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8 September 2015 05:29:55  +
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3D Audio: Designing Sounds for VR + , Being There: Designing Standing VR Experiences with Tracked Controllers + , Building 'Toybox' for Oculus Touch + , Building Social VR Apps and Experiences + , Building for the Rift with the Oculus PC SDK + , Conversation with John Carmack + , Designing Amazing Games for Gear VR in Unity + , From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities + , Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR + , Hearing With Our Eyes: Interactive Music for VR + , Introduction to VR Filmmaking from Oculus Story Studio + , Lessons from Hollywood: Making Movies in VR + , Live Coding Session with John Carmack + , Making Great VR: Lessons Learned from 'I Expect You To Die' + , Maximizing Performance for Mobile + , Navigating New Worlds: Designing UI & UX in VR + , New Techniques for Streaming VR Video + , Oculus Connect 2 Keynote + , Oculus Connect 2 Opening Keynote + , Perception in Low Light VR Environments + ... Type
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