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FIVR

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Once true FDVR is achieved, there will be a complete dissolution of the restrictions provided by the physical world and by the specific physical body of each person. It will be possible to create a detailed, realistic digital persona in the VE, and like kids have become full digital natives, the futures generations will exist in both the physical and digital worlds <ref name=”2”></ref> <ref name=”8”></ref> <ref name=”9”> Iskold, A. (2015). Will you be ready for the virtual reality future? Retrieved from https://www.entrepreneur.com/article/248603</ref>.
 
==Steps to full immersion==
 
Nowadays, the VR experiences are still not completely immersive. The users can identify that they are using a headset; they can feel the outside world through the skin, and know when they are not really moving. They are not completely cut off from day-to-day reality <ref name=”9”></ref>. HMDs are a widely known VR implementation. They provide an ample field-of-view and an increased sense of immersion, but are far from providing the user with a truly compelling and indistinguishable experience from reality <ref name=”6”></ref> <ref name=”9”></ref>. The resolution and the motion of current VR experiences still need further improvements, and navigation within the virtual world is a bigger challenge <ref name=”9”></ref>.
 
There have been progress in several areas that will converge to promote the development of a complete FIVR. Brain scan techniques will allow for the detection and analysis of thought patterns; full-body VR is being tried with the Virtuix Omni, a “virtual reality rig, which features 40 capacitive sensors in its base to track your every step and move your character inside a game.” This is combined with a headset for a richer experience in the virtual world <ref name=”9”></ref> <ref name=”10”> Flitman, S. S. (2000). Survey of brain imaging techniques with implications for nanomedicine. Eighth Foresight Conference on Molecular Nanotechnology, Bethesda, MD</ref> <ref name=”11”> Hamburguer, E. (2014). Full-body virtual reality is here, but try not to puke. Retrieved from http://www.theverge.com/2014/1/8/5289186/the-virtuix-omni-is-full-body-virtual-reality-but-try-not-to-puke</ref>. Another thing that needs improvement is computer processing speed, in order for a truly full immersive virtual experience to be generated <ref name=”8”></ref>.
==References==
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