Difference between revisions of "World Rotation"

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{{stub}}
 
{{stub}}
 
{{Locomotion Infobox
 
{{Locomotion Infobox
|image={{#ev:youtube|cG2HSoVZDRI|350}}
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|image={{#ev:youtube|vz-pQe3voUo|350}}
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
 
|Required Devices=Motion-tracked Controllers with Triggers
 
|Required Devices=Motion-tracked Controllers with Triggers
|Description=?????
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|Description=You pull a trigger, then move the controller left or right to rotate the world.
 
|Pros=
 
|Pros=
 
|Cons=
 
|Cons=
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==Additional Information==
 
==Additional Information==
[[World Rotation]] uses the [[Oculus Touch]] controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with “Head Tilt Acceleration” and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.
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[[World Rotation]] uses the [[Oculus Touch]] controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with [[Head Tilt Acceleration]] and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.
  
 
==Problems==
 
==Problems==

Revision as of 19:38, 30 August 2017

Information icon1.png This page is a stub, please expand it if you have more information.
World Rotation
Information
Type Seated, Standing, Room-scale
Required Devices Motion-tracked Controllers with Triggers
Description You pull a trigger, then move the controller left or right to rotate the world.
Creator Crytek
World Rotation is a Locomotion Method.

Additional Information

World Rotation uses the Oculus Touch controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with Head Tilt Acceleration and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.

Problems

Solutions

References