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  • ;[[Apple Vision Pro]] ;[[‎Stereoscopic 3D]]
    5 KB (588 words) - 09:33, 25 December 2023
  • ...eamlessly interact with the digital content. Through the use of [[computer vision]] and [[object recognition]], digital information about the real world arou ...e physical world. These devices have built-in cameras that uses [[computer vision]] and [[object recognition]] to identify objects and decipher the physical
    12 KB (1,773 words) - 09:13, 17 April 2024
  • ...ual reality''' or '''VR''' is a computer-simulated artificial multisensory 3D environment that can mimic the properties and imagery of the physical world '''[[visionOS]]''' - '''[[Apple Vision Pro]]'''
    19 KB (2,854 words) - 09:59, 17 April 2024
  • ...us VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user ...use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR mode
    7 KB (1,004 words) - 22:15, 15 November 2017
  • |Audio=3D Spatial Sound ...is clipped to the front of the goggle. A pair of lenses focuses the user's vision similar to that of Google Cardboard. There is a strap that wraps around you
    5 KB (812 words) - 22:57, 27 April 2016
  • ...ccurately tracks hand movements and gestures. It also acquired 13th Lab, a 3D mapping and modeling company. ...on. One of the startup's main projects is the real-time importation of the 3D environment of the real world into the virtual world.
    6 KB (781 words) - 09:36, 17 April 2024
  • ...]]. Dynamic digitized lightfield signal does not trick your eyes to create 3D effects, instead it utilizes the projector and lens to shine light into you ...ap could also project a virtual keyboard onto various surfaces. [[Computer Vision]] and [[Object Recognition]] would key components of Magic Leap and its Tot
    4 KB (653 words) - 08:00, 17 April 2024
  • *Render 2D splash screens in 3D virtual spaces. Minimum of 3[[DOF]] of head tracking should be maintained t ...and gain the proprioception that the item is NOT moving, despite what your vision is telling you.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...g in front of them. The display of a VR device should cover as much of the vision range as possible. A large FOV is important to create [[immersion]] for the ====Stereoscopic 3D Imagery====
    5 KB (807 words) - 02:54, 18 April 2024
  • It is also known that positional tracking improves the 3D perception of the virtual environment because of parallax (the way objects ...indoor GPS. The tags [[triangulation (computer vision)|triangulate]] their 3D position using the anchors placed around the perimeter. A wireless technolo
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...ion in filmmaking following the previous developments in sound, color, and 3D <ref name=”1”> Cuthbertson, A. (2016). Is virtual reality the future of ...ocus will probably be in large, two dimensional screens within a simulated 3D space. A VR movie theater in which the viewer will watch the movies of his
    21 KB (3,449 words) - 22:53, 20 May 2017
  • ...ps]] can become holograms. Holograms can be 2D (a TV or another screen) or 3D (a real object). *[[Computer vision]] is utilize to understand the device's environment.
    3 KB (362 words) - 07:10, 19 October 2017
  • |Type=[[Input Device]], [[Computer vision]] |Subtype=[[Computer vision]]
    3 KB (422 words) - 19:26, 11 June 2017
  • *[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] *[[EyeSight]] - [[Apple Vision Pro]]
    24 KB (3,082 words) - 09:07, 17 April 2024
  • ...stems With Applications, 82: 100-114</ref> The decreasing cost of computer vision is another factor that has made markerless tracking an attractive alternati ...ency, although improvements are constantly made. It requires good computer vision, that is a bit further behind outside-in solutions. Another disadvantage, r
    12 KB (1,692 words) - 21:39, 24 July 2017
  • ...ing 3D audio. Retrieved from http://www.pcgamer.com/how-vr-is-resurrecting-3d-audio/</ref> ...ound to match. Retrieved from https://www.engadget.com/2016/01/22/vr-needs-3d-audio/</ref>
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ...These models can then be viewed from a regular web browser. Matterport Pro 3D Camera costs $4,500. *Assortment of 2D and 3D sensors for fast and accurate space geometry capture
    3 KB (369 words) - 05:26, 4 February 2016
  • ...lm-like suspense and surprises. Designed for immersive virtual reality and 3D, truly original gameplay has players pursued by the chilling Spectre in stu .... The Spectre's abilities include creating traps that distort the Seekers' vision and movement, and creating false immobilized Seeker decoys that turn on See
    4 KB (534 words) - 05:54, 21 October 2016
  • |[[3D modeling / design]] || [[Medium]], [[Tilt Brush]], [[Gravity Sketch]] |[[Vision treatment]] || [[Vivid Vision]]
    3 KB (296 words) - 05:51, 18 October 2017
  • [[Object recognition]], as part of [[computer vision]], is an important feature in both [[Augmented reality]] and [[virtual real ...operating systems and supports the most popular programming languages and 3D engines.
