Difference between revisions of "Virtual Reality Use Cases"

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|[[Desktop]] || [[Virtual Desktop]], [[Mure VR]]
 
|[[Desktop]] || [[Virtual Desktop]], [[Mure VR]]
 
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|[[Ecommerce]] || [[Trillenium]]
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|[[Education]] || [[Unimersiv]]
 
|[[Education]] || [[Unimersiv]]
 
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|[[Recruitment]] || [[Wade & Wendy]]
 
|[[Recruitment]] || [[Wade & Wendy]]
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|[[Shopping]] || [[Trillenium]]
 
 
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|[[Sports spectating]] || [[NextVR]], [[Livelike]]
 
|[[Sports spectating]] || [[NextVR]], [[Livelike]]

Revision as of 20:37, 9 October 2015

Use Case Examples
3D modeling Medium, Tilt Brush
Architecture IrisVR, Arch Virtual
Automotive design WorldViz
Big data visualisation Masters of Pie
Cinema Jaunt VR
Cognitive training Cerevrum
Courtroom Institute of Forensic Medicine at the University of Zurich
Desktop Virtual Desktop, Mure VR
Ecommerce Trillenium
Education Unimersiv
Finance QuantVR
Flying drones FLYBi
Gaming Many
Industrial training EON Reality
Journalism Emblematicgroup
Manufacturing Virtalis
Marketing 10x Army
Mental health CleVR
Meditation Guided Meditation VR
Pain relief DeepStream VR
Recruitment Wade & Wendy
Sports spectating NextVR, Livelike
Sports training STRIVR Labs
Social networking AltspaceVR, High Fidelity
Surgery training Conquer Mobile
Travel Marriott Hotels