Difference between revisions of "World Rotation"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
(Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|cG2HSoVZDRI|350}} |Type=Seated, Standing, Room-scale |Required Devices=None |Description=Initiating movement by...")
 
Line 3: Line 3:
 
|image={{#ev:youtube|cG2HSoVZDRI|350}}
 
|image={{#ev:youtube|cG2HSoVZDRI|350}}
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=None
+
|Required Devices=Motion-tracked Controllers with Triggers
|Description=Initiating movement by looking in the direction you want to go. You tilt your head forward, you move forward. Tilt your head backwards, and you go backwards.
+
|Description=?????
 
|Pros=
 
|Pros=
 
|Cons=
 
|Cons=
Line 13: Line 13:
  
 
==Additional Information==
 
==Additional Information==
This movement is just straight-up a lot of fun. It’s a combination of different prototypes, and it’s a way of initiating movement by looking in the direction you want to go. You tilt your head forward, you move forward. Tilt your head backwards, and you go backwards. In combination with [[HMD strafing]], you can also tilt your head to the side and together, it makes you feel like you’re a pinball on a table, rolling around, or you can move through the world like you’re a snake. While this functionality can be a bit nauseating, it’s super fun, especially when you apply a visual aid. An infinite runner using this locomotion would be really interesting—put obstacles in the world, collection points, maybe add in [[Charge Float Jump]] functionality, and you can move rapidly and intuitively through VR.
+
[[World Rotation]] uses the [[Oculus Touch]] controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with “Head Tilt Acceleration” and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.
  
 
==Problems==
 
==Problems==

Revision as of 19:33, 30 August 2017

Information icon1.png This page is a stub, please expand it if you have more information.
World Rotation
Information
Type Seated, Standing, Room-scale
Required Devices Motion-tracked Controllers with Triggers
Description  ?????
Creator Crytek
World Rotation is a Locomotion Method.

Additional Information

World Rotation uses the Oculus Touch controllers. You pull a trigger, then move the controller left or right to rotate the world. This can feel very natural. We experimented with this method in a few ways—one that showed a lot of promise was applying a body and weapons to an in-game avatar. This meant you could take a rifle into your hands, use the rotation to scan the scene, and then release the trigger once you acquired a target you wanted to shoot. It feels very natural and, in combination with “Head Tilt Acceleration” and Strafing, it has all the makings of a compelling VR first-person shooter experience. If you’re interested in designing a VR FPS, it’s worth playing around with this method.

Problems

Solutions

References