|Type||Seated, Standing, Room-scale|
|Required Devices||Motion-tracked Controllers|
|Description||You pull a trigger, then move the controller left or right to rotate the world.|
World Rotation uses the Oculus Touch controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with Head Tilt Acceleration and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.