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FIVR

23 bytes added, 17:35, 29 December 2016
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Once true FDVR is achieved, there will be a complete dissolution of the restrictions provided by the physical world and by the specific physical body of each person. It will be possible to create a detailed, realistic digital persona in the VE, and like kids have become full digital natives, the futures generations will exist in both the physical and digital worlds <ref name=”2”></ref> <ref name=”8”></ref> <ref name=”9”> Iskold, A. (2015). Will you be ready for the virtual reality future? Retrieved from https://www.entrepreneur.com/article/248603</ref>.
==Steps Research and development that can lead to full immersionFIVR==
Nowadays, the VR experiences are still not completely immersive. The users can identify that they are using a headset; they can feel the outside world through the skin, and know when they are not really moving. They are not completely cut off from day-to-day reality <ref name=”9”></ref>. HMDs are a widely known VR implementation. They provide an ample field-of-view and an increased sense of immersion, but are far from providing the user with a truly compelling and indistinguishable experience from reality <ref name=”6”></ref> <ref name=”9”></ref>. The resolution and the motion of current VR experiences still need further improvements, and navigation within the virtual world is a bigger challenge <ref name=”9”></ref>.
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