    4 KB (601 words) - 09:39, 22 October 2015
  • [[Computer vision]] is an important aspect of [[augmented reality]]. It allows [[AR Devices]] ==Goals and Challenges for Computer Vision==
    4 KB (583 words) - 07:40, 24 October 2015
  • ...hat researches, licenses and markets new products and technologies for the 3D TV/computer field. <ref name=”4”></ref> ...eering data. Proceedings of the 29th International Conference on Image and Vision Computing New Zealand</ref> For example, Swartout (2001) created a holodeck
    10 KB (1,447 words) - 23:18, 28 September 2022
  • ...Touching: Training and Adaptation in Warped Virtual Spaces. Proc IEEE Symp 3D User Interfaces, pp. 79–86</ref> For example, if a user moved her hand in ...Touching: The Effect of Warping Space on Task Performance. Proc IEEE Symp 3D User Interfaces, pp. 105-112</ref>. Evidence has suggested that passive hap
    11 KB (1,697 words) - 05:53, 17 April 2024
  • ...[[Tower Defense]], [[Zombies]], [[Tactical]], [[Military]], [[War]], [[3D Vision]], [[Realistic]] ...[[Category:Tactical]] [[Category:Military]] [[Category:War]] [[Category:3D Vision]] [[Category:Realistic]] [[Category:Windows]] [[Category:Mac]] [[Category:L
    5 KB (705 words) - 11:06, 23 September 2016
  • To that extent, Racket: Nx is the first game to use Waves' Nx 3D audio technology. This tech does high quality realtime positional audio sim Ultimately, our vision is to create the first eSport for VR. That means making the physics tight a
    3 KB (481 words) - 12:14, 15 February 2017
  • ...of Sjoerd &quot;Hourences&quot; De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years *Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may
    9 KB (1,481 words) - 11:06, 23 September 2016
  • ..., [[VR]], [[First-Person]], [[Action]], [[TrackIR]], [[Atmospheric]], [[3D Vision]], [[Open World]], [[Co-op]], [[Family Friendly]] ...egory:Action]] [[Category:TrackIR]] [[Category:Atmospheric]] [[Category:3D Vision]] [[Category:Open World]] [[Category:Co-op]] [[Category:Family Friendly]] [
    5 KB (734 words) - 10:24, 17 September 2016
  • ...r train. Use the computer's mouse to change the line of sight and angle of vision. * 3D Surround Sound using OpenAL
    6 KB (843 words) - 11:06, 23 September 2016
  • ...r train. Use the computer's mouse to change the line of sight and angle of vision. * 3D Surround Sound using OpenAL
    6 KB (789 words) - 11:06, 23 September 2016
  • <br><u>TwinForce gameplay is optimized for Virtual Reality and 3D displays, although playable on regular screens.</u> ...mVR</i></strong>, <strong><i>NVidia 3D Vision</i></strong>, and <strong><i>3D displays</i></strong>
    2 KB (265 words) - 06:45, 21 October 2016
  • ...ious and calculated way, compensating the loss of positional feedback with vision. Another example that shows the relevance of proprioception is driving. Dri Proprioception is not bounded by visual cues. Even when vision is absent, there is a correct sense of limb position. At any time, a person
    26 KB (3,895 words) - 16:02, 29 November 2016
  • Virtual reality is opening new ways how artists can express their vision without having to spend long hours fighting confusing desktop applications ...://www.tiltbrush.com/ Tilt Brush] is likely the most well-known room-scale 3D painting virtual reality application on the market today. Tilt Brush is ava
    5 KB (791 words) - 02:38, 10 February 2017
  • |Audio=AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially opti ...rocessing Unit (SPU) employed by Sulon Technologies uses real-time machine vision technologies to improve the real world experience by adding virtual objects
    7 KB (1,048 words) - 21:52, 4 November 2017
  • ...reviously from the M&T bulletin board when both were learning how to write 3D graphics code. During a meeting, Carmack invited Abrash to go work for his ...g an enhancement to the realism of positional audio. While the Oculus Rift 3D audio generates a real-time HRTF based on head tracking, it is general acro
    14 KB (2,120 words) - 17:00, 11 March 2017
  • ...Early Access]], [[Early Access]], [[Animation and Modeling]], [[VR]], [[3D Vision]] ...on vertices. Nearly zero learning curve. Just hop into VR and start making 3d models.
