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- ...forward/back, up/down and left/right. Positional tracking is usually more difficult than rotational tracking and is accomplished through different [[Positional ...graphics to the user. The arm tracked the user’s head movements but was difficult to use. The contraption was also too heavy and bulky for comfortable use <r18 KB (2,806 words) - 23:19, 17 August 2024
- ...n Stick Shooter]], [[Top-Down]], [[Great Soundtrack]], [[Replay Value]], [[Difficult]] ...-Down]] [[Category:Great Soundtrack]] [[Category:Replay Value]] [[Category:Difficult]] [[Category:Windows]] [[Category:Mac]] [[Category:Linux]]5 KB (663 words) - 11:06, 23 September 2016
- ...it introduces other complications. VR cameras shoot 360 degrees, making it difficult for crew members to stand without being in the shot. A way to get around th21 KB (3,449 words) - 22:53, 20 May 2017
- *Tracking in difficult environments3 KB (422 words) - 19:26, 11 June 2017
- ...real-time for virtual reality mandate less complex results, which makes it difficult to create samples that are sufficiently lifelike to move past the uncanny v2 KB (353 words) - 02:59, 2 June 2015
- ...s to score extra but don’t be to greedy or you might end up trapped in a difficult position.2 KB (326 words) - 18:52, 19 April 2017
- ...e faced turning a 3D computer model into reality. You’ll learn about the difficult design decisions we made to get the Rift ready for people everywhere.969 bytes (131 words) - 05:25, 8 September 2015
- ...ow big or small it is in stature or size. Unfortunately it can be a little difficult to get to grips with everything inside Tilt Brush and the lack of some elem8 KB (1,326 words) - 05:06, 16 November 2016
- ...e the [[Oculus Runtime]]. Only downside is that launching the game is more difficult.6 KB (1,028 words) - 11:42, 4 January 2017
- ...ction. This lack of detail makes an accurate estimation of boundaries very difficult. The second problem is camera movement between two frames. VR or AR applica2 KB (260 words) - 16:21, 30 October 2015
- .... Its origins date back to 2010 and the company creators were faced with a difficult task of how to manually stitch footage for their [[360 Video|360-degree vid3 KB (439 words) - 03:57, 4 January 2016
- ...s calls it “motion-tracked binaural” sound and they say that it's more difficult and intricate to achieve great results when compared to stitching a panoram4 KB (489 words) - 01:34, 5 June 2017
- ...s famous for their song “Through the Fire and Flames”, one of the most difficult songs to play in the series. The song will be playable in Rock Band VR.3 KB (419 words) - 11:42, 13 September 2016
- ...ns: forward/back, up/down, left/right. Positional tracking is usually more difficult than rotational tracking and is accomplished through different [[Positional2 KB (226 words) - 21:52, 12 August 2024
- ...paper with text on it, one inch in front of one of the eyes, it will prove difficult to read it unless that person is extremely near-sighted. <ref name=”1”>7 KB (1,182 words) - 08:05, 13 December 2017
- It is a difficult feeling to explain, but physically dodging projectiles and suddenly rememb5 KB (831 words) - 02:28, 16 September 2016
- ...iplayer]], [[First-Person]], [[Sandbox]], [[Online Co-Op]], [[Trading]], [[Difficult]], [[TrackIR]], [[VR]] Frontier Developments’ Elite Dangerous is a rather difficult game to review, especially for someone with fond memories of older multipla10 KB (1,553 words) - 07:36, 18 April 2017
- ...ty (VR) technology, making the boundaries between reality and fiction very difficult to distinguish. <ref name=”3”></ref>10 KB (1,447 words) - 23:18, 28 September 2022
- <br>Set high in the mountains at twilight, battle against an enemy in difficult conditions. Visibility is hard due to the falling light and your vision of10 KB (1,500 words) - 07:19, 21 October 2016
- ...and the view in the HMD is correspondingly adjusted. However, it has been difficult to develop compelling large-scale VEs due to the limitations of the trackin11 KB (1,683 words) - 00:18, 14 August 2016