3D Audio: Designing Sounds for VR +
, Being There: Designing Standing VR Experiences with Tracked Controllers +
, Building 'Toybox' for Oculus Touch +
, Building Social VR Apps and Experiences +
, Building for the Rift with the Oculus PC SDK +
, Conversation with John Carmack +
, Designing Amazing Games for Gear VR in Unity +
, From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities +
, Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR +
, Hearing With Our Eyes: Interactive Music for VR +
, Introduction to VR Filmmaking from Oculus Story Studio +
, Lessons from Hollywood: Making Movies in VR +
, Live Coding Session with John Carmack +
, Making Great VR: Lessons Learned from 'I Expect You To Die' +
, Maximizing Performance for Mobile +
, Navigating New Worlds: Designing UI & UX in VR +
, New Techniques for Streaming VR Video +
, Oculus Connect 2 Keynote +
, Oculus Connect 2 Opening Keynote +
, Perception in Low Light VR Environments +
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