    3 KB (456 words) - 23:13, 16 September 2017
  • ...small opaque image that blocks a small portion of the user’s peripheral vision. Examples of see-through NEDs are [[augmented reality]] headsets or smart g ...came about in the 1990s as a solution to problems in computer graphics and vision <ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Nea
    14 KB (2,026 words) - 06:29, 17 April 2024
  • ...hnology developed by Occipital in 2013, originally as an augmented reality 3D scanner for iPad. Users who tried Bridge claimed high accuracy in the posit ...r to launching Bridge, Occipital released Structure Sensor, a pioneer in a 3D sensor for the mobile device. In 2016, Occipital revealed Bridge, wiping of
    4 KB (571 words) - 13:42, 1 November 2017
  • Intel’s Alloy HMD headset has a vision processor, a 7th core processor, ultra wide-angle fisheye lenses, 2 RealSen ...el RealSense tech lets the wearer use real hands in the virtual space. The 3D cameras mounted on the HMD gadget detects and captures even the slightest m
    5 KB (839 words) - 03:39, 25 September 2017
  • ...Technology (S3-D). Retrieved from https://www.techopedia.com/definition/81/3d-stereo-technology-s3d</ref>. This ability is based on the characteristics o .... A., Speranza, F., Yano, S., Shimono, K. and Ono, H. (2011). Stereoscopic 3D-TV: Visual Comfort. IEEE Transactions on Broadcasting, 57(2)</ref>
    13 KB (2,094 words) - 04:29, 18 April 2024
  • ...nstrument unlike any other. Crafted exclusively for virtual reality, EXA's vision is to bring the feeling and expressiveness of playing real-world musical in ..., striking, muting, and more. Tools snap onto the magnetic ends of EXA’s 3D-controller-based handles, and often utilize the controller’s inputs to pe
    3 KB (457 words) - 16:55, 19 April 2017
  • ...ning virtual world, billions of users could socialize (e.g. hanging out in 3D bars and nightclubs), meet people, and do business. People could also play ...iplayer shooter - Quake. They where trying, in a small way, to fulfill the vision of the Metaverse they had read about <ref name=”2”></ref>.
    14 KB (2,130 words) - 23:15, 28 September 2022
  • ...ame picture. The same brain-wrap technique is used by the active shutter [[3D glasses]]. ...gameplay ever experienced. There are no black borders within the user’s vision, giving the illusion that the person is not looking through a VR headset.
    11 KB (1,703 words) - 02:12, 9 January 2018
  • Facial tracking is a computer vision technology designed to obtain data from still images and video sequences by ...nd recognition with visual constraints in real-world videos. IEEE Computer Vision and Pattern Recognition (CVPR)</ref>
    10 KB (1,541 words) - 10:29, 1 August 2017
  • ...and [[augmented reality]]. In the first half of September 2017, a Computer Vision and Machine Learning Company, [[ManoMotion]], announced its plan to integra * The users will be able to use their hand in [[3D]] to maneuver virtual objects in [[Mixed Reality]] / Augmented Reality Worl
    6 KB (953 words) - 12:23, 27 November 2017
  • ...on, is proprietary, the second one is an open standard. For a while, Dolby Vision was essentially the single player in the HDR industry, meaning that they ha Technologically, Dolby Vision has an advantage over HDR10 and, in the future, it could become the most po
    8 KB (1,202 words) - 08:07, 13 December 2017
  • ...ame=”4”>Mon-Williams, M., Wann, J.P. and Rushton, S. (1993). Binocular vision in a virtual world: visual deficits following the wearing of a head-mounted ...disadvantage of partial overlapping is the compatibility problems with non-3D content. In a fully-overlapped system, standard content can be viewed with
    7 KB (1,030 words) - 17:39, 13 December 2017
  • ...using spatial light modulators (Figure 2) to bend the HMD’s focus around 3D objects. This results in an increased depth and maximizes the amount of spa
    11 KB (1,560 words) - 06:06, 17 April 2024
  • ...[FOV]] (Field of View), [[free-formed surface lens]], and an independent [[vision processing unit]]. ...t recognition]]. Users can use these and other built-in services to scan [[3D]] contents, upload them, and edit via Lenovo’s AR platform.
    4 KB (540 words) - 11:02, 8 January 2018
  • ...bject. This occurs while looking at stereoscopic imagery, such as watching 3D TV/cinema, as well as in all current, traditional [[HMD]]s. ...visual fatigue, and eyestrain, while looking at stereoscopic imagery, and vision effects that linger even after ceasing looking at the imagery.
    3 KB (485 words) - 06:05, 17 April 2024
  • ...form DSLR, fisheye, RGB, thermal and multispectral images into 3D maps and 3D modeling '''3D:''', Full 3D textured mesh, 3D PDF for easy sharing of 3D mesh, Tiled Level-of-detail (LoD) mesh, point cloud, Contour lines, Georefe
    2 KB (318 words) - 09:04, 13 November 2019
  • ...ght Leak: The added nose pads prevent light leaks and steam from obscuring vision, providing a wider field of view and a tighter fit. * Unique Design: The facial interface frame is 3D shaped for easy installation and a perfect fit to the face, reducing head p
    5 KB (701 words) - 18:19, 25 September 2023
  • | Title = VR Headset, 3D Virtual Reality Headset VR Accessories for Movies and Games VR Glasses for The VR Headset, 3D Virtual Reality Headset VR Accessories for Movies and Games VR Glasses for
    6 KB (918 words) - 18:34, 27 September 2023
  • Spatial computing is a concept where a computer system could be used with 3D input and display in the user's surrounding space. This is intertwined with ...emarked that he thinks that spatial computing is great. However, the Apple Vision Pro is a very poor version of what spatial computing could really be.
    504 bytes (86 words) - 08:31, 17 April 2024
  • ...reconstruction company that was acquired by [[Oculus VR]] in 2015. Surreal Vision made a camera-based dense point cloud reconstruction system similar to RTAB
    211 bytes (30 words) - 09:38, 17 April 2024