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  • ...of an SGI graphics workstation and was spatially tracked using a magnetic tracking device. The system was capable of providing information to the user such as ...The Touring Machine (Figure 3) had a see-through HMD, GPS, and orientation tracking. The system needed a backpack with a computer to deliver mobile 3D graphics
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ...be completely based in fantasy, or a mix of both. The system uses position-tracking and responds to the user’s inputs. In VR, the senses are temporarily fool ...displays]] and specialized [[lenses]] along with [[#Motion Tracking|motion tracking hardware]] to give the illusion that the user is physically inside the virt
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...oprioceptive systems, the sensory systems responsible for balance, spatial orientation and bodily positions. It is [[#Causes|caused]] by the discrepancies between ...Tracking]] system that utilizes lasers to improve the accuracy of the head tracking to under 1/10 of a degree.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ===Tracking=== ...r the ceiling. They serve as reference points that enable the [[positional tracking]] of your HMD and SteamVR controllers within the 3D space. The Base Station
    5 KB (745 words) - 06:17, 17 April 2024
  • {{see also|tracking systems}} ...]] for [[SteamVR]] and [[HTC Vive]]. It accurately tracks the position and orientation of the user's [[head-mounted Display]] and [[SteamVR Controllers|controller
    5 KB (744 words) - 22:08, 24 July 2017
  • ...h [[rotational tracking|orientation tracking]] (rotation) and [[positional tracking]] (translation) are required to have a truly [[immersion|immersive]] [[VR]] ...HMD's velocity, orientation, and gravitational forces to infer rotational orientation and movement. An IMU that has a magnetometer is often marketed as having "9
    2 KB (294 words) - 07:38, 17 April 2024
  • {{see also|Tracking}} ...edom (DOF). Retrieved from http://www.roadtovr.com/introduction-positional-tracking-degrees-freedom-dof/</ref>.
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...ey are in close proximity to a physical barrier. The [[HTC Vive]] provides tracking within an approximately 15-foot by 15-foot area, and the Chaperon system as ...surroundings. It could, for example, generate a location that matches the orientation and layout of the user's room. Conversely, the system could use techniques
    6 KB (981 words) - 11:57, 2 August 2017
  • :''See also [[Inside-out tracking]], [[Markerless tracking]], [[Positional tracking]]'' ...reality/</ref> <ref name=”2”> Ziegler, E. (2010). Real-time markerless tracking of objects on mobile devices. Bachelor Thesis, University of Koblenz and La
    12 KB (1,692 words) - 21:39, 24 July 2017
  • {{see also|Markerless inside-out tracking‎|Positional tracking}} ...out vs. outside in tracking.png|thumb|Figure 1. Inside-out vs. outside-in tracking (Image: Ishii, 2010)]]
    5 KB (659 words) - 12:15, 6 July 2020
  • ...ss inside-out tracking]], [[Markerless outside-in tracking]], [[Positional tracking]]'' ...e moves. Retrieved from https://www.vrs.org.uk/virtual-reality-gear/motion-tracking/</ref>
    12 KB (1,851 words) - 21:31, 24 July 2017
  • ...[[gyroscope]]s and [[magnetometer]]s. It measures a [[device]]'s velocity, orientation and gravitational forces. ...nd roll. IMUs are responsible for 3 [[degrees of freedom]] of a 6[[DOF]] [[tracking system]].
    672 bytes (92 words) - 07:14, 17 April 2024
  • ...pinning, orientation of the disk is unaffected by any tilting or change in orientation of the outer wheels. ...nted reality]], gyrscopes are often part of [[IMU]]s used for [[rotational tracking]]. They are used to track the [[rotational movements]] of pitch, yaw, and r
    684 bytes (107 words) - 00:53, 3 July 2015
  • [[File:F2Ak4iE.jpg|thumbnail|Early [[Lighthouse]] prototype, an [[inside-out tracking]] system with QR codes as [[fiducial markers]].]] ...l markers can be utilized in both [[inside-out tracking]] and [[outside-in tracking]].
    1 KB (161 words) - 05:59, 11 July 2015
  • ...timate the camera position, [[positional tracking|track the position]] and orientation of objects, handle various scales of the same object, and, most importantly ...initial capture of the scene, it is necessary to establish a position and orientation of objects in relation to viewer’s own position. The augmented vision is
    4 KB (583 words) - 07:40, 24 October 2015
  • {{see also|Positional tracking}} ...camera is still able to capture user’s physical movements. Usually, the tracking volume is determined by camera’s horizontal and vertical [[field of view]
    3 KB (471 words) - 11:37, 18 January 2016
  • |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor
    24 KB (3,921 words) - 08:21, 17 April 2024
  • |Tracking=3DOF |Rotational Tracking=[[Gyroscope]], [[Magnetometer]], [[Accelerometer]]
    4 KB (560 words) - 12:23, 30 November 2023
  • ...ouse, or Vive Controllers supported but does not utilize Controller Motion Tracking functionality. <br>- To reset your orientation at any time use the left Menu button (Vive controller) or the Back button (
    7 KB (1,060 words) - 04:01, 16 September 2016
  • |Subtype=[[Hands/Fingers Tracking]] |Tracking=3DOF
    7 KB (1,112 words) - 04:50, 17 April 2024

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