seated]]5 KB (705 words) - 11:06, 23 September 2016
- |Play Area=[[Seated]], [[Standing]]3 KB (359 words) - 10:37, 17 September 2016
- |Play Area=[[Seated]]1 KB (180 words) - 11:35, 15 September 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]2 KB (267 words) - 04:03, 16 September 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]9 KB (1,509 words) - 08:29, 23 October 2016
- |Play Area=[[Seated]]10 KB (1,639 words) - 11:06, 23 September 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]6 KB (1,061 words) - 20:14, 19 April 2017
- |Play Area=[[Seated]] <br>NOTE: This is a seated VR game that requires a gamepad. Tracked game controllers are not supported5 KB (737 words) - 04:32, 16 September 2016
- |Play Area=[[Seated]]2 KB (336 words) - 11:06, 23 September 2016
- |Play Area=[[Seated]], [[Standing]], [[Room-Scale]]3 KB (333 words) - 11:06, 23 September 2016