Difference between revisions of "SteamVR"

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===Input Devices===
 
===Input Devices===
[[SteamVR Controllers]] - these wireless controllers look like a pair of nunchucks with sensors on top. Each hand holds 1 of the 2 wireless controllers. Each controller has a trigger and a high-res trackpad. The sensors allow the controllers to be tracked by the SteamVR Base Stations with the same way as the [[HMD]]. The controllers are tracked with very high precision and low latency.  
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[[SteamVR Controllers]] - these wireless controllers look like a pair of nunchucks with sensors on top. Each hand holds 1 of the 2 wireless controllers. Each controller has a trigger and circular haptic trackpad. The sensors allow the controllers to be tracked by the SteamVR Base Stations with the same way as the [[HMD]]. The controllers are tracked with very high precision and low latency.
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The sensors on the controllers are [[photodiode]]s.
  
 
==Technology==
 
==Technology==

Revision as of 01:50, 11 April 2015

SteamVR
Information
Type Virtual Reality
Subtype Head-mounted Display
Developer Valve
Devices HTC Vive
Website SteamVR

SteamVR is a Virtual Reality Platform developed by Valve. SteamVR offers a 360 degrees, full room VR experience. It was officially announced on March 1, 2015 during the Mobile World Congress. Valve partnered with HTC to release SteamVR's first device, HTC Vive, a VR HMD similar to Oculus Rift. Unlike Oculus, SteamVR features a "holodeck" experience, allowing the users to move and position themselves freely within a confined space.

Devices

HTC Vive

HTC Vive is SteamVR's first product. The HDM was a partnership between Valve and HTC. It was announced on March 1, 2015 and showcased during the GDC 2015 between March 2 - 6. When paired with 2 SteamVR Base Stations and 2 SteamVR Controllers, HTC Vive can accurately track the position and movements of your head and hands within the 15 by 15 feet space.

Accessories

Sensors

SteamVR Base Stations - the dual Base Stations are part of the laser tracking system of SteamVR. They are placed in the opposite corners of the room, near the ceiling. They track the position of your HMD and SteamVR controllers. Base Stations are able to track your head and hands with accuracy, low latency and sub-millimeter precision within the 15 by 15 feet space.

When you move near the edge of the "holodeck", virtual grid walls would appear in your display. These walls indicate that you are at the boundary of the sensors or near physical walls of your room. The walls would disappear when you move away from the boundary.

Input Devices

SteamVR Controllers - these wireless controllers look like a pair of nunchucks with sensors on top. Each hand holds 1 of the 2 wireless controllers. Each controller has a trigger and circular haptic trackpad. The sensors allow the controllers to be tracked by the SteamVR Base Stations with the same way as the HMD. The controllers are tracked with very high precision and low latency.

The sensors on the controllers are photodiodes.

Technology

Lighthouse

Lighthouse is a positional tracking system developed by Valve for SteamVR. It tracks the position and orientation of the user's HMD and controllers in real time.