Difference between revisions of "World Rotation"
From Virtual Reality, Augmented Reality Wiki
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{{stub}} | {{stub}} | ||
{{Locomotion Infobox | {{Locomotion Infobox | ||
− | |image={{#ev:youtube| | + | |image={{#ev:youtube|vz-pQe3voUo|350}} |
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices=Motion-tracked Controllers with Triggers | |Required Devices=Motion-tracked Controllers with Triggers | ||
− | |Description= | + | |Description=You pull a trigger, then move the controller left or right to rotate the world. |
|Pros= | |Pros= | ||
|Cons= | |Cons= | ||
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==Additional Information== | ==Additional Information== | ||
− | [[World Rotation]] uses the [[Oculus Touch]] controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with | + | [[World Rotation]] uses the [[Oculus Touch]] controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with [[Head Tilt Acceleration]] and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method. |
==Problems== | ==Problems== |
Revision as of 19:38, 30 August 2017
This page is a stub, please expand it if you have more information.
World Rotation | |
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Information | |
Type | Seated, Standing, Room-scale |
Required Devices | Motion-tracked Controllers with Triggers |
Description | You pull a trigger, then move the controller left or right to rotate the world. |
Creator | Crytek |
Additional Information
World Rotation uses the Oculus Touch controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with Head Tilt Acceleration and